mesa: fix unused variable warning in release builds
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -104,7 +104,8 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
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GLbitfield mask = prog->SamplersUsed;
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gl_shader_stage prog_stage =
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_mesa_program_enum_to_shader_stage(prog->Target);
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struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
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MAYBE_UNUSED struct gl_linked_shader *shader =
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shProg->_LinkedShaders[prog_stage];
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GLuint s;
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assert(shader);
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