docs: enhance blend documentation
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@@ -6,9 +6,42 @@ Blend
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This state controls blending of the final fragments into the target rendering
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buffers.
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XXX it is unresolved what behavior should result if blend_enable is off.
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Members
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-------
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XXX undocumented members
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independent_blend_enable
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If enabled, blend state is different for each render target, and
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for each render target set in the respective member of the rt array.
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If disabled, blend state is the same for all render targets, and only
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the first member of the rt array contains valid data.
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logicop_enable
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Enables logic ops. Cannot be enabled at the same time as blending, and
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is always the same for all render targets.
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logicop_func
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The logic operation to use if logic ops are enabled. One of PIPE_LOGICOP.
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dither
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Whether dithering is enabled.
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rt
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Contains the per rendertarget blend state.
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per rendertarget members
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------------------------
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blend_enable
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If blending is enabled, perform a blend calculation according to blend
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functions and source/destination factors. Otherwise, the incoming fragment
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color gets passed unmodified (but colormask still applies).
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rgb_func
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The blend function to use for rgb channels. One of PIPE_BLEND.
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rgb_src_factor
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The blend source factor to use for rgb channels. One of PIPE_BLENDFACTOR.
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rgb_dst_factor
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The blend destination factor to use for rgb channels. One of PIPE_BLENDFACTOR.
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alpha_func
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The blend function to use for the alpha channel. One of PIPE_BLEND.
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alpha_src_factor
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The blend source factor to use for the alpha channel. One of PIPE_BLENDFACTOR.
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alpha_dst_factor
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The blend destination factor to use for alpha channel. One of PIPE_BLENDFACTOR.
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colormask
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Bitmask of which channels to write. Combination of PIPE_MASK bits.
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