mesa: fix unused variable warning in release builds

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Timothy Arceri
2017-06-26 09:25:07 +10:00
parent ccf963ed29
commit 62abf6862f

View File

@@ -104,7 +104,8 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
GLbitfield mask = prog->SamplersUsed;
gl_shader_stage prog_stage =
_mesa_program_enum_to_shader_stage(prog->Target);
struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
MAYBE_UNUSED struct gl_linked_shader *shader =
shProg->_LinkedShaders[prog_stage];
GLuint s;
assert(shader);