ARB_fragment/vertex_shader state

This commit is contained in:
Michal Krol
2005-04-14 10:27:19 +00:00
parent 2a37053fd5
commit 6372ea0da0
2 changed files with 5646 additions and 5559 deletions

View File

@@ -963,7 +963,22 @@ StateVars = [
"EXT_framebuffer_object" ),
( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
["ctx->Const.MaxRenderbufferSize"], "",
"EXT_framebuffer_object" )
"EXT_framebuffer_object" ),
# GL_ARB_fragment_shader
( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "",
"ARB_fragment_shader" ),
( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, ["ctx->Hint.FragmentShaderDerivative"], "",
"ARB_fragment_shader" ),
# GL_ARB_vertex_shader
( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_VERTEX_UNIFORM_COMPONENTS"], "",
"ARB_vertex_shader" ),
( "GL_MAX_VARYING_FLOATS_ARB", GLint, ["MAX_VARYING_FLOATS"], "", "ARB_vertex_shader" ),
( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "",
"ARB_vertex_shader" ),
( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "",
"ARB_vertex_shader" )
]