No longer derive 'ati_fragment_shader' from 'program' class. Only the

program->Id and program->RefCount fields were used and ATI fragment shaders
didn't have too much in common with ARB/NV vertex/fragment programs anyway.
This commit is contained in:
Brian Paul
2005-11-19 16:43:04 +00:00
parent 430c469c5b
commit 63d683091f
9 changed files with 158 additions and 137 deletions

View File

@@ -61,9 +61,12 @@ static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id)
fp=CALLOC_STRUCT(fragment_program); fp=CALLOC_STRUCT(fragment_program);
return _mesa_init_fragment_program(ctx, fp, target, id); return _mesa_init_fragment_program(ctx, fp, target, id);
#endif #endif
#if 00
/* _mesa_new_ati_fragment_shader() is now called instead */
case GL_FRAGMENT_SHADER_ATI: case GL_FRAGMENT_SHADER_ATI:
afs=CALLOC_STRUCT(ati_fragment_shader); afs=CALLOC_STRUCT(ati_fragment_shader);
return _mesa_init_ati_fragment_shader(ctx, afs, target, id); return _mesa_init_ati_fragment_shader(ctx, afs, target, id);
#endif
default: default:
_mesa_problem(ctx, "Bad target in r300NewProgram"); _mesa_problem(ctx, "Bad target in r300NewProgram");
} }

View File

@@ -100,6 +100,7 @@
#include "histogram.h" #include "histogram.h"
#include "hint.h" #include "hint.h"
#include "hash.h" #include "hash.h"
#include "atifragshader.h"
#include "light.h" #include "light.h"
#include "lines.h" #include "lines.h"
#include "macros.h" #include "macros.h"
@@ -692,7 +693,8 @@ alloc_shared_state( GLcontext *ctx )
goto cleanup; goto cleanup;
#endif #endif
#if FEATURE_ATI_fragment_shader #if FEATURE_ATI_fragment_shader
ss->DefaultFragmentShader = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, 0); ss->ATIShaders = _mesa_NewHashTable();
ss->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
if (!ss->DefaultFragmentShader) if (!ss->DefaultFragmentShader)
goto cleanup; goto cleanup;
#endif #endif
@@ -760,7 +762,7 @@ alloc_shared_state( GLcontext *ctx )
#endif #endif
#if FEATURE_ATI_fragment_shader #if FEATURE_ATI_fragment_shader
if (ss->DefaultFragmentShader) if (ss->DefaultFragmentShader)
ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentShader); _mesa_delete_ati_fragment_shader(ctx, ss->DefaultFragmentShader);
#endif #endif
#if FEATURE_ARB_vertex_buffer_object #if FEATURE_ARB_vertex_buffer_object
if (ss->BufferObjects) if (ss->BufferObjects)
@@ -867,7 +869,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_delete_program(ctx, ss->DefaultFragmentProgram); _mesa_delete_program(ctx, ss->DefaultFragmentProgram);
#endif #endif
#if FEATURE_ATI_fragment_shader #if FEATURE_ATI_fragment_shader
_mesa_delete_program(ctx, ss->DefaultFragmentShader); _mesa_free(ss->DefaultFragmentShader);
#endif #endif
#if FEATURE_ARB_vertex_buffer_object #if FEATURE_ARB_vertex_buffer_object

