intel: Convert devinfo->urb.min_*_entries into an array.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Kenneth Graunke
2016-11-15 00:07:35 -08:00
parent 58c09e72b1
commit 639af2a7c6
5 changed files with 73 additions and 38 deletions

View File

@@ -81,7 +81,9 @@ static const struct gen_device_info gen_device_info_snb_gt1 = {
.max_wm_threads = 40,
.urb = {
.size = 32,
.min_vs_entries = 24,
.min_entries = {
[MESA_SHADER_VERTEX] = 24,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 256,
[MESA_SHADER_GEOMETRY] = 256,
@@ -103,7 +105,9 @@ static const struct gen_device_info gen_device_info_snb_gt2 = {
.max_wm_threads = 80,
.urb = {
.size = 64,
.min_vs_entries = 24,
.min_entries = {
[MESA_SHADER_VERTEX] = 24,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 256,
[MESA_SHADER_GEOMETRY] = 256,
@@ -130,8 +134,10 @@ static const struct gen_device_info gen_device_info_ivb_gt1 = {
.max_cs_threads = 36,
.urb = {
.size = 128,
.min_vs_entries = 32,
.min_ds_entries = 10,
.min_entries = {
[MESA_SHADER_VERTEX] = 32,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 512,
[MESA_SHADER_TESS_CTRL] = 32,
@@ -152,8 +158,10 @@ static const struct gen_device_info gen_device_info_ivb_gt2 = {
.max_cs_threads = 64,
.urb = {
.size = 256,
.min_vs_entries = 32,
.min_ds_entries = 10,
.min_entries = {
[MESA_SHADER_VERTEX] = 32,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 704,
[MESA_SHADER_TESS_CTRL] = 64,
@@ -175,8 +183,10 @@ static const struct gen_device_info gen_device_info_byt = {
.max_cs_threads = 32,
.urb = {
.size = 128,
.min_vs_entries = 32,
.min_ds_entries = 10,
.min_entries = {
[MESA_SHADER_VERTEX] = 32,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 512,
[MESA_SHADER_TESS_CTRL] = 32,
@@ -203,8 +213,10 @@ static const struct gen_device_info gen_device_info_hsw_gt1 = {
.max_cs_threads = 70,
.urb = {
.size = 128,
.min_vs_entries = 32,
.min_ds_entries = 10,
.min_entries = {
[MESA_SHADER_VERTEX] = 32,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 640,
[MESA_SHADER_TESS_CTRL] = 64,
@@ -225,8 +237,10 @@ static const struct gen_device_info gen_device_info_hsw_gt2 = {
.max_cs_threads = 70,
.urb = {
.size = 256,
.min_vs_entries = 64,
.min_ds_entries = 10,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 1664,
[MESA_SHADER_TESS_CTRL] = 128,
@@ -247,8 +261,10 @@ static const struct gen_device_info gen_device_info_hsw_gt3 = {
.max_cs_threads = 70,
.urb = {
.size = 512,
.min_vs_entries = 64,
.min_ds_entries = 10,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 10,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 1664,
[MESA_SHADER_TESS_CTRL] = 128,
@@ -279,8 +295,10 @@ static const struct gen_device_info gen_device_info_bdw_gt1 = {
.max_cs_threads = 42,
.urb = {
.size = 192,
.min_vs_entries = 64,
.min_ds_entries = 34,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 34,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 2560,
[MESA_SHADER_TESS_CTRL] = 504,
@@ -296,8 +314,10 @@ static const struct gen_device_info gen_device_info_bdw_gt2 = {
.max_cs_threads = 56,
.urb = {
.size = 384,
.min_vs_entries = 64,
.min_ds_entries = 34,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 34,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 2560,
[MESA_SHADER_TESS_CTRL] = 504,
@@ -313,8 +333,10 @@ static const struct gen_device_info gen_device_info_bdw_gt3 = {
.max_cs_threads = 56,
.urb = {
.size = 384,
.min_vs_entries = 64,
.min_ds_entries = 34,
.min_entries = {
[MESA_SHADER_VERTEX] = 64,
[MESA_SHADER_TESS_EVAL] = 34,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 2560,
[MESA_SHADER_TESS_CTRL] = 504,
@@ -336,8 +358,10 @@ static const struct gen_device_info gen_device_info_chv = {
.max_cs_threads = 6 * 7,
.urb = {
.size = 192,
.min_vs_entries = 34,
.min_ds_entries = 34,
.min_entries = {
[MESA_SHADER_VERTEX] = 34,
[MESA_SHADER_TESS_EVAL] = 34,
},
.max_entries = {
[MESA_SHADER_VERTEX] = 640,
[MESA_SHADER_TESS_CTRL] = 80,
@@ -363,8 +387,10 @@ static const struct gen_device_info gen_device_info_chv = {
.max_cs_threads = 56, \
.urb = { \
.size = 384, \
.min_vs_entries = 64, \
.min_ds_entries = 34, \
.min_entries = { \
[MESA_SHADER_VERTEX] = 64, \
[MESA_SHADER_TESS_EVAL] = 34, \
}, \
.max_entries = { \
[MESA_SHADER_VERTEX] = 1856, \
[MESA_SHADER_TESS_CTRL] = 672, \
@@ -386,8 +412,10 @@ static const struct gen_device_info gen_device_info_chv = {
.max_cs_threads = 6 * 6, \
.urb = { \
.size = 192, \
.min_vs_entries = 34, \
.min_ds_entries = 34, \
.min_entries = { \
[MESA_SHADER_VERTEX] = 34, \
[MESA_SHADER_TESS_EVAL] = 34, \
}, \
.max_entries = { \
[MESA_SHADER_VERTEX] = 704, \
[MESA_SHADER_TESS_CTRL] = 256, \
@@ -405,8 +433,10 @@ static const struct gen_device_info gen_device_info_chv = {
.max_cs_threads = 6 * 6, \
.urb = { \
.size = 128, \
.min_vs_entries = 34, \
.min_ds_entries = 34, \
.min_entries = { \
[MESA_SHADER_VERTEX] = 34, \
[MESA_SHADER_TESS_EVAL] = 34, \
}, \
.max_entries = { \
[MESA_SHADER_VERTEX] = 352, \
[MESA_SHADER_TESS_CTRL] = 128, \

