ac/nir: pass the variable location to store_tcs_outputs

It's actually simpler for the backend to know the variable location.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7022>
This commit is contained in:
Samuel Pitoiset
2020-10-05 10:22:00 +02:00
parent 8f8ee5b95b
commit 6387341cce
4 changed files with 5 additions and 4 deletions

View File

@@ -2166,9 +2166,10 @@ static void visit_store_output(struct ac_nir_context *ctx, nir_intrinsic_instr *
if (ctx->stage == MESA_SHADER_TESS_CTRL) {
nir_src *vertex_index_src = nir_get_io_vertex_index_src(instr);
LLVMValueRef vertex_index = vertex_index_src ? get_src(ctx, *vertex_index_src) : NULL;
unsigned location = nir_intrinsic_io_semantics(instr).location;
ctx->abi->store_tcs_outputs(ctx->abi, vertex_index, indir_index, src,
writemask, component, base);
writemask, component, location, base);
return;
}

View File

@@ -91,7 +91,7 @@ struct ac_shader_abi {
void (*store_tcs_outputs)(struct ac_shader_abi *abi,
LLVMValueRef vertex_index, LLVMValueRef param_index,
LLVMValueRef src, unsigned writemask,
unsigned component, unsigned driver_location);
unsigned component, unsigned location, unsigned driver_location);
LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);

View File

@@ -548,10 +548,10 @@ store_tcs_output(struct ac_shader_abi *abi,
LLVMValueRef src,
unsigned writemask,
unsigned component,
unsigned location,
unsigned driver_location)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
const unsigned location = driver_location;
const bool is_patch = vertex_index == NULL;
LLVMValueRef dw_addr;
LLVMValueRef stride = NULL;

View File

@@ -463,7 +463,7 @@ static LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi, LLVMTypeRef
static void si_nir_store_output_tcs(struct ac_shader_abi *abi,
LLVMValueRef vertex_index, LLVMValueRef param_index,
LLVMValueRef src, unsigned writemask,
unsigned component, unsigned driver_location)
unsigned component, unsigned location, unsigned driver_location)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
struct si_shader_info *info = &ctx->shader->selector->info;