View File

@@ -1699,7 +1699,7 @@ struct gl_evaluators
/** /**
* NV_fragment_program runtime state * State used during execution of fragment programs.
*/ */
struct fp_machine struct fp_machine
{ {
@@ -1709,21 +1709,6 @@ struct fp_machine
GLuint CondCodes[4]; GLuint CondCodes[4];
}; };
/**
* ATI_fragment_shader runtime state
*/
#define ATI_FS_INPUT_PRIMARY 0
#define ATI_FS_INPUT_SECONDARY 1
/* 6 register sets - 2 inputs (primary, secondary) */
struct atifs_machine
{
GLfloat Registers[6][4];
GLfloat PrevPassRegisters[6][4];
GLfloat Inputs[2][4];
GLuint pass;
};
/** /**
* Names of the various vertex/fragment program register files, etc. * Names of the various vertex/fragment program register files, etc.
@@ -1748,8 +1733,6 @@ enum register_file
/** Vertex and fragment instructions */ /** Vertex and fragment instructions */
struct prog_instruction; struct prog_instruction;
struct atifs_instruction;
struct atifs_setupinst;
struct program_parameter_list; struct program_parameter_list;
@@ -1819,22 +1802,6 @@ struct fragment_program
GLboolean UsesKill; GLboolean UsesKill;
}; };
struct ati_fragment_shader
{
struct program Base;
struct atifs_instruction *Instructions[2];
struct atifs_setupinst *SetupInst[2];
GLfloat Constants[8][4];
GLuint localConstDef;
GLubyte numArithInstr[2];
GLubyte regsAssigned[2];
GLubyte NumPasses;
GLubyte cur_pass;
GLubyte last_optype;
GLboolean interpinp1;
GLboolean isValid;
GLuint swizzlerq;
};
/** /**
* State common to vertex and fragment programs. * State common to vertex and fragment programs.
@@ -1852,7 +1819,7 @@ struct gl_program_state
struct gl_vertex_program_state struct gl_vertex_program_state
{ {
GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */ GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
GLboolean _Enabled; /**< Really enabled? */ GLboolean _Enabled; /**< Enabled and valid program? */
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */ GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */ GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
struct vertex_program *Current; /**< ptr to currently bound program */ struct vertex_program *Current; /**< ptr to currently bound program */
@@ -1881,13 +1848,13 @@ struct gl_vertex_program_state
/** /**
* State for GL_ARB/NV_fragment_program * Context state for GL_ARB/NV_fragment_program
*/ */
struct gl_fragment_program_state struct gl_fragment_program_state
{ {
GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */ GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
GLboolean _Enabled; /* Really enabled? */ GLboolean _Enabled; /* Enabled and valid program? */
GLboolean _Active; /* Really really enabled? */ GLboolean _Active;
struct fragment_program *Current; /* ptr to currently bound program */ struct fragment_program *Current; /* ptr to currently bound program */
struct fragment_program *_Current; /* ptr to currently active program struct fragment_program *_Current; /* ptr to currently active program
(including internal programs) */ (including internal programs) */
@@ -1904,19 +1871,63 @@ struct gl_fragment_program_state
/** /**
* State for GL_ATI_fragment_shader * ATI_fragment_shader runtime state
*/
#define ATI_FS_INPUT_PRIMARY 0
#define ATI_FS_INPUT_SECONDARY 1
struct atifs_instruction;
struct atifs_setupinst;
/**
* State for executing ATI fragment shader.
*/
struct atifs_machine
{
GLfloat Registers[6][4]; /** six temporary registers */
GLfloat PrevPassRegisters[6][4];
GLfloat Inputs[2][4]; /** Primary, secondary input colors */
};
/**
* ATI fragment shader
*/
struct ati_fragment_shader
{
GLuint Id;
GLint RefCount;
struct atifs_instruction *Instructions[2];
struct atifs_setupinst *SetupInst[2];
GLfloat Constants[8][4];
GLbitfield LocalConstDef; /** Indicates which constants have been set */
GLubyte numArithInstr[2];
GLubyte regsAssigned[2];
GLubyte NumPasses; /** 1 or 2 */
GLubyte cur_pass;
GLubyte last_optype;
GLboolean interpinp1;
GLboolean isValid;
GLuint swizzlerq;
};
/**
* Context state for GL_ATI_fragment_shader
*/ */
struct gl_ati_fragment_shader_state struct gl_ati_fragment_shader_state
{ {
GLboolean Enabled; GLboolean Enabled;
GLboolean _Enabled; GLboolean _Enabled; /** enabled and valid shader? */
GLboolean Compiling; GLboolean Compiling;
GLfloat globalConstants[8][4]; GLfloat GlobalConstants[8][4];
struct atifs_machine Machine; /* machine state */ struct atifs_machine Machine; /* machine state */
struct ati_fragment_shader *Current; struct ati_fragment_shader *Current;
}; };
/**
* Occlusion/timer query object.
*/
struct gl_query_object struct gl_query_object
{ {
GLuint Id; GLuint Id;
@@ -1926,6 +1937,9 @@ struct gl_query_object
}; };
/**
* Context state for query objects.
*/
struct gl_query_state struct gl_query_state
{ {
struct _mesa_HashTable *QueryObjects; struct _mesa_HashTable *QueryObjects;
@@ -1934,6 +1948,9 @@ struct gl_query_state
}; };
/**
* Context state for vertex/fragment shaders.
*/
struct gl_shader_objects_state struct gl_shader_objects_state
{ {
struct gl2_program_intf **current_program; struct gl2_program_intf **current_program;
@@ -1971,12 +1988,14 @@ struct gl_shared_state
#endif #endif
#if FEATURE_ARB_fragment_program #if FEATURE_ARB_fragment_program
struct program *DefaultFragmentProgram; struct program *DefaultFragmentProgram;
#endif
#if FEATURE_ATI_fragment_shader
struct program *DefaultFragmentShader;
#endif #endif
/*@}*/ /*@}*/
#if FEATURE_ATI_fragment_shader
struct _mesa_HashTable *ATIShaders;
struct ati_fragment_shader *DefaultFragmentShader;
#endif
#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
struct _mesa_HashTable *BufferObjects; struct _mesa_HashTable *BufferObjects;
#endif #endif

