doc/features: mark off tessellation for zink
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8199>
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@@ -131,7 +131,7 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, llvmpipe, virg
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GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, softpipe, swr, zink)
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GL_ARB_sample_shading DONE (freedreno/a6xx, i965/gen6+, nv50, zink)
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GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, softpipe, swr, d3d12, zink)
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GL_ARB_tessellation_shader DONE (i965/gen7+, swr)
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GL_ARB_tessellation_shader DONE (i965/gen7+, swr, zink)
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GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, softpipe, swr, d3d12, zink)
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GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, softpipe, swr, zink)
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GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, softpipe, swr, v3d, panfrost)
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