glsl: Parse the GLSL 1.50 GS layout qualifiers.
Limited semantic checking (compatibility between declarations, checking that they're in the right shader target, etc.) is done. v2: Remove stray debug printfs. v3 (Paul Berry <stereotype441@gmail.com>): Process input layout qualifiers at ast_to_hir time rather than at parse time, since certain error conditions depend on the relative ordering between input layout qualifiers, declarations, and calls to .length(). Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -435,6 +435,12 @@ struct ast_type_qualifier {
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unsigned column_major:1;
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unsigned row_major:1;
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/** \} */
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/** \name Layout qualifiers for GLSL 1.50 geometry shaders */
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/** \{ */
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unsigned prim_type:1;
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unsigned max_vertices:1;
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/** \} */
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}
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/** \brief Set of flags, accessed by name. */
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q;
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@@ -461,6 +467,12 @@ struct ast_type_qualifier {
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*/
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int index;
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/** Maximum output vertices in GLSL 1.50 geometry shaders. */
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int max_vertices;
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/** Input or output primitive type in GLSL 1.50 geometry shaders */
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GLenum prim_type;
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/**
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* Binding specified via GL_ARB_shading_language_420pack's "binding" keyword.
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*
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@@ -931,6 +943,28 @@ public:
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*/
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ast_expression *array_size;
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};
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/**
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* AST node representing a declaration of the input layout for geometry
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* shaders.
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*/
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class ast_gs_input_layout : public ast_node
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{
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public:
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ast_gs_input_layout(const struct YYLTYPE &locp, GLenum prim_type)
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: prim_type(prim_type)
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{
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set_location(locp);
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}
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virtual ir_rvalue *hir(exec_list *instructions,
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struct _mesa_glsl_parse_state *state);
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private:
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const GLenum prim_type;
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};
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/*@}*/
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extern void
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@@ -72,6 +72,8 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
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state->toplevel_ir = instructions;
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state->gs_input_prim_type_specified = false;
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/* Section 4.2 of the GLSL 1.20 specification states:
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* "The built-in functions are scoped in a scope outside the global scope
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* users declare global variables in. That is, a shader's global scope,
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@@ -4451,6 +4453,31 @@ ast_interface_block::hir(exec_list *instructions,
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return NULL;
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}
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ir_rvalue *
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ast_gs_input_layout::hir(exec_list *instructions,
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struct _mesa_glsl_parse_state *state)
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{
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YYLTYPE loc = this->get_location();
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/* If any geometry input layout declaration preceded this one, make sure it
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* was consistent with this one.
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*/
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if (state->gs_input_prim_type_specified &&
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state->gs_input_prim_type != this->prim_type) {
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_mesa_glsl_error(&loc, state,
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"geometry shader input layout does not match"
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" previous declaration");
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return NULL;
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}
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state->gs_input_prim_type_specified = true;
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state->gs_input_prim_type = this->prim_type;
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return NULL;
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}
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static void
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detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
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exec_list *instructions)
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@@ -133,6 +133,25 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
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return false;
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}
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if (q.flags.q.prim_type) {
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if (this->flags.q.prim_type && this->prim_type != q.prim_type) {
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_mesa_glsl_error(loc, state,
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"conflicting primitive type qualifiers used");
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return false;
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}
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this->prim_type = q.prim_type;
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}
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if (q.flags.q.max_vertices) {
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if (this->flags.q.max_vertices && this->max_vertices != q.max_vertices) {
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_mesa_glsl_error(loc, state,
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"geometry shader set conflicting max_vertices "
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"(%d and %d)", this->max_vertices, q.max_vertices);
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return false;
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}
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this->max_vertices = q.max_vertices;
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}
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if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
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this->flags.i &= ~ubo_mat_mask.flags.i;
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if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
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@@ -254,6 +254,7 @@ _mesa_glsl_lex(YYSTYPE *val, YYLTYPE *loc, _mesa_glsl_parse_state *state)
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%type <node> for_init_statement
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%type <for_rest_statement> for_rest_statement
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%type <n> integer_constant
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%type <node> layout_defaults
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%right THEN ELSE
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%%
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@@ -1222,6 +1223,34 @@ layout_qualifier_id:
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}
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}
