d3d12: Allocate d3d12_video_buffer with higher alignment for compatibility

Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25819>
This commit is contained in:
Sil Vilerino
2023-09-27 07:28:11 -04:00
committed by Marge Bot
parent 2c828e880f
commit 62fded5e4f

View File

@@ -73,9 +73,10 @@ d3d12_video_buffer_create_impl(struct pipe_context *pipe,
templ.target = PIPE_TEXTURE_2D;
templ.bind = pD3D12VideoBuffer->base.bind;
templ.format = pD3D12VideoBuffer->base.buffer_format;
// YUV 4:2:0 formats in D3D12 need to have multiple of 2 dimensions
// YUV 4:2:0 formats in D3D12 need to at least be multiple of 2 dimensions
// However, we allocate with a higher alignment to maximize HW compatibility
templ.width0 = align(pD3D12VideoBuffer->base.width, 2);
templ.height0 = align(pD3D12VideoBuffer->base.height, 2);
templ.height0 = align(pD3D12VideoBuffer->base.height, 16);
templ.depth0 = 1;
templ.array_size = 1;
templ.flags = 0;