st/mesa: handle texture_from_pixmap and other surface-based textures correctly
There were 2 issues with it: 1) The texture format which should be used for texturing was only set in gl_texture_image::TexFormat, which wasn't used for sampler views. 2) Textures are sometimes reallocated under some circumstances in st_finalize_texture, which is unacceptable if the texture comes from a window system. The issues are resolved as follows: 1) If surface_based is true (texture_from_pixmap, etc.), store the format in a new variable st_texture_object::surface_format. 2) Don't reallocate a surface-based texture in st_finalize_texture. Also don't use st_ChooseTextureFormat is st_context_teximage, because the format is dictated by the caller. This fixes the glx-tfp piglit test. Reviewed-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
@@ -239,7 +239,8 @@ update_single_texture(struct st_context *st,
|
||||
st_mesa_format_to_pipe_format(stObj->base._BufferObjectFormat);
|
||||
}
|
||||
else {
|
||||
view_format = stObj->pt->format;
|
||||
view_format =
|
||||
stObj->surface_based ? stObj->surface_format : stObj->pt->format;
|
||||
|
||||
/* If sRGB decoding is off, use the linear format */
|
||||
if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
|
||||
|
@@ -131,6 +131,7 @@ st_bind_surface(struct gl_context *ctx, GLenum target,
|
||||
stObj->width0 = ps->width;
|
||||
stObj->height0 = ps->height;
|
||||
stObj->depth0 = 1;
|
||||
stObj->surface_format = ps->format;
|
||||
|
||||
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
|
||||
}
|
||||
|
@@ -1540,6 +1540,11 @@ st_finalize_texture(struct gl_context *ctx,
|
||||
pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
|
||||
}
|
||||
|
||||
/* If this texture comes from a window system, there is nothing else to do. */
|
||||
if (stObj->surface_based) {
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
/* Find gallium format for the Mesa texture */
|
||||
firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
|
||||
|
||||
@@ -1567,7 +1572,7 @@ st_finalize_texture(struct gl_context *ctx,
|
||||
*/
|
||||
if (stObj->pt) {
|
||||
if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
|
||||
!st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
|
||||
stObj->pt->format != firstImageFormat ||
|
||||
stObj->pt->last_level < stObj->lastLevel ||
|
||||
stObj->pt->width0 != ptWidth ||
|
||||
stObj->pt->height0 != ptHeight ||
|
||||
|
@@ -1800,41 +1800,6 @@ st_QuerySamplesForFormat(struct gl_context *ctx, GLenum target,
|
||||
}
|
||||
|
||||
|
||||
GLboolean
|
||||
st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
|
||||
{
|
||||
if (format1 == format2)
|
||||
return GL_TRUE;
|
||||
|
||||
if (format1 == PIPE_FORMAT_B8G8R8A8_UNORM &&
|
||||
format2 == PIPE_FORMAT_B8G8R8X8_UNORM)
|
||||
return GL_TRUE;
|
||||
|
||||
if (format1 == PIPE_FORMAT_B8G8R8X8_UNORM &&
|
||||
format2 == PIPE_FORMAT_B8G8R8A8_UNORM)
|
||||
return GL_TRUE;
|
||||
|
||||
if (format1 == PIPE_FORMAT_A8B8G8R8_UNORM &&
|
||||
format2 == PIPE_FORMAT_X8B8G8R8_UNORM)
|
||||
return GL_TRUE;
|
||||
|
||||
if (format1 == PIPE_FORMAT_X8B8G8R8_UNORM &&
|
||||
format2 == PIPE_FORMAT_A8B8G8R8_UNORM)
|
||||
return GL_TRUE;
|
||||
|
||||
if (format1 == PIPE_FORMAT_A8R8G8B8_UNORM &&
|
||||
format2 == PIPE_FORMAT_X8R8G8B8_UNORM)
|
||||
return GL_TRUE;
|
||||
|
||||
if (format1 == PIPE_FORMAT_X8R8G8B8_UNORM &&
|
||||
format2 == PIPE_FORMAT_A8R8G8B8_UNORM)
|
||||