View File

@@ -934,7 +934,7 @@ update_program(GLcontext *ctx)
ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
&& ctx->FragmentProgram.Current->Base.Instructions; && ctx->FragmentProgram.Current->Base.Instructions;
ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
&& ctx->ATIFragmentShader.Current->Base.Instructions; && ctx->ATIFragmentShader.Current->Instructions;
ctx->FragmentProgram._Current = ctx->FragmentProgram.Current; ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled; ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;

View File

@@ -32,7 +32,42 @@
#define MESA_DEBUG_ATI_FS 0 #define MESA_DEBUG_ATI_FS 0
extern struct program _mesa_DummyProgram; static struct ati_fragment_shader DummyShader;
/**
* Allocate and initialize a new ATI fragment shader object.
*/
struct ati_fragment_shader *
_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id)
{
struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader);
(void) ctx;
if (s) {
s->Id = id;
s->RefCount = 1;
}
return s;
}
/**
* Delete the given ati fragment shader
*/
void
_mesa_delete_ati_fragment_shader(GLcontext *ctx, struct ati_fragment_shader *s)
{
GLuint i;
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
if (s->Instructions[i])
_mesa_free(s->Instructions[i]);
if (s->SetupInst[i])
_mesa_free(s->SetupInst[i]);
}
_mesa_free(s);
}
static void static void
new_arith_inst(struct ati_fragment_shader *prog) new_arith_inst(struct ati_fragment_shader *prog)
@@ -165,9 +200,9 @@ _mesa_GenFragmentShadersATI(GLuint range)
return 0; return 0;
} }
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, range); first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ATIShaders, range);
for (i = 0; i < range; i++) { for (i = 0; i < range; i++) {
_mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram); _mesa_HashInsert(ctx->Shared->ATIShaders, first + i, &DummyShader);
} }
return first; return first;
@@ -176,9 +211,9 @@ _mesa_GenFragmentShadersATI(GLuint range)
void GLAPIENTRY void GLAPIENTRY
_mesa_BindFragmentShaderATI(GLuint id) _mesa_BindFragmentShaderATI(GLuint id)
{ {
struct program *prog;
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
struct ati_fragment_shader *newProg;
if (ctx->ATIFragmentShader.Compiling) { if (ctx->ATIFragmentShader.Compiling) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragmentShaderATI(insideShader)"); _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragmentShaderATI(insideShader)");
@@ -187,41 +222,43 @@ _mesa_BindFragmentShaderATI(GLuint id)
FLUSH_VERTICES(ctx, _NEW_PROGRAM); FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (curProg->Base.Id == id) { if (curProg->Id == id) {
return; return;
} }
if (curProg->Base.Id != 0) { /* unbind current */
curProg->Base.RefCount--; if (curProg->Id != 0) {
if (curProg->Base.RefCount <= 0) { curProg->RefCount--;
_mesa_HashRemove(ctx->Shared->Programs, id); if (curProg->RefCount <= 0) {
_mesa_HashRemove(ctx->Shared->ATIShaders, id);
} }
} }
/* Go bind */ /* find new shader */
if (id == 0) { if (id == 0) {
prog = ctx->Shared->DefaultFragmentShader; newProg = ctx->Shared->DefaultFragmentShader;
} }
else { else {
prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id); newProg = (struct ati_fragment_shader *)
if (!prog || prog == &_mesa_DummyProgram) { _mesa_HashLookup(ctx->Shared->ATIShaders, id);
if (!newProg || newProg == &DummyShader) {
/* allocate a new program now */ /* allocate a new program now */
prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, id); newProg = _mesa_new_ati_fragment_shader(ctx, id);
