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@@ -36,10 +36,6 @@ shaders@ssa@fs-lost-copy-problem,Fail
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shaders@ssa@fs-swap-problem,Fail
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shaders@ssa@fs-while-loop-rotate-value,Fail
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# "Failed to compile fragment shader: 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES"
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# not much of a gl-1.0 test.
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spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail
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# "MESA: error: Empty fragment shader"
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spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
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@@ -85,9 +81,6 @@ spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,
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spec@!opengl 1.1@read-front,Fail
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spec@!opengl 1.1@read-front clear-front-first,Fail
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# testcase bug: Requests a 64x64 level 6, which would be a 4k texture.
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spec@!opengl 1.1@tex-upside-down-miptree,Fail
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# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
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spec@!opengl 1.1@texwrap 1d bordercolor,Fail
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spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail
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@@ -134,12 +127,6 @@ spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail
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spec@!opengl 1.1@windowoverlap,Fail
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spec@!opengl 1.2@levelclamp,Fail
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# "Mesa: User error: GL_INVALID_ENUM in glBindTexture(target = GL_TEXTURE_2D_ARRAY)
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# Unexpected GL error: GL_INVALID_ENUM 0x500
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# (Error at tests/texturing/teximage-errors.c:261)"
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# testcase bug, using array textures without corresponding ext.
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spec@!opengl 1.2@teximage-errors,Fail
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spec@!opengl 1.2@texwrap 3d,Fail
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spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
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@@ -206,12 +193,6 @@ spec@!opengl 2.1@pbo,Fail
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spec@!opengl 2.1@pbo@test_polygon_stip,Fail
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spec@!opengl 2.1@polygon-stipple-fs,Fail
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# testcase bug:
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# "Mesa: User error: GL_INVALID_VALUE in glDrawBuffers(n > maximum number of draw buffers)
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# Unexpected GL error: GL_INVALID_VALUE 0x501
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# (Error at tests/spec/gles-2.0/draw-buffers.c:170)"
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spec@!opengl es 2.0@draw_buffers_gles2,Fail
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spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
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spec@arb_depth_texture@depth-level-clamp,Fail
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spec@arb_depth_texture@fbo-clear-formats,Fail
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@@ -236,12 +217,6 @@ spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border
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spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
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spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
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# testcase bug:
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# "Mesa: User error: GL_INVALID_OPERATION in glDrawBuffer(invalid buffer GL_COLOR_ATTACHMENT1)
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# Unexpected GL error: GL_INVALID_OPERATION 0x502
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# (Error at tests/spec/arb_es2_compatibility/arb_es2_compatibility-drawbuffers.c:110)"
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spec@arb_es2_compatibility@arb_es2_compatibility-drawbuffers,Fail
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# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
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spec@arb_es2_compatibility@texwrap formats bordercolor,Fail
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spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail
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@@ -349,33 +324,6 @@ spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_
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spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
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spec@egl_khr_surfaceless_context@viewport,Fail
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# testcase bug: Uses array textures without checking for support.
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spec@ext_direct_state_access@indexed-state-queries 12,Fail
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spec@ext_direct_state_access@indexed-state-queries 12@GetIntegerIndexedvEXT,Fail
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spec@ext_direct_state_access@multi-texture,Fail
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spec@ext_direct_state_access@multi-texture@MultiTexParameterfEXT,Fail
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spec@ext_direct_state_access@multi-texture@MultiTexParameterfEXT + display list GL_COMPILE,Fail
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spec@ext_direct_state_access@multi-texture@MultiTexParameterfEXT + display list GL_COMPILE_AND_EXECUTE,Fail
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spec@ext_direct_state_access@multi-texture@MultiTexParameteriEXT,Fail
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spec@ext_direct_state_access@multi-texture@MultiTexParameteriEXT + display list GL_COMPILE,Fail
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spec@ext_direct_state_access@multi-texture@MultiTexParameteriEXT + display list GL_COMPILE_AND_EXECUTE,Fail
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spec@ext_direct_state_access@multi-texture@MultiTexParameterivEXT,Fail
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spec@ext_direct_state_access@multi-texture@MultiTexParameterivEXT + display list GL_COMPILE,Fail
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spec@ext_direct_state_access@multi-texture@MultiTexParameterivEXT + display list GL_COMPILE_AND_EXECUTE,Fail
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spec@ext_direct_state_access@textures,Fail
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spec@ext_direct_state_access@textures@TextureImage2DEXT,Fail
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spec@ext_direct_state_access@textures@TextureImage2DEXT + display list GL_COMPILE,Fail
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spec@ext_direct_state_access@textures@TextureImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
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spec@ext_direct_state_access@textures@TextureParameterfEXT,Fail
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spec@ext_direct_state_access@textures@TextureParameterfEXT + display list GL_COMPILE,Fail
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spec@ext_direct_state_access@textures@TextureParameterfEXT + display list GL_COMPILE_AND_EXECUTE,Fail
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spec@ext_direct_state_access@textures@TextureParameteriEXT,Fail
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spec@ext_direct_state_access@textures@TextureParameteriEXT + display list GL_COMPILE,Fail
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spec@ext_direct_state_access@textures@TextureParameteriEXT + display list GL_COMPILE_AND_EXECUTE,Fail
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spec@ext_direct_state_access@textures@TextureParameterivEXT,Fail
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spec@ext_direct_state_access@textures@TextureParameterivEXT + display list GL_COMPILE,Fail
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spec@ext_direct_state_access@textures@TextureParameterivEXT + display list GL_COMPILE_AND_EXECUTE,Fail
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# "Mesa: User error: GL_INVALID_OPERATION in unsupported function called (unsupported extension or deprecated function?)"
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spec@ext_draw_instanced@ext_draw_instanced-drawarrays,Fail
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@@ -413,11 +361,6 @@ spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw small depthst
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spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail
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spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail
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# testcase bug:
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# "Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2D(invalid color attachment GL_COLOR_ATTACHMENT1)
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# Unexpected GL error: GL_INVALID_OPERATION 0x502"
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spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
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spec@ext_framebuffer_object@fbo-blending-formats,Fail
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# "Probe color at (192,0)
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# Expected: 0.810000 0.000000 0.000000 1.000000
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@@ -561,10 +504,6 @@ spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_
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spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail
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spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
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# test checks for required ext (which we don't have) after compiling the shader
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# that uses dynamic loops
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spec@ext_timer_query@time-elapsed,Fail
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spec@glsl-1.10@execution@built-in-functions@fs-degrees-float,Fail
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spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec2,Fail
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spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec3,Fail
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@@ -788,6 +727,7 @@ spec@glsl-1.10@execution@loops@glsl-fs-loop-300,Fail
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spec@glsl-1.10@execution@loops@glsl-fs-loop-continue,Fail
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spec@glsl-1.10@execution@loops@glsl-fs-loop-redundant-condition,Fail
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spec@glsl-1.10@execution@loops@glsl-fs-loop-shadow-variables,Fail
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spec@glsl-1.10@execution@loops@glsl-fs-unroll-out-param,Fail
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spec@glsl-1.10@execution@loops@glsl-fs-unroll-side-effect,Fail
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spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d,Fail
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