No longer derive 'ati_fragment_shader' from 'program' class. Only the
program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway.
This commit is contained in:
@@ -61,9 +61,12 @@ static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id)
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fp=CALLOC_STRUCT(fragment_program);
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return _mesa_init_fragment_program(ctx, fp, target, id);
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#endif
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#if 00
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/* _mesa_new_ati_fragment_shader() is now called instead */
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case GL_FRAGMENT_SHADER_ATI:
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afs=CALLOC_STRUCT(ati_fragment_shader);
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return _mesa_init_ati_fragment_shader(ctx, afs, target, id);
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#endif
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default:
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_mesa_problem(ctx, "Bad target in r300NewProgram");
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}
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@@ -100,6 +100,7 @@
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#include "histogram.h"
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#include "hint.h"
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#include "hash.h"
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#include "atifragshader.h"
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#include "light.h"
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#include "lines.h"
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#include "macros.h"
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@@ -692,7 +693,8 @@ alloc_shared_state( GLcontext *ctx )
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goto cleanup;
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#endif
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#if FEATURE_ATI_fragment_shader
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ss->DefaultFragmentShader = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, 0);
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ss->ATIShaders = _mesa_NewHashTable();
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ss->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
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if (!ss->DefaultFragmentShader)
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goto cleanup;
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#endif
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@@ -760,7 +762,7 @@ alloc_shared_state( GLcontext *ctx )
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#endif
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#if FEATURE_ATI_fragment_shader
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if (ss->DefaultFragmentShader)
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ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentShader);
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_mesa_delete_ati_fragment_shader(ctx, ss->DefaultFragmentShader);
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#endif
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#if FEATURE_ARB_vertex_buffer_object
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if (ss->BufferObjects)
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@@ -867,7 +869,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
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_mesa_delete_program(ctx, ss->DefaultFragmentProgram);
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#endif
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#if FEATURE_ATI_fragment_shader
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_mesa_delete_program(ctx, ss->DefaultFragmentShader);
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_mesa_free(ss->DefaultFragmentShader);
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#endif
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#if FEATURE_ARB_vertex_buffer_object
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@@ -1699,7 +1699,7 @@ struct gl_evaluators
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/**
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* NV_fragment_program runtime state
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* State used during execution of fragment programs.
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*/
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struct fp_machine
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{
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@@ -1709,21 +1709,6 @@ struct fp_machine
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GLuint CondCodes[4];
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};
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/**
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* ATI_fragment_shader runtime state
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*/
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#define ATI_FS_INPUT_PRIMARY 0
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#define ATI_FS_INPUT_SECONDARY 1
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/* 6 register sets - 2 inputs (primary, secondary) */
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struct atifs_machine
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{
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GLfloat Registers[6][4];
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GLfloat PrevPassRegisters[6][4];
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GLfloat Inputs[2][4];
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GLuint pass;
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};
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/**
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* Names of the various vertex/fragment program register files, etc.
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@@ -1748,8 +1733,6 @@ enum register_file
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/** Vertex and fragment instructions */
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struct prog_instruction;
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struct atifs_instruction;
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struct atifs_setupinst;
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struct program_parameter_list;
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@@ -1819,22 +1802,6 @@ struct fragment_program
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GLboolean UsesKill;
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};
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struct ati_fragment_shader
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{
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struct program Base;
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struct atifs_instruction *Instructions[2];
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struct atifs_setupinst *SetupInst[2];
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GLfloat Constants[8][4];
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GLuint localConstDef;
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GLubyte numArithInstr[2];
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GLubyte regsAssigned[2];
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GLubyte NumPasses;
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GLubyte cur_pass;
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GLubyte last_optype;
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GLboolean interpinp1;
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GLboolean isValid;
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GLuint swizzlerq;
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};
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/**
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* State common to vertex and fragment programs.