return GL_TRUE;
|
||||
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* This is used for translating texture border color and the clear
|
||||
* color. For example, the clear color is interpreted according to
|
||||
|
@@ -70,10 +70,6 @@ size_t
|
||||
st_QuerySamplesForFormat(struct gl_context *ctx, GLenum target,
|
||||
GLenum internalFormat, int samples[16]);
|
||||
|
||||
/* can we use a sampler view to translate these formats
|
||||
only used to make TFP so far */
|
||||
extern GLboolean
|
||||
st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2);
|
||||
|
||||
|
||||
extern void
|
||||
|
@@ -467,7 +467,7 @@ st_context_flush(struct st_context_iface *stctxi, unsigned flags,
|
||||
static boolean
|
||||
st_context_teximage(struct st_context_iface *stctxi,
|
||||
enum st_texture_type tex_type,
|
||||
int level, enum pipe_format internal_format,
|
||||
int level, enum pipe_format pipe_format,
|
||||
struct pipe_resource *tex, boolean mipmap)
|
||||
{
|
||||
struct st_context *st = (struct st_context *) stctxi;
|
||||
@@ -511,29 +511,13 @@ st_context_teximage(struct st_context_iface *stctxi,
|
||||
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
|
||||
stImage = st_texture_image(texImage);
|
||||
if (tex) {
|
||||
gl_format texFormat;
|
||||
gl_format texFormat = st_pipe_format_to_mesa_format(pipe_format);
|
||||
|
||||
/*
|
||||
* XXX When internal_format and tex->format differ, st_finalize_texture
|
||||
* needs to allocate a new texture with internal_format and copy the
|
||||
* texture here into the new one. It will result in surface_copy being
|
||||
* called on surfaces whose formats differ.
|
||||
*
|
||||
* To avoid that, internal_format is (wrongly) ignored here. A sane fix
|
||||
* is to use a sampler view.
|
||||
*/
|
||||
if (!st_sampler_compat_formats(tex->format, internal_format))
|
||||
internal_format = tex->format;
|
||||
|
||||
if (util_format_get_component_bits(internal_format,
|
||||
UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
|
||||
if (util_format_has_alpha(tex->format))
|
||||
internalFormat = GL_RGBA;
|
||||
else
|
||||
internalFormat = GL_RGB;
|
||||
|
||||
texFormat = st_ChooseTextureFormat(ctx, target, internalFormat,
|
||||
GL_BGRA, GL_UNSIGNED_BYTE);
|
||||
|
||||
_mesa_init_teximage_fields(ctx, texImage,
|
||||
tex->width0, tex->height0, 1, 0,
|
||||
internalFormat, texFormat);
|
||||
@@ -562,6 +546,7 @@ st_context_teximage(struct st_context_iface *stctxi,
|
||||
stObj->width0 = width;
|
||||
stObj->height0 = height;
|
||||
stObj->depth0 = depth;
|
||||
stObj->surface_format = pipe_format;
|
||||
|
||||
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
|
||||
_mesa_unlock_texture(ctx, texObj);
|
||||
|
@@ -87,10 +87,16 @@ struct st_texture_object
|
||||
*/
|
||||
struct pipe_sampler_view *sampler_view;
|
||||
|
||||
/* True if there is/was a surface bound to this texture object. It helps
|
||||
* track whether the texture object is surface based or not.
|
||||
/* True if this texture comes from the window system. Such a texture
|
||||
* cannot be reallocated and the format can only be changed with a sampler
|
||||
* view or a surface.
|
||||
*/
|
||||
GLboolean surface_based;
|
||||
|
||||
/* If surface_based is true, this format should be used for all sampler
|
||||
* views and surfaces instead of pt->format.
|
||||
*/
|
||||
enum pipe_format surface_format;
|
||||
};
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user