gk104/ir: sampler doesn't matter for txf
We actually leave the sampler unset for OP_TXF, which caused the GK104+ logic to treat some texel fetches as indirect. While this works, it's incredibly wasteful. This only happened when the texture was > 0 (since sampler remained == 0). Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
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@@ -686,7 +686,7 @@ NVC0LoweringPass::handleTEX(TexInstruction *i)
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i->tex.s = 0x1f;
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i->setIndirectR(hnd);
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i->setIndirectS(NULL);
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} else if (i->tex.r == i->tex.s) {
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} else if (i->tex.r == i->tex.s || i->op == OP_TXF) {
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i->tex.r += prog->driver->io.texBindBase / 4;
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i->tex.s = 0; // only a single cX[] value possible here
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} else {
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