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@@ -1852,7 +1819,7 @@ struct gl_program_state
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struct gl_vertex_program_state
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{
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GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
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GLboolean _Enabled; /**< Really enabled? */
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GLboolean _Enabled; /**< Enabled and valid program? */
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GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
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GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
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struct vertex_program *Current; /**< ptr to currently bound program */
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@@ -1881,13 +1848,13 @@ struct gl_vertex_program_state
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/**
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* State for GL_ARB/NV_fragment_program
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* Context state for GL_ARB/NV_fragment_program
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*/
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struct gl_fragment_program_state
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{
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GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
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GLboolean _Enabled; /* Really enabled? */
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GLboolean _Active; /* Really really enabled? */
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GLboolean _Enabled; /* Enabled and valid program? */
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GLboolean _Active;
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struct fragment_program *Current; /* ptr to currently bound program */
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struct fragment_program *_Current; /* ptr to currently active program
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(including internal programs) */
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@@ -1904,19 +1871,63 @@ struct gl_fragment_program_state
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/**
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* State for GL_ATI_fragment_shader
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* ATI_fragment_shader runtime state
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*/
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#define ATI_FS_INPUT_PRIMARY 0
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#define ATI_FS_INPUT_SECONDARY 1
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struct atifs_instruction;
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struct atifs_setupinst;
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/**
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* State for executing ATI fragment shader.
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*/
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struct atifs_machine
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{
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GLfloat Registers[6][4]; /** six temporary registers */
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GLfloat PrevPassRegisters[6][4];
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GLfloat Inputs[2][4]; /** Primary, secondary input colors */
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};
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/**
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* ATI fragment shader
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*/
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struct ati_fragment_shader
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{
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GLuint Id;
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GLint RefCount;
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struct atifs_instruction *Instructions[2];
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struct atifs_setupinst *SetupInst[2];
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GLfloat Constants[8][4];
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GLbitfield LocalConstDef; /** Indicates which constants have been set */
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GLubyte numArithInstr[2];
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GLubyte regsAssigned[2];
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GLubyte NumPasses; /** 1 or 2 */
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GLubyte cur_pass;
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GLubyte last_optype;
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GLboolean interpinp1;
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GLboolean isValid;
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GLuint swizzlerq;
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};
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/**
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* Context state for GL_ATI_fragment_shader
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*/
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struct gl_ati_fragment_shader_state
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{
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GLboolean Enabled;
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GLboolean _Enabled;
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GLboolean _Enabled; /** enabled and valid shader? */
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GLboolean Compiling;
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GLfloat globalConstants[8][4];
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GLfloat GlobalConstants[8][4];
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struct atifs_machine Machine; /* machine state */
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struct ati_fragment_shader *Current;
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};
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/**
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* Occlusion/timer query object.
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*/
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struct gl_query_object
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{
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GLuint Id;
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@@ -1926,6 +1937,9 @@ struct gl_query_object
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};
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/**
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* Context state for query objects.
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*/
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struct gl_query_state
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{
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struct _mesa_HashTable *QueryObjects;
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@@ -1934,6 +1948,9 @@ struct gl_query_state
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};
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/**
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* Context state for vertex/fragment shaders.
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*/
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struct gl_shader_objects_state
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{
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struct gl2_program_intf **current_program;
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@@ -1971,12 +1988,14 @@ struct gl_shared_state
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#endif
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#if FEATURE_ARB_fragment_program
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struct program *DefaultFragmentProgram;
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#endif
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#if FEATURE_ATI_fragment_shader
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struct program *DefaultFragmentShader;
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#endif
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/*@}*/
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#if FEATURE_ATI_fragment_shader
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struct _mesa_HashTable *ATIShaders;
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struct ati_fragment_shader *DefaultFragmentShader;
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#endif
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#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
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struct _mesa_HashTable *BufferObjects;
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#endif
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@@ -934,7 +934,7 @@ update_program(GLcontext *ctx)
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ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
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&& ctx->FragmentProgram.Current->Base.Instructions;
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ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
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&& ctx->ATIFragmentShader.Current->Base.Instructions;
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&& ctx->ATIFragmentShader.Current->Instructions;
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ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
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ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
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@@ -32,7 +32,42 @@
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#define MESA_DEBUG_ATI_FS 0
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extern struct program _mesa_DummyProgram;
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static struct ati_fragment_shader DummyShader;
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/**
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* Allocate and initialize a new ATI fragment shader object.
