intel/compiler: Lower txd for 3D samplers on XeHP.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Francisco Jerez <currojerez@riseup.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10000>
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@@ -817,12 +817,13 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
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if (devinfo->ver >= 12)
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OPT(brw_nir_clamp_image_1d_2d_array_sizes);
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static const nir_lower_tex_options tex_options = {
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const nir_lower_tex_options tex_options = {
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.lower_txp = ~0,
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.lower_txf_offset = true,
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.lower_rect_offset = true,
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.lower_tex_without_implicit_lod = true,
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.lower_txd_cube_map = true,
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.lower_txd_3d = devinfo->verx10 >= 125,
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.lower_txb_shadow_clamp = true,
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.lower_txd_shadow_clamp = true,
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.lower_txd_offset_clamp = true,
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