unbind vertex arrays from buffer in DeleteBuffersARB()
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@@ -453,8 +453,33 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
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struct gl_buffer_object *bufObj = (struct gl_buffer_object *)
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_mesa_HashLookup(ctx->Shared->BufferObjects, ids[i]);
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if (bufObj) {
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/* unbind any vertex pointers bound to this buffer */
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GLuint j;
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if (ctx->Array.Vertex.BufferObj == bufObj)
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ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
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if (ctx->Array.Normal.BufferObj == bufObj)
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ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
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if (ctx->Array.Color.BufferObj == bufObj)
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ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
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if (ctx->Array.SecondaryColor.BufferObj == bufObj)
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ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
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if (ctx->Array.FogCoord.BufferObj == bufObj)
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ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
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if (ctx->Array.Index.BufferObj == bufObj)
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ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
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if (ctx->Array.EdgeFlag.BufferObj == bufObj)
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ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
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for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
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if (ctx->Array.TexCoord[j].BufferObj == bufObj)
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ctx->Array.TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
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}
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for (j = 0; j < VERT_ATTRIB_MAX; j++) {
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if (ctx->Array.VertexAttrib[j].BufferObj == bufObj)
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ctx->Array.VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
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}
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if ( (bufObj->Target == GL_ARRAY_BUFFER_ARB)
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|| (bufObj->Target == GL_ELEMENT_ARRAY_BUFFER_ARB) ) {
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|| (bufObj->Target == GL_ELEMENT_ARRAY_BUFFER_ARB) ) {
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_mesa_BindBufferARB( bufObj->Target, 0 );
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}
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else if (bufObj->Target == 0) {
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