radv: fix VGT_GS_MODE if VS uses the primitive ID
Found by inspection. Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -3267,6 +3267,10 @@ radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *ctx_cs,
|
||||
struct radv_pipeline *pipeline)
|
||||
{
|
||||
const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
|
||||
const struct radv_shader_variant *vs =
|
||||
pipeline->shaders[MESA_SHADER_TESS_EVAL] ?
|
||||
pipeline->shaders[MESA_SHADER_TESS_EVAL] :
|
||||
pipeline->shaders[MESA_SHADER_VERTEX];
|
||||
unsigned vgt_primitiveid_en = 0;
|
||||
uint32_t vgt_gs_mode = 0;
|
||||
|
||||
@@ -3277,16 +3281,12 @@ radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *ctx_cs,
|
||||
vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
|
||||
pipeline->device->physical_device->rad_info.chip_class);
|
||||
} else if (radv_pipeline_has_ngg(pipeline)) {
|
||||
const struct radv_shader_variant *vs =
|
||||
pipeline->shaders[MESA_SHADER_TESS_EVAL] ?
|
||||
pipeline->shaders[MESA_SHADER_TESS_EVAL] :
|
||||
pipeline->shaders[MESA_SHADER_VERTEX];
|
||||
bool enable_prim_id =
|
||||
outinfo->export_prim_id || vs->info.info.uses_prim_id;
|
||||
|
||||
vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(enable_prim_id) |
|
||||
S_028A84_NGG_DISABLE_PROVOK_REUSE(enable_prim_id);
|
||||
} else if (outinfo->export_prim_id) {
|
||||
} else if (outinfo->export_prim_id || vs->info.info.uses_prim_id) {
|
||||
vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
|
||||
vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(1);
|
||||
}
|
||||
|
Reference in New Issue
Block a user