if (!prog) { if (!newProg) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI");
return; return;
} }
_mesa_HashInsert(ctx->Shared->Programs, id, prog); _mesa_HashInsert(ctx->Shared->ATIShaders, id, newProg);
} }
} }
/* do actual bind */ /* do actual bind */
ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) prog; ctx->ATIFragmentShader.Current = newProg;
ASSERT(ctx->ATIFragmentShader.Current); ASSERT(ctx->ATIFragmentShader.Current);
if (prog) if (newProg)
prog->RefCount++; newProg->RefCount++;
/*if (ctx->Driver.BindProgram) /*if (ctx->Driver.BindProgram)
ctx->Driver.BindProgram(ctx, target, prog); */ ctx->Driver.BindProgram(ctx, target, prog); */
@@ -238,38 +275,29 @@ _mesa_DeleteFragmentShaderATI(GLuint id)
} }
if (id != 0) { if (id != 0) {
struct program *prog = (struct program *) struct ati_fragment_shader *prog = (struct ati_fragment_shader *)
_mesa_HashLookup(ctx->Shared->Programs, id); _mesa_HashLookup(ctx->Shared->ATIShaders, id);
if (prog == &_mesa_DummyProgram) { if (prog == &DummyShader) {
_mesa_HashRemove(ctx->Shared->Programs, id); _mesa_HashRemove(ctx->Shared->ATIShaders, id);
} }
else if (prog) { else if (prog) {
if (ctx->ATIFragmentShader.Current && if (ctx->ATIFragmentShader.Current &&
ctx->ATIFragmentShader.Current->Base.Id == id) { ctx->ATIFragmentShader.Current->Id == id) {
FLUSH_VERTICES(ctx, _NEW_PROGRAM); FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_mesa_BindFragmentShaderATI(0); _mesa_BindFragmentShaderATI(0);
} }
} }
#if 0
if (!prog->DeletePending) {
prog->DeletePending = GL_TRUE;
prog->RefCount--;
}
if (prog->RefCount <= 0) {
_mesa_HashRemove(ctx->Shared->Programs, id);
ctx->Driver.DeleteProgram(ctx, prog);
}
#else
/* The ID is immediately available for re-use now */ /* The ID is immediately available for re-use now */
_mesa_HashRemove(ctx->Shared->Programs, id); _mesa_HashRemove(ctx->Shared->ATIShaders, id);
prog->RefCount--; prog->RefCount--;
if (prog->RefCount <= 0) { if (prog->RefCount <= 0) {
ctx->Driver.DeleteProgram(ctx, prog); _mesa_free(prog);
} }
#endif
} }
} }
void GLAPIENTRY void GLAPIENTRY
_mesa_BeginFragmentShaderATI(void) _mesa_BeginFragmentShaderATI(void)
{ {
@@ -307,7 +335,7 @@ _mesa_BeginFragmentShaderATI(void)
} }
/* can't rely on calloc for initialization as it's possible to redefine a shader (?) */ /* can't rely on calloc for initialization as it's possible to redefine a shader (?) */
ctx->ATIFragmentShader.Current->localConstDef = 0; ctx->ATIFragmentShader.Current->LocalConstDef = 0;
ctx->ATIFragmentShader.Current->numArithInstr[0] = 0; ctx->ATIFragmentShader.Current->numArithInstr[0] = 0;
ctx->ATIFragmentShader.Current->numArithInstr[1] = 0; ctx->ATIFragmentShader.Current->numArithInstr[1] = 0;
ctx->ATIFragmentShader.Current->regsAssigned[0] = 0; ctx->ATIFragmentShader.Current->regsAssigned[0] = 0;
@@ -720,10 +748,10 @@ _mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)
if (ctx->ATIFragmentShader.Compiling) { if (ctx->ATIFragmentShader.Compiling) {
struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
COPY_4V(curProg->Constants[dstindex], value); COPY_4V(curProg->Constants[dstindex], value);
curProg->localConstDef |= 1 << dstindex; curProg->LocalConstDef |= 1 << dstindex;
} }
else { else {
FLUSH_VERTICES(ctx, _NEW_PROGRAM); FLUSH_VERTICES(ctx, _NEW_PROGRAM);
COPY_4V(ctx->ATIFragmentShader.globalConstants[dstindex], value); COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value);
} }
} }

