Add helper function to calculate the area of the intersection of two rectangles.
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@@ -421,6 +421,19 @@ driCheckDriDdxDrmVersions2(const char * driver_name,
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GLint
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driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
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{
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if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
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if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
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if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
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if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
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if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
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return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
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}
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GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
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GLint *x, GLint *y,
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GLsizei *width, GLsizei *height )
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@@ -106,6 +106,8 @@ extern GLboolean driCheckDriDdxDrmVersions3(const char * driver_name,
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const __DRIversion * ddxActual, const __DRIutilversion2 * ddxExpected,
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const __DRIversion * drmActual, const __DRIversion * drmExpected);
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extern GLint driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 );
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extern GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
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GLint *x, GLint *y,
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GLsizei *width, GLsizei *height );
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