nir: Add a halt instruction type
Halt is like a return for the entire shader or exit() if you prefer to think of it that way. Once an invocation hits a halt, it's 100% dead. Any writes to output variables which happened before the halt do, however, still apply. Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
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@@ -1330,6 +1330,10 @@ print_jump_instr(nir_jump_instr *instr, print_state *state)
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fprintf(fp, "return");
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break;
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case nir_jump_halt:
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fprintf(fp, "halt");
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break;
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case nir_jump_goto:
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fprintf(fp, "goto block_%u",
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instr->target ? instr->target->index : -1);
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