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*/
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struct ati_fragment_shader *
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_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id)
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{
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struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader);
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(void) ctx;
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if (s) {
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s->Id = id;
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s->RefCount = 1;
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}
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return s;
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}
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/**
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* Delete the given ati fragment shader
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*/
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void
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_mesa_delete_ati_fragment_shader(GLcontext *ctx, struct ati_fragment_shader *s)
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{
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GLuint i;
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for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
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if (s->Instructions[i])
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_mesa_free(s->Instructions[i]);
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if (s->SetupInst[i])
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_mesa_free(s->SetupInst[i]);
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}
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_mesa_free(s);
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}
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static void
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new_arith_inst(struct ati_fragment_shader *prog)
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@@ -165,9 +200,9 @@ _mesa_GenFragmentShadersATI(GLuint range)
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return 0;
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}
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first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, range);
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first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ATIShaders, range);
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for (i = 0; i < range; i++) {
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_mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram);
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_mesa_HashInsert(ctx->Shared->ATIShaders, first + i, &DummyShader);
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}
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return first;
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@@ -176,9 +211,9 @@ _mesa_GenFragmentShadersATI(GLuint range)
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void GLAPIENTRY
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_mesa_BindFragmentShaderATI(GLuint id)
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{
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struct program *prog;
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GET_CURRENT_CONTEXT(ctx);
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struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
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struct ati_fragment_shader *newProg;
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if (ctx->ATIFragmentShader.Compiling) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragmentShaderATI(insideShader)");
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@@ -187,41 +222,43 @@ _mesa_BindFragmentShaderATI(GLuint id)
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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if (curProg->Base.Id == id) {
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if (curProg->Id == id) {
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return;
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}
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if (curProg->Base.Id != 0) {
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curProg->Base.RefCount--;
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if (curProg->Base.RefCount <= 0) {
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_mesa_HashRemove(ctx->Shared->Programs, id);
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/* unbind current */
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if (curProg->Id != 0) {
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curProg->RefCount--;
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if (curProg->RefCount <= 0) {
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_mesa_HashRemove(ctx->Shared->ATIShaders, id);
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}
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}
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/* Go bind */
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/* find new shader */
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if (id == 0) {
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prog = ctx->Shared->DefaultFragmentShader;
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newProg = ctx->Shared->DefaultFragmentShader;
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}
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else {
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prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
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if (!prog || prog == &_mesa_DummyProgram) {
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newProg = (struct ati_fragment_shader *)
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_mesa_HashLookup(ctx->Shared->ATIShaders, id);
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if (!newProg || newProg == &DummyShader) {
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/* allocate a new program now */
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prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, id);
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if (!prog) {
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newProg = _mesa_new_ati_fragment_shader(ctx, id);
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if (!newProg) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI");
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return;
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}
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_mesa_HashInsert(ctx->Shared->Programs, id, prog);
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_mesa_HashInsert(ctx->Shared->ATIShaders, id, newProg);
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}
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}
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/* do actual bind */
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ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) prog;
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ctx->ATIFragmentShader.Current = newProg;
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ASSERT(ctx->ATIFragmentShader.Current);
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if (prog)
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prog->RefCount++;
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if (newProg)
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newProg->RefCount++;
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/*if (ctx->Driver.BindProgram)
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ctx->Driver.BindProgram(ctx, target, prog); */
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@@ -238,38 +275,29 @@ _mesa_DeleteFragmentShaderATI(GLuint id)
