ac/nir: pass the variable location to store_tcs_outputs
It's actually simpler for the backend to know the variable location. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7022>
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@@ -2166,9 +2166,10 @@ static void visit_store_output(struct ac_nir_context *ctx, nir_intrinsic_instr *
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if (ctx->stage == MESA_SHADER_TESS_CTRL) {
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nir_src *vertex_index_src = nir_get_io_vertex_index_src(instr);
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LLVMValueRef vertex_index = vertex_index_src ? get_src(ctx, *vertex_index_src) : NULL;
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unsigned location = nir_intrinsic_io_semantics(instr).location;
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ctx->abi->store_tcs_outputs(ctx->abi, vertex_index, indir_index, src,
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writemask, component, base);
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writemask, component, location, base);
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return;
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}
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@@ -91,7 +91,7 @@ struct ac_shader_abi {
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void (*store_tcs_outputs)(struct ac_shader_abi *abi,
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LLVMValueRef vertex_index, LLVMValueRef param_index,
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LLVMValueRef src, unsigned writemask,
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unsigned component, unsigned driver_location);
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unsigned component, unsigned location, unsigned driver_location);
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LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
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@@ -548,10 +548,10 @@ store_tcs_output(struct ac_shader_abi *abi,
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LLVMValueRef src,
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unsigned writemask,
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unsigned component,
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unsigned location,
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unsigned driver_location)
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{
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struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
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const unsigned location = driver_location;
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const bool is_patch = vertex_index == NULL;
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LLVMValueRef dw_addr;
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LLVMValueRef stride = NULL;
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@@ -463,7 +463,7 @@ static LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi, LLVMTypeRef
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static void si_nir_store_output_tcs(struct ac_shader_abi *abi,
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LLVMValueRef vertex_index, LLVMValueRef param_index,
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LLVMValueRef src, unsigned writemask,
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unsigned component, unsigned driver_location)
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unsigned component, unsigned location, unsigned driver_location)
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{
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struct si_shader_context *ctx = si_shader_context_from_abi(abi);
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struct si_shader_info *info = &ctx->shader->selector->info;
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