View File

@@ -57,6 +57,15 @@ struct atifs_setupinst
GLenum swizzle; GLenum swizzle;
}; };
extern struct ati_fragment_shader *
_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id);
extern void
_mesa_delete_ati_fragment_shader(GLcontext *ctx,
struct ati_fragment_shader *s);
extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range); extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range);
extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id); extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id);

View File

@@ -88,11 +88,12 @@ _mesa_init_program(GLcontext *ctx)
ctx->FragmentProgram.Current->Base.RefCount++; ctx->FragmentProgram.Current->Base.RefCount++;
#endif #endif
/* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader #if FEATURE_ATI_fragment_shader
ctx->ATIFragmentShader.Enabled = GL_FALSE; ctx->ATIFragmentShader.Enabled = GL_FALSE;
ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
assert(ctx->ATIFragmentShader.Current); assert(ctx->ATIFragmentShader.Current);
ctx->ATIFragmentShader.Current->Base.RefCount++; ctx->ATIFragmentShader.Current->RefCount++;
#endif #endif
} }
@@ -117,11 +118,13 @@ _mesa_free_program_data(GLcontext *ctx)
ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base)); ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
} }
#endif #endif
/* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader #if FEATURE_ATI_fragment_shader
if (ctx->ATIFragmentShader.Current) { if (ctx->ATIFragmentShader.Current) {
ctx->ATIFragmentShader.Current->Base.RefCount--; ctx->ATIFragmentShader.Current->RefCount--;
if (ctx->ATIFragmentShader.Current->Base.RefCount <= 0) if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
ctx->Driver.DeleteProgram(ctx, &(ctx->ATIFragmentShader.Current->Base)); _mesa_free(ctx->ATIFragmentShader.Current);
}
} }
#endif #endif
_mesa_free((void *) ctx->Program.ErrorString); _mesa_free((void *) ctx->Program.ErrorString);
@@ -234,21 +237,6 @@ _mesa_init_vertex_program( GLcontext *ctx, struct vertex_program *prog,
return NULL; return NULL;
} }
/**
* Initialize a new ATI fragment shader object.
*/
struct program *
_mesa_init_ati_fragment_shader( GLcontext *ctx,
struct ati_fragment_shader *prog,
GLenum target, GLuint id )
{
if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
}
/** /**
* Allocate and initialize a new fragment/vertex program object but * Allocate and initialize a new fragment/vertex program object but
@@ -273,10 +261,6 @@ _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
case GL_FRAGMENT_PROGRAM_ARB: case GL_FRAGMENT_PROGRAM_ARB:
return _mesa_init_fragment_program( ctx, CALLOC_STRUCT(fragment_program), return _mesa_init_fragment_program( ctx, CALLOC_STRUCT(fragment_program),
target, id ); target, id );
case GL_FRAGMENT_SHADER_ATI:
return _mesa_init_ati_fragment_shader( ctx, CALLOC_STRUCT(ati_fragment_shader),
target, id );
default: default:
_mesa_problem(ctx, "bad target in _mesa_new_program"); _mesa_problem(ctx, "bad target in _mesa_new_program");
return NULL; return NULL;
@@ -311,17 +295,6 @@ _mesa_delete_program(GLcontext *ctx, struct program *prog)
if (prog->Parameters) if (prog->Parameters)
_mesa_free_parameter_list(prog->Parameters); _mesa_free_parameter_list(prog->Parameters);
if (prog->Target == GL_FRAGMENT_SHADER_ATI) {
struct ati_fragment_shader *atifs = (struct ati_fragment_shader *)prog;
GLuint i;
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
if (atifs->Instructions[i])
_mesa_free(atifs->Instructions[i]);
if (atifs->SetupInst[i])
_mesa_free(atifs->SetupInst[i]);
}
}
_mesa_free(prog); _mesa_free(prog);
} }