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}
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if (id != 0) {
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struct program *prog = (struct program *)
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_mesa_HashLookup(ctx->Shared->Programs, id);
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if (prog == &_mesa_DummyProgram) {
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_mesa_HashRemove(ctx->Shared->Programs, id);
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struct ati_fragment_shader *prog = (struct ati_fragment_shader *)
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_mesa_HashLookup(ctx->Shared->ATIShaders, id);
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if (prog == &DummyShader) {
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_mesa_HashRemove(ctx->Shared->ATIShaders, id);
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}
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else if (prog) {
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if (ctx->ATIFragmentShader.Current &&
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ctx->ATIFragmentShader.Current->Base.Id == id) {
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ctx->ATIFragmentShader.Current->Id == id) {
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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_mesa_BindFragmentShaderATI(0);
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}
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}
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#if 0
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if (!prog->DeletePending) {
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prog->DeletePending = GL_TRUE;
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prog->RefCount--;
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}
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if (prog->RefCount <= 0) {
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_mesa_HashRemove(ctx->Shared->Programs, id);
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ctx->Driver.DeleteProgram(ctx, prog);
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}
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#else
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/* The ID is immediately available for re-use now */
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_mesa_HashRemove(ctx->Shared->Programs, id);
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_mesa_HashRemove(ctx->Shared->ATIShaders, id);
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prog->RefCount--;
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if (prog->RefCount <= 0) {
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ctx->Driver.DeleteProgram(ctx, prog);
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_mesa_free(prog);
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}
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#endif
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}
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}
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void GLAPIENTRY
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_mesa_BeginFragmentShaderATI(void)
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{
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@@ -307,7 +335,7 @@ _mesa_BeginFragmentShaderATI(void)
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}
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/* can't rely on calloc for initialization as it's possible to redefine a shader (?) */
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ctx->ATIFragmentShader.Current->localConstDef = 0;
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ctx->ATIFragmentShader.Current->LocalConstDef = 0;
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ctx->ATIFragmentShader.Current->numArithInstr[0] = 0;
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ctx->ATIFragmentShader.Current->numArithInstr[1] = 0;
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ctx->ATIFragmentShader.Current->regsAssigned[0] = 0;
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@@ -720,10 +748,10 @@ _mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)
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if (ctx->ATIFragmentShader.Compiling) {
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struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
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COPY_4V(curProg->Constants[dstindex], value);
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curProg->localConstDef |= 1 << dstindex;
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curProg->LocalConstDef |= 1 << dstindex;
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}
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else {
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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COPY_4V(ctx->ATIFragmentShader.globalConstants[dstindex], value);
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COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value);
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}
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}
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|
@@ -57,6 +57,15 @@ struct atifs_setupinst
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GLenum swizzle;
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};
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extern struct ati_fragment_shader *
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_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id);
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extern void
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_mesa_delete_ati_fragment_shader(GLcontext *ctx,
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struct ati_fragment_shader *s);
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|
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extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range);
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extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id);
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|
@@ -88,11 +88,12 @@ _mesa_init_program(GLcontext *ctx)
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ctx->FragmentProgram.Current->Base.RefCount++;
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#endif
|
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|
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/* XXX probably move this stuff */
|
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#if FEATURE_ATI_fragment_shader
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ctx->ATIFragmentShader.Enabled = GL_FALSE;
|
||||
ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
|
||||
assert(ctx->ATIFragmentShader.Current);
|
||||
ctx->ATIFragmentShader.Current->Base.RefCount++;
|
||||
ctx->ATIFragmentShader.Current->RefCount++;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -117,11 +118,13 @@ _mesa_free_program_data(GLcontext *ctx)
|
||||
ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
|
||||
}
|
||||
#endif
|
||||
/* XXX probably move this stuff */
|
||||
#if FEATURE_ATI_fragment_shader
|
||||
if (ctx->ATIFragmentShader.Current) {
|
||||
ctx->ATIFragmentShader.Current->Base.RefCount--;
|
||||
if (ctx->ATIFragmentShader.Current->Base.RefCount <= 0)
|
||||
ctx->Driver.DeleteProgram(ctx, &(ctx->ATIFragmentShader.Current->Base));
|
||||
ctx->ATIFragmentShader.Current->RefCount--;
|
||||
if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
|
||||
_mesa_free(ctx->ATIFragmentShader.Current);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
_mesa_free((void *) ctx->Program.ErrorString);
|
||||
@@ -234,21 +237,6 @@ _mesa_init_vertex_program( GLcontext *ctx, struct vertex_program *prog,
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize a new ATI fragment shader object.
