glsl2: Preprocessed source doesn't need to live past compile time.
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committed by
Ian Romanick

parent
c6099a65f8
commit
629198b96a
@@ -129,11 +129,8 @@ compile_shader(struct gl_shader *shader)
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state->Const.MaxDrawBuffers = 2;
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/* Create a new context for the preprocessor output. Ultimately, this
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* should probably be the parser context, but there isn't one yet.
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*/
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const char *source = shader->Source;
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state->error = preprocess(shader, &source, &state->info_log);
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state->error = preprocess(state, &source, &state->info_log);
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if (!state->error) {
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_mesa_glsl_lexer_ctor(state, source);
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@@ -1679,11 +1679,8 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
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state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
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/* Create a new context for the preprocessor output. Ultimately, this
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* should probably be the parser context, but there isn't one yet.
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*/
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const char *source = shader->Source;
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state->error = preprocess(shader, &source, &state->info_log);
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state->error = preprocess(state, &source, &state->info_log);
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if (!state->error) {
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_mesa_glsl_lexer_ctor(state, source);
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