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/* Layout qualifiers for GLSL 1.50 geometry shaders. */
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if (!$$.flags.i) {
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struct {
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const char *s;
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GLenum e;
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} map[] = {
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{ "points", GL_POINTS },
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{ "lines", GL_LINES },
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{ "lines_adjacency", GL_LINES_ADJACENCY },
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{ "line_strip", GL_LINE_STRIP },
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{ "triangles", GL_TRIANGLES },
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{ "triangles_adjacency", GL_TRIANGLES_ADJACENCY },
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{ "triangle_strip", GL_TRIANGLE_STRIP },
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};
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for (unsigned i = 0; i < Elements(map); i++) {
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if (strcmp($1, map[i].s) == 0) {
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$$.flags.q.prim_type = 1;
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$$.prim_type = map[i].e;
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break;
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}
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}
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if ($$.flags.i && !state->is_version(150, 0)) {
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_mesa_glsl_error(& @1, state, "#version 150 layout "
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"qualifier `%s' used", $1);
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}
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}
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if (!$$.flags.i) {
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_mesa_glsl_error(& @1, state, "unrecognized layout identifier "
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"`%s'", $1);
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@@ -1264,6 +1293,23 @@ layout_qualifier_id:
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$$.binding = $3;
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}
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if (strcmp("max_vertices", $1) == 0) {
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$$.flags.q.max_vertices = 1;
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if ($3 < 0) {
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_mesa_glsl_error(& @3, state,
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"invalid max_vertices %d specified", $3);
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YYERROR;
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} else {
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$$.max_vertices = $3;
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if (!state->is_version(150, 0)) {
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_mesa_glsl_error(& @3, state,
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"#version 150 max_vertices qualifier "
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"specified", $3);
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}
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}
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}
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/* If the identifier didn't match any known layout identifiers,
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* emit an error.
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*/
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@@ -2046,7 +2092,7 @@ external_declaration:
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function_definition { $$ = $1; }
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| declaration { $$ = $1; }
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| pragma_statement { $$ = NULL; }
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| layout_defaults { $$ = NULL; }
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| layout_defaults { $$ = $1; }
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;
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function_definition:
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@@ -2263,4 +2309,32 @@ layout_defaults:
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if (!state->default_uniform_qualifier->merge_qualifier(& @1, state, $1)) {
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YYERROR;
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}
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$$ = NULL;
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}
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| layout_qualifier IN_TOK ';'
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{
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void *ctx = state;
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if (state->target != geometry_shader) {
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_mesa_glsl_error(& @1, state,
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"input layout qualifiers only valid in "
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"geometry shaders");
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} else if (!$1.flags.q.prim_type) {
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_mesa_glsl_error(& @1, state,
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"input layout qualifiers must specify a primitive"
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" type");
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}
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$$ = new(ctx) ast_gs_input_layout(@1, $1.prim_type);
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}
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| layout_qualifier OUT_TOK ';'
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{
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if (state->target != geometry_shader) {
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_mesa_glsl_error(& @1, state,
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"out layout qualifiers only valid in "
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"geometry shaders");
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} else if (!state->out_qualifier->merge_qualifier(& @1, state, $1)) {
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YYERROR;
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}
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$$ = NULL;
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}
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@@ -159,6 +159,10 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->default_uniform_qualifier = new(this) ast_type_qualifier();
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this->default_uniform_qualifier->flags.q.shared = 1;
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this->default_uniform_qualifier->flags.q.column_major = 1;
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this->gs_input_prim_type_specified = false;
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this->gs_input_prim_type = GL_POINTS;
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this->out_qualifier = new(this) ast_type_qualifier();
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}
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/**
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@@ -165,6 +165,24 @@ struct _mesa_glsl_parse_state {
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*/
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struct ast_type_qualifier *default_uniform_qualifier;
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/**
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* True if a geometry shader input primitive type was specified using a
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* layout directive.
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*
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* Note: this value is computed at ast_to_hir time rather than at parse
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* time.
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*/
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bool gs_input_prim_type_specified;
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/**
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* If gs_input_prim_type_specified is true, the primitive type that was
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* specified. Otherwise ignored.
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*/
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GLenum gs_input_prim_type;
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/** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
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struct ast_type_qualifier *out_qualifier;
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/**
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* Printable list of GLSL versions supported by the current context
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*
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