radv: copy linked I/O info for merged stages in radv_fill_shader_info

To copy info to merged stage at the same place.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18138>
This commit is contained in:
Samuel Pitoiset
2022-08-17 16:57:33 +02:00
committed by Marge Bot
parent 0eab07bf66
commit 6262586bd7

View File

@@ -2831,8 +2831,6 @@ static void
radv_set_driver_locations(struct radv_pipeline *pipeline, struct radv_pipeline_stage *stages,
gl_shader_stage last_vgt_api_stage)
{
const struct radv_physical_device *pdevice = pipeline->device->physical_device;
if (stages[MESA_SHADER_FRAGMENT].nir) {
nir_foreach_shader_out_variable(var, stages[MESA_SHADER_FRAGMENT].nir)
{
@@ -2856,16 +2854,6 @@ radv_set_driver_locations(struct radv_pipeline *pipeline, struct radv_pipeline_s
bool has_tess = stages[MESA_SHADER_TESS_CTRL].nir;
bool has_gs = stages[MESA_SHADER_GEOMETRY].nir;
/* Merged stage for VS and TES */
unsigned vs_info_idx = MESA_SHADER_VERTEX;
unsigned tes_info_idx = MESA_SHADER_TESS_EVAL;
if (pdevice->rad_info.gfx_level >= GFX9) {
/* These are merged into the next stage */
vs_info_idx = has_tess ? MESA_SHADER_TESS_CTRL : MESA_SHADER_GEOMETRY;
tes_info_idx = has_gs ? MESA_SHADER_GEOMETRY : MESA_SHADER_TESS_EVAL;
}
nir_foreach_shader_in_variable (var, stages[MESA_SHADER_VERTEX].nir) {
var->data.driver_location = var->data.location;
}
@@ -2883,20 +2871,12 @@ radv_set_driver_locations(struct radv_pipeline *pipeline, struct radv_pipeline_s
stages[MESA_SHADER_TESS_EVAL].info.tes.num_linked_inputs = tcs2tes.num_linked_io_vars;
stages[MESA_SHADER_TESS_EVAL].info.tes.num_linked_patch_inputs = tcs2tes.num_linked_patch_io_vars;
/* Copy data to merged stage */
stages[vs_info_idx].info.vs.num_linked_outputs = vs2tcs.num_linked_io_vars;
stages[tes_info_idx].info.tes.num_linked_inputs = tcs2tes.num_linked_io_vars;
stages[tes_info_idx].info.tes.num_linked_patch_inputs = tcs2tes.num_linked_patch_io_vars;
if (has_gs) {
nir_linked_io_var_info tes2gs = nir_assign_linked_io_var_locations(
stages[MESA_SHADER_TESS_EVAL].nir, stages[MESA_SHADER_GEOMETRY].nir);
stages[MESA_SHADER_TESS_EVAL].info.tes.num_linked_outputs = tes2gs.num_linked_io_vars;
stages[MESA_SHADER_GEOMETRY].info.gs.num_linked_inputs = tes2gs.num_linked_io_vars;
/* Copy data to merged stage */
stages[tes_info_idx].info.tes.num_linked_outputs = tes2gs.num_linked_io_vars;
}
} else if (has_gs) {
nir_linked_io_var_info vs2gs = nir_assign_linked_io_var_locations(
@@ -2904,9 +2884,6 @@ radv_set_driver_locations(struct radv_pipeline *pipeline, struct radv_pipeline_s
stages[MESA_SHADER_VERTEX].info.vs.num_linked_outputs = vs2gs.num_linked_io_vars;
stages[MESA_SHADER_GEOMETRY].info.gs.num_linked_inputs = vs2gs.num_linked_io_vars;
/* Copy data to merged stage */
stages[vs_info_idx].info.vs.num_linked_outputs = vs2gs.num_linked_io_vars;
}
assert(last_vgt_api_stage != MESA_SHADER_NONE);
@@ -3273,6 +3250,8 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
/* Copy data to merged stage. */
stages[MESA_SHADER_TESS_CTRL].info.vs.as_ls = true;
stages[MESA_SHADER_TESS_CTRL].info.vs.num_linked_outputs =
stages[MESA_SHADER_VERTEX].info.vs.num_linked_outputs;
for (int i = 0; i < 2; i++) {
radv_nir_shader_info_pass(device, combined_nir[i], pipeline_layout, pipeline_key,
@@ -3294,8 +3273,16 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
/* Copy data to merged stage. */
if (pre_stage == MESA_SHADER_VERTEX) {
stages[MESA_SHADER_GEOMETRY].info.vs.as_es = stages[MESA_SHADER_VERTEX].info.vs.as_es;
stages[MESA_SHADER_GEOMETRY].info.vs.num_linked_outputs =
stages[MESA_SHADER_VERTEX].info.vs.num_linked_outputs;
} else {
stages[MESA_SHADER_GEOMETRY].info.tes.as_es = stages[MESA_SHADER_TESS_EVAL].info.tes.as_es;
stages[MESA_SHADER_GEOMETRY].info.tes.num_linked_outputs =
stages[MESA_SHADER_TESS_EVAL].info.tes.num_linked_outputs;
stages[MESA_SHADER_GEOMETRY].info.tes.num_linked_inputs =
stages[MESA_SHADER_TESS_EVAL].info.tes.num_linked_inputs;
stages[MESA_SHADER_GEOMETRY].info.tes.num_linked_patch_inputs =
stages[MESA_SHADER_TESS_EVAL].info.tes.num_linked_patch_inputs;
}
stages[MESA_SHADER_GEOMETRY].info.is_ngg = stages[pre_stage].info.is_ngg;
stages[MESA_SHADER_GEOMETRY].info.gs.es_type = pre_stage;