mesa: Drop the "target" parameter from NewBufferObject().
NewBufferObject took a "target" parameter, which it blindly passed to _mesa_initialize_buffer_object(), which ignored it. Not much point in passing it around. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
@@ -68,11 +68,11 @@ release_buffer(struct intel_buffer_object *intel_obj)
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* internal structure where somehow shared.
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*/
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static struct gl_buffer_object *
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intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target)
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intel_bufferobj_alloc(struct gl_context * ctx, GLuint name)
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{
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struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
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_mesa_initialize_buffer_object(ctx, &obj->Base, name, target);
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_mesa_initialize_buffer_object(ctx, &obj->Base, name);
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obj->buffer = NULL;
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@@ -138,14 +138,14 @@ release_buffer(struct intel_buffer_object *intel_obj)
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* internal structure where somehow shared.
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*/
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static struct gl_buffer_object *
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intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target)
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intel_bufferobj_alloc(struct gl_context * ctx, GLuint name)
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{
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struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
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if (!obj) {
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_mesa_error_no_memory(__func__);
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}
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_mesa_initialize_buffer_object(ctx, &obj->Base, name, target);
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_mesa_initialize_buffer_object(ctx, &obj->Base, name);
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obj->buffer = NULL;
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@@ -48,7 +48,7 @@ get_bufferobj_map(struct gl_context *ctx, struct gl_buffer_object *obj,
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}
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static struct gl_buffer_object *
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nouveau_bufferobj_new(struct gl_context *ctx, GLuint buffer, GLenum target)
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nouveau_bufferobj_new(struct gl_context *ctx, GLuint buffer)
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{
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struct nouveau_bufferobj *nbo;
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@@ -56,7 +56,7 @@ nouveau_bufferobj_new(struct gl_context *ctx, GLuint buffer, GLenum target)
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if (!nbo)
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return NULL;
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_mesa_initialize_buffer_object(ctx, &nbo->base, buffer, target);
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_mesa_initialize_buffer_object(ctx, &nbo->base, buffer);
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return &nbo->base;
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}
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@@ -40,12 +40,11 @@ get_radeon_buffer_object(struct gl_buffer_object *obj)
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static struct gl_buffer_object *
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radeonNewBufferObject(struct gl_context * ctx,
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GLuint name,
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GLenum target)
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GLuint name)
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{
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struct radeon_buffer_object *obj = CALLOC_STRUCT(radeon_buffer_object);
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_mesa_initialize_buffer_object(ctx, &obj->Base, name, target);
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_mesa_initialize_buffer_object(ctx, &obj->Base, name);
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obj->bo = NULL;
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@@ -389,14 +389,14 @@ convert_clear_buffer_data(struct gl_context *ctx,
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* Default callback for the \c dd_function_table::NewBufferObject() hook.
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*/
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static struct gl_buffer_object *
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_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
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_mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
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{
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struct gl_buffer_object *obj;
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(void) ctx;
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obj = MALLOC_STRUCT(gl_buffer_object);
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_mesa_initialize_buffer_object(ctx, obj, name, target);
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_mesa_initialize_buffer_object(ctx, obj, name);
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return obj;
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}
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@@ -496,10 +496,8 @@ _mesa_reference_buffer_object_(struct gl_context *ctx,
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void
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_mesa_initialize_buffer_object(struct gl_context *ctx,
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struct gl_buffer_object *obj,
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GLuint name, GLenum target )
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GLuint name)
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{
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(void) target;
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memset(obj, 0, sizeof(struct gl_buffer_object));
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mtx_init(&obj->Mutex, mtx_plain);
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obj->RefCount = 1;
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@@ -906,7 +904,7 @@ _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
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* never used before, allocate a buffer object now.
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*/
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ASSERT(ctx->Driver.NewBufferObject);
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buf = ctx->Driver.NewBufferObject(ctx, buffer, target);
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buf = ctx->Driver.NewBufferObject(ctx, buffer);
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if (!buf) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
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return false;
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@@ -103,7 +103,7 @@ _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
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extern void
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_mesa_initialize_buffer_object(struct gl_context *ctx,
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struct gl_buffer_object *obj,
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GLuint name, GLenum target);
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GLuint name);
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extern void
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_mesa_reference_buffer_object_(struct gl_context *ctx,
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@@ -602,7 +602,7 @@ struct dd_function_table {
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*/
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/*@{*/
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struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
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GLuint buffer, GLenum target);
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GLuint buffer);
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void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
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@@ -86,7 +86,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
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shared->SamplerObjects = _mesa_NewHashTable();
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/* Allocate the default buffer object */
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shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
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shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
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/* Create default texture objects */
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for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
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@@ -54,14 +54,14 @@
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* internal structure where somehow shared.
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*/
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static struct gl_buffer_object *
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st_bufferobj_alloc(struct gl_context *ctx, GLuint name, GLenum target)
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st_bufferobj_alloc(struct gl_context *ctx, GLuint name)
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{
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struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
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if (!st_obj)
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return NULL;
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_mesa_initialize_buffer_object(ctx, &st_obj->Base, name, target);
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_mesa_initialize_buffer_object(ctx, &st_obj->Base, name);
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return &st_obj->Base;
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}
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@@ -997,7 +997,7 @@ void vbo_use_buffer_objects(struct gl_context *ctx)
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/* Allocate a real buffer object now */
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_mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
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exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
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exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
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if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
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GL_MAP_WRITE_BIT |
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GL_DYNAMIC_STORAGE_BIT |
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@@ -191,9 +191,7 @@ alloc_vertex_store(struct gl_context *ctx)
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* user. Perhaps there could be a special number for internal
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* buffers:
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*/
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vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx,
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VBO_BUF_ID,
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GL_ARRAY_BUFFER_ARB);
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vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID);
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if (vertex_store->bufferobj) {
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save->out_of_memory =
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!ctx->Driver.BufferData(ctx,
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