dri2: support glXWaitX & glXWaitGL by using fake front buffer.
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@@ -77,6 +77,9 @@ struct __GLXDRIdrawablePrivateRec {
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int bufferCount;
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int width, height;
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unsigned long configureSeqno;
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int have_back;
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int have_front;
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int have_fake_front;
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};
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static void dri2DestroyContext(__GLXDRIcontext *context,
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@@ -196,6 +199,10 @@ static void dri2CopySubBuffer(__GLXDRIdrawable *pdraw,
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XRectangle xrect;
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XserverRegion region;
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/* Check we have the right attachments */
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if (!(priv->have_front && priv->have_back))
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return;
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xrect.x = x;
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xrect.y = priv->height - y - height;
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xrect.width = width;
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@@ -214,6 +221,47 @@ static void dri2SwapBuffers(__GLXDRIdrawable *pdraw)
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dri2CopySubBuffer(pdraw, 0, 0, priv->width, priv->height);
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}
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static void dri2WaitX(__GLXDRIdrawable *pdraw)
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{
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__GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
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XRectangle xrect;
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XserverRegion region;
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/* Check we have the right attachments */
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if (!(priv->have_fake_front && priv->have_front))
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return;
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xrect.x = 0;
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xrect.y = 0;
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xrect.width = priv->width;
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xrect.height = priv->height;
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region = XFixesCreateRegion(pdraw->psc->dpy, &xrect, 1);
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DRI2CopyRegion(pdraw->psc->dpy, pdraw->drawable, region,
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DRI2BufferFakeFrontLeft, DRI2BufferFrontLeft);
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XFixesDestroyRegion(pdraw->psc->dpy, region);
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}
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static void dri2WaitGL(__GLXDRIdrawable *pdraw)
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{
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__GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
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XRectangle xrect;
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XserverRegion region;
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if (!(priv->have_fake_front && priv->have_front))
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return;
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xrect.x = 0;
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xrect.y = 0;
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xrect.width = priv->width;
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xrect.height = priv->height;
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region = XFixesCreateRegion(pdraw->psc->dpy, &xrect, 1);
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DRI2CopyRegion(pdraw->psc->dpy, pdraw->drawable, region,
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DRI2BufferFrontLeft, DRI2BufferFakeFrontLeft);
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XFixesDestroyRegion(pdraw->psc->dpy, region);
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}
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static void dri2DestroyScreen(__GLXscreenConfigs *psc)
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{
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/* Free the direct rendering per screen data */
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@@ -261,6 +309,9 @@ dri2GetBuffers(__DRIdrawable *driDrawable,
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pdraw->width = *width;
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pdraw->height = *height;
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pdraw->bufferCount = *out_count;
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pdraw->have_front = 0;
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pdraw->have_fake_front = 0;
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pdraw->have_back = 0;
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/* This assumes the DRI2 buffer attachment tokens matches the
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* __DRIbuffer tokens. */
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@@ -270,6 +321,12 @@ dri2GetBuffers(__DRIdrawable *driDrawable,
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pdraw->buffers[i].pitch = buffers[i].pitch;
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pdraw->buffers[i].cpp = buffers[i].cpp;
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pdraw->buffers[i].flags = buffers[i].flags;
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if (pdraw->buffers[i].attachment == __DRI_BUFFER_FRONT_LEFT)
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pdraw->have_front = 1;
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if (pdraw->buffers[i].attachment == __DRI_BUFFER_FAKE_FRONT_LEFT)
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pdraw->have_fake_front = 1;
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if (pdraw->buffers[i].attachment == __DRI_BUFFER_BACK_LEFT)
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pdraw->have_back = 1;
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}
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Xfree(buffers);
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@@ -366,6 +423,8 @@ static __GLXDRIscreen *dri2CreateScreen(__GLXscreenConfigs *psc, int screen,
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psp->createContext = dri2CreateContext;
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psp->createDrawable = dri2CreateDrawable;
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psp->swapBuffers = dri2SwapBuffers;
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psp->waitGL = dri2WaitGL;
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psp->waitX = dri2WaitX;
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/* DRI2 suports SubBuffer through DRI2CopyRegion, so it's always
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* available.*/
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@@ -655,6 +655,8 @@ static __GLXDRIscreen *driCreateScreen(__GLXscreenConfigs *psc, int screen,
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psp->createContext = driCreateContext;
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psp->createDrawable = driCreateDrawable;
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psp->swapBuffers = driSwapBuffers;
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psp->waitX = NULL;
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psp->waitGL = NULL;
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return psp;
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}
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@@ -139,6 +139,8 @@ struct __GLXDRIscreenRec {
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void (*swapBuffers)(__GLXDRIdrawable *pdraw);
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void (*copySubBuffer)(__GLXDRIdrawable *pdraw,
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int x, int y, int width, int height);
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void (*waitX)(__GLXDRIdrawable *pdraw);
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void (*waitGL)(__GLXDRIdrawable *pdraw);
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};
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struct __GLXDRIcontextRec {
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@@ -611,11 +611,15 @@ PUBLIC void glXWaitGL(void)
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#ifdef GLX_DIRECT_RENDERING
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if (gc->driContext) {
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/* This bit of ugliness unwraps the glFinish function */
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#ifdef glFinish
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#undef glFinish
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#endif
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glFinish();
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int screen;
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__GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, gc->currentDrawable, &screen);
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if ( pdraw != NULL ) {
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__GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
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glFlush();
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if (psc->driScreen->waitGL != NULL)
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(*psc->driScreen->waitGL)(pdraw);
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}
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return;
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}
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#endif
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@@ -647,7 +651,15 @@ PUBLIC void glXWaitX(void)
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#ifdef GLX_DIRECT_RENDERING
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if (gc->driContext) {
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XSync(dpy, False);
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int screen;
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__GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, gc->currentDrawable, &screen);
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if ( pdraw != NULL ) {
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__GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
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if (psc->driScreen->waitX != NULL)
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(*psc->driScreen->waitX)(pdraw);
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} else
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XSync(dpy, False);
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return;
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}
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#endif
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