View File

@@ -105,11 +105,6 @@ _mesa_init_fragment_program(GLcontext *ctx,
struct fragment_program *prog, struct fragment_program *prog,
GLenum target, GLuint id); GLenum target, GLuint id);
extern struct program *
_mesa_init_ati_fragment_shader(GLcontext *ctx,
struct ati_fragment_shader *prog,
GLenum target, GLuint id );
extern struct program * extern struct program *
_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id); _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);

View File

@@ -28,8 +28,6 @@
#include "program.h" #include "program.h"
#include "s_atifragshader.h" #include "s_atifragshader.h"
#include "s_nvfragprog.h"
#include "s_span.h"
/** /**
@@ -346,12 +344,12 @@ execute_shader(GLcontext * ctx,
SETUP_SRC_REG(optype, i, SETUP_SRC_REG(optype, i,
machine->Registers[index - GL_REG_0_ATI]); machine->Registers[index - GL_REG_0_ATI]);
else if (index >= GL_CON_0_ATI && index <= GL_CON_7_ATI) { else if (index >= GL_CON_0_ATI && index <= GL_CON_7_ATI) {
if (shader->localConstDef & (1 << (index - GL_CON_0_ATI))) { if (shader->LocalConstDef & (1 << (index - GL_CON_0_ATI))) {
SETUP_SRC_REG(optype, i, SETUP_SRC_REG(optype, i,
shader->Constants[index - GL_CON_0_ATI]); shader->Constants[index - GL_CON_0_ATI]);
} else { } else {
SETUP_SRC_REG(optype, i, SETUP_SRC_REG(optype, i,
ctx->ATIFragmentShader.globalConstants[index - GL_CON_0_ATI]); ctx->ATIFragmentShader.GlobalConstants[index - GL_CON_0_ATI]);
} }
} }
else if (index == GL_ONE) else if (index == GL_ONE)
@@ -557,7 +555,6 @@ init_machine(GLcontext * ctx, struct atifs_machine *machine,
for (i = 0; i < 6; i++) { for (i = 0; i < 6; i++) {
for (j = 0; j < 4; j++) for (j = 0; j < 4; j++)
ctx->ATIFragmentShader.Machine.Registers[i][j] = 0.0; ctx->ATIFragmentShader.Machine.Registers[i][j] = 0.0;
} }
ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_PRIMARY][0] = ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_PRIMARY][0] =
@@ -577,8 +574,6 @@ init_machine(GLcontext * ctx, struct atifs_machine *machine,
CHAN_TO_FLOAT(span->array->spec[col][2]); CHAN_TO_FLOAT(span->array->spec[col][2]);
ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_SECONDARY][3] = ctx->ATIFragmentShader.Machine.Inputs[ATI_FS_INPUT_SECONDARY][3] =
CHAN_TO_FLOAT(span->array->spec[col][3]); CHAN_TO_FLOAT(span->array->spec[col][3]);
ctx->ATIFragmentShader.Machine.pass = 0;
} }
@@ -615,10 +610,7 @@ _swrast_exec_fragment_shader(GLcontext * ctx, struct sw_span *span)
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], colOut[3]); UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], colOut[3]);
} }
} }
} }
ctx->_CurrentProgram = 0; ctx->_CurrentProgram = 0;
} }