mesa: Drop the "target" parameter from NewBufferObject().

NewBufferObject took a "target" parameter, which it blindly passed to
_mesa_initialize_buffer_object(), which ignored it.

Not much point in passing it around.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Kenneth Graunke
2014-10-15 13:00:39 -07:00
parent af31f930ab
commit 63c6509ad2
11 changed files with 21 additions and 26 deletions

View File

@@ -86,7 +86,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
shared->SamplerObjects = _mesa_NewHashTable();
/* Allocate the default buffer object */
shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {