st/mesa: handle texture_from_pixmap and other surface-based textures correctly
There were 2 issues with it: 1) The texture format which should be used for texturing was only set in gl_texture_image::TexFormat, which wasn't used for sampler views. 2) Textures are sometimes reallocated under some circumstances in st_finalize_texture, which is unacceptable if the texture comes from a window system. The issues are resolved as follows: 1) If surface_based is true (texture_from_pixmap, etc.), store the format in a new variable st_texture_object::surface_format. 2) Don't reallocate a surface-based texture in st_finalize_texture. Also don't use st_ChooseTextureFormat is st_context_teximage, because the format is dictated by the caller. This fixes the glx-tfp piglit test. Reviewed-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
@@ -239,7 +239,8 @@ update_single_texture(struct st_context *st,
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st_mesa_format_to_pipe_format(stObj->base._BufferObjectFormat);
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st_mesa_format_to_pipe_format(stObj->base._BufferObjectFormat);
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}
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}
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else {
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else {
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view_format = stObj->pt->format;
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view_format =
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stObj->surface_based ? stObj->surface_format : stObj->pt->format;
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/* If sRGB decoding is off, use the linear format */
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/* If sRGB decoding is off, use the linear format */
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if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
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if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
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@@ -131,6 +131,7 @@ st_bind_surface(struct gl_context *ctx, GLenum target,
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stObj->width0 = ps->width;
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stObj->width0 = ps->width;
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stObj->height0 = ps->height;
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stObj->height0 = ps->height;
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stObj->depth0 = 1;
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stObj->depth0 = 1;
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stObj->surface_format = ps->format;
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_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
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_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
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}
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}
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@@ -1540,6 +1540,11 @@ st_finalize_texture(struct gl_context *ctx,
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pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
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pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
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}
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}
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/* If this texture comes from a window system, there is nothing else to do. */
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if (stObj->surface_based) {
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return GL_TRUE;
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}
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/* Find gallium format for the Mesa texture */
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/* Find gallium format for the Mesa texture */
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firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
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firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
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@@ -1567,7 +1572,7 @@ st_finalize_texture(struct gl_context *ctx,
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*/
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*/
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if (stObj->pt) {
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if (stObj->pt) {
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if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
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if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
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!st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
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stObj->pt->format != firstImageFormat ||
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stObj->pt->last_level < stObj->lastLevel ||
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stObj->pt->last_level < stObj->lastLevel ||
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stObj->pt->width0 != ptWidth ||
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stObj->pt->width0 != ptWidth ||
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stObj->pt->height0 != ptHeight ||
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stObj->pt->height0 != ptHeight ||
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@@ -1800,41 +1800,6 @@ st_QuerySamplesForFormat(struct gl_context *ctx, GLenum target,
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}
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}
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GLboolean
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st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
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{
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if (format1 == format2)
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return GL_TRUE;
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if (format1 == PIPE_FORMAT_B8G8R8A8_UNORM &&
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format2 == PIPE_FORMAT_B8G8R8X8_UNORM)
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return GL_TRUE;
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if (format1 == PIPE_FORMAT_B8G8R8X8_UNORM &&
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format2 == PIPE_FORMAT_B8G8R8A8_UNORM)
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return GL_TRUE;
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if (format1 == PIPE_FORMAT_A8B8G8R8_UNORM &&
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format2 == PIPE_FORMAT_X8B8G8R8_UNORM)
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return GL_TRUE;
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if (format1 == PIPE_FORMAT_X8B8G8R8_UNORM &&
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format2 == PIPE_FORMAT_A8B8G8R8_UNORM)
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return GL_TRUE;
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if (format1 == PIPE_FORMAT_A8R8G8B8_UNORM &&
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format2 == PIPE_FORMAT_X8R8G8B8_UNORM)
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return GL_TRUE;
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if (format1 == PIPE_FORMAT_X8R8G8B8_UNORM &&
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format2 == PIPE_FORMAT_A8R8G8B8_UNORM)
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return GL_TRUE;
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return GL_FALSE;
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}
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/**
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/**
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* This is used for translating texture border color and the clear
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* This is used for translating texture border color and the clear
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* color. For example, the clear color is interpreted according to
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* color. For example, the clear color is interpreted according to
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@@ -70,10 +70,6 @@ size_t
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st_QuerySamplesForFormat(struct gl_context *ctx, GLenum target,
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st_QuerySamplesForFormat(struct gl_context *ctx, GLenum target,
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GLenum internalFormat, int samples[16]);
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GLenum internalFormat, int samples[16]);
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/* can we use a sampler view to translate these formats
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only used to make TFP so far */
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extern GLboolean
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st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2);
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extern void
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extern void
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@@ -467,7 +467,7 @@ st_context_flush(struct st_context_iface *stctxi, unsigned flags,
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static boolean
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static boolean
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st_context_teximage(struct st_context_iface *stctxi,
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st_context_teximage(struct st_context_iface *stctxi,
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enum st_texture_type tex_type,
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enum st_texture_type tex_type,
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int level, enum pipe_format internal_format,
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int level, enum pipe_format pipe_format,
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struct pipe_resource *tex, boolean mipmap)
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struct pipe_resource *tex, boolean mipmap)
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{
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{
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struct st_context *st = (struct st_context *) stctxi;
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struct st_context *st = (struct st_context *) stctxi;
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@@ -511,29 +511,13 @@ st_context_teximage(struct st_context_iface *stctxi,
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texImage = _mesa_get_tex_image(ctx, texObj, target, level);
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texImage = _mesa_get_tex_image(ctx, texObj, target, level);
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stImage = st_texture_image(texImage);
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stImage = st_texture_image(texImage);
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if (tex) {
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if (tex) {
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gl_format texFormat;
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gl_format texFormat = st_pipe_format_to_mesa_format(pipe_format);
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/*
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if (util_format_has_alpha(tex->format))
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* XXX When internal_format and tex->format differ, st_finalize_texture
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* needs to allocate a new texture with internal_format and copy the
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* texture here into the new one. It will result in surface_copy being
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* called on surfaces whose formats differ.
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*
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* To avoid that, internal_format is (wrongly) ignored here. A sane fix
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* is to use a sampler view.
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*/
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if (!st_sampler_compat_formats(tex->format, internal_format))
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internal_format = tex->format;
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if (util_format_get_component_bits(internal_format,
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UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
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internalFormat = GL_RGBA;
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internalFormat = GL_RGBA;
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else
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else
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internalFormat = GL_RGB;
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internalFormat = GL_RGB;
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texFormat = st_ChooseTextureFormat(ctx, target, internalFormat,
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GL_BGRA, GL_UNSIGNED_BYTE);
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_mesa_init_teximage_fields(ctx, texImage,
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_mesa_init_teximage_fields(ctx, texImage,
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tex->width0, tex->height0, 1, 0,
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tex->width0, tex->height0, 1, 0,
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internalFormat, texFormat);
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internalFormat, texFormat);
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@@ -562,6 +546,7 @@ st_context_teximage(struct st_context_iface *stctxi,
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stObj->width0 = width;
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stObj->width0 = width;
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stObj->height0 = height;
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stObj->height0 = height;
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stObj->depth0 = depth;
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stObj->depth0 = depth;
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stObj->surface_format = pipe_format;
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_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
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_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
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_mesa_unlock_texture(ctx, texObj);
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_mesa_unlock_texture(ctx, texObj);
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@@ -87,10 +87,16 @@ struct st_texture_object
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*/
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*/
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struct pipe_sampler_view *sampler_view;
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struct pipe_sampler_view *sampler_view;
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/* True if there is/was a surface bound to this texture object. It helps
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/* True if this texture comes from the window system. Such a texture
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* track whether the texture object is surface based or not.
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* cannot be reallocated and the format can only be changed with a sampler
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* view or a surface.
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*/
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*/
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GLboolean surface_based;
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GLboolean surface_based;
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/* If surface_based is true, this format should be used for all sampler
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* views and surfaces instead of pt->format.
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*/
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enum pipe_format surface_format;
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};
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};
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