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@@ -135,8 +135,11 @@ struct gen_device_info
* urb.size = URB Size (kbytes) / slice count
*/
unsigned size;
unsigned min_vs_entries;
unsigned min_ds_entries;
/**
* The minimum number of URB entries. See the 3DSTATE_URB_<XS> docs.
*/
unsigned min_entries[4];
/**
* The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.

View File

@@ -234,8 +234,8 @@ genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
/* VS has a lower limit on the number of URB entries */
unsigned vs_chunks =
ALIGN(device->info.urb.min_vs_entries * vs_entry_size_bytes,
chunk_size_bytes) / chunk_size_bytes;
ALIGN(device->info.urb.min_entries[MESA_SHADER_VERTEX] *
vs_entry_size_bytes, chunk_size_bytes) / chunk_size_bytes;
unsigned vs_wants =
ALIGN(device->info.urb.max_entries[MESA_SHADER_VERTEX] *
vs_entry_size_bytes,
@@ -303,7 +303,7 @@ genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
/* Finally, sanity check to make sure we have at least the minimum number
* of entries needed for each stage.
*/
assert(nr_vs_entries >= device->info.urb.min_vs_entries);
assert(nr_vs_entries >= device->info.urb.min_entries[MESA_SHADER_VERTEX]);
if (active_stages & VK_SHADER_STAGE_GEOMETRY_BIT)
assert(nr_gs_entries >= 2);

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@@ -74,7 +74,8 @@ gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
brw->urb.nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, 4);
brw->urb.nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, 4);
assert(brw->urb.nr_vs_entries >= devinfo->urb.min_vs_entries);
assert(brw->urb.nr_vs_entries >=
devinfo->urb.min_entries[MESA_SHADER_VERTEX]);
assert(brw->urb.nr_vs_entries % 4 == 0);
assert(brw->urb.nr_gs_entries % 4 == 0);
assert(vs_size <= 5);

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@@ -284,7 +284,8 @@ gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
* greater than or equal to 192."
*/
unsigned vs_min_entries =
tess_present && brw->gen == 8 ? 192 : devinfo->urb.min_vs_entries;
tess_present && brw->gen == 8 ?
192 : devinfo->urb.min_entries[MESA_SHADER_VERTEX];
/* Min VS Entries isn't a multiple of 8 on Cherryview/Broxton; round up */
vs_min_entries = ALIGN(vs_min_entries, vs_granularity);
@@ -327,8 +328,8 @@ gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
hs_entry_size_bytes, chunk_size_bytes) - hs_chunks;
ds_chunks =
DIV_ROUND_UP(devinfo->urb.min_ds_entries * ds_entry_size_bytes,
chunk_size_bytes);
DIV_ROUND_UP(devinfo->urb.min_entries[MESA_SHADER_TESS_EVAL] *
ds_entry_size_bytes, chunk_size_bytes);
ds_wants =
DIV_ROUND_UP(devinfo->urb.max_entries[MESA_SHADER_TESS_EVAL] *
ds_entry_size_bytes, chunk_size_bytes) - ds_chunks;
@@ -410,7 +411,7 @@ gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
assert(nr_gs_entries >= 2);
if (tess_present) {
assert(nr_hs_entries >= 1);
assert(nr_ds_entries >= devinfo->urb.min_ds_entries);
assert(nr_ds_entries >= devinfo->urb.min_entries[MESA_SHADER_TESS_EVAL]);
}
/* Gen7 doesn't actually use brw->urb.nr_{vs,gs}_entries, but it seems