ARB_fragment/vertex_shader state
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@@ -963,7 +963,22 @@ StateVars = [
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"EXT_framebuffer_object" ),
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( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
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["ctx->Const.MaxRenderbufferSize"], "",
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"EXT_framebuffer_object" )
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"EXT_framebuffer_object" ),
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# GL_ARB_fragment_shader
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( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "",
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"ARB_fragment_shader" ),
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( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, ["ctx->Hint.FragmentShaderDerivative"], "",
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"ARB_fragment_shader" ),
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# GL_ARB_vertex_shader
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( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_VERTEX_UNIFORM_COMPONENTS"], "",
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"ARB_vertex_shader" ),
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( "GL_MAX_VARYING_FLOATS_ARB", GLint, ["MAX_VARYING_FLOATS"], "", "ARB_vertex_shader" ),
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( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "",
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"ARB_vertex_shader" ),
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( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "",
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"ARB_vertex_shader" )
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]
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