|
||||
*/
|
||||
struct program *
|
||||
_mesa_init_ati_fragment_shader( GLcontext *ctx,
|
||||
struct ati_fragment_shader *prog,
|
||||
GLenum target, GLuint id )
|
||||
{
|
||||
if (prog)
|
||||
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Allocate and initialize a new fragment/vertex program object but
|
||||
@@ -273,10 +261,6 @@ _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
|
||||
case GL_FRAGMENT_PROGRAM_ARB:
|
||||
return _mesa_init_fragment_program( ctx, CALLOC_STRUCT(fragment_program),
|
||||
target, id );
|
||||
case GL_FRAGMENT_SHADER_ATI:
|
||||
return _mesa_init_ati_fragment_shader( ctx, CALLOC_STRUCT(ati_fragment_shader),
|
||||
target, id );
|
||||
|
||||
default:
|
||||
_mesa_problem(ctx, "bad target in _mesa_new_program");
|
||||
return NULL;
|
||||
@@ -311,17 +295,6 @@ _mesa_delete_program(GLcontext *ctx, struct program *prog)
|
||||
if (prog->Parameters)
|
||||
_mesa_free_parameter_list(prog->Parameters);
|
||||
|
||||
if (prog->Target == GL_FRAGMENT_SHADER_ATI) {
|
||||
struct ati_fragment_shader *atifs = (struct ati_fragment_shader *)prog;
|
||||
GLuint i;
|
||||
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
|
||||
if (atifs->Instructions[i])
|
||||
_mesa_free(atifs->Instructions[i]);
|
||||
if (atifs->SetupInst[i])
|
||||
_mesa_free(atifs->SetupInst[i]);
|
||||
}
|
||||
}
|
||||
|
||||
_mesa_free(prog);
|
||||
}
|
||||
|
||||
|
@@ -105,11 +105,6 @@ _mesa_init_fragment_program(GLcontext *ctx,
|
||||
struct fragment_program *prog,
|
||||
GLenum target, GLuint id);
|
||||
|
||||
extern struct program *
|
||||
_mesa_init_ati_fragment_shader(GLcontext *ctx,
|
||||
struct ati_fragment_shader *prog,
|
||||
GLenum target, GLuint id );
|
||||
|
||||
extern struct program *
|
||||
_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);
|
||||
|
||||
|
@@ -28,8 +28,6 @@
|
||||
#include "program.h"
|
||||
|
||||
#include "s_atifragshader.h"
|
||||
#include "s_nvfragprog.h"
|
||||
#include "s_span.h"
|
||||
|
||||
|
||||
/**
|
||||
@@ -346,12 +344,12 @@ execute_shader(GLcontext * ctx,
|
||||
SETUP_SRC_REG(optype, i,
|
||||
machine->Registers[index - GL_REG_0_ATI]);
|
||||
else if (index >= GL_CON_0_ATI && index <= GL_CON_7_ATI) {
|
||||
if (shader->localConstDef & (1 << (index - GL_CON_0_ATI))) {
|
||||
if (shader->LocalConstDef & (1 << (index - GL_CON_0_ATI))) {
|
||||
SETUP_SRC_REG(optype, i,
|
||||
shader->Constants[index - GL_CON_0_ATI]);
|
||||
} else {
|
||||
SETUP_SRC_REG(optype, i,
|
||||
ctx->ATIFragmentShader.globalConstants[index - GL_CON_0_ATI]);
|
||||
ctx->ATIFragmentShader.GlobalConstants[index - GL_CON_0_ATI]);
|
||||
}
|
||||
}
|
||||
else if (index == GL_ONE)
|
||||
@@ -557,7 +555,6 @@ init_machine(GLcontext * ctx, struct atifs_machine *machine,
|
||||
for (i = 0; i < 6; i++) {
|
||||
for (j = 0; j < 4; j++)
|
||||
ctx->ATIFragmentShader.Machine.Registers[i][j] = 0.0;
|
||||
|
||||
}
|
||||
|
||||
ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_PRIMARY][0] =
|
||||
@@ -577,8 +574,6 @@ init_machine(GLcontext * ctx, struct atifs_machine *machine,
|
||||
CHAN_TO_FLOAT(span->array->spec[col][2]);
|
||||
ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_SECONDARY][3] =
|
||||
CHAN_TO_FLOAT(span->array->spec[col][3]);
|
||||
|
||||
ctx->ATIFragmentShader.Machine.pass = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -615,10 +610,7 @@ _swrast_exec_fragment_shader(GLcontext * ctx, struct sw_span *span)
|
||||
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], colOut[3]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
ctx->_CurrentProgram = 0;
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user