mesa: glsl: re-order some constructors

This commit is contained in:
Brian Paul
2008-07-25 14:48:36 -06:00
parent d9b6425e00
commit 6225e51a73

View File

@@ -110,6 +110,16 @@ int __constructor(const float f)
__asm float_to_int __retVal, f; __asm float_to_int __retVal, f;
} }
int __constructor(const bool b)
{
__retVal = b;
}
int __constructor(const int i)
{
__retVal = i;
}
bool __constructor(const int i) bool __constructor(const int i)
{ {
const float zero = 0.0; const float zero = 0.0;
@@ -122,12 +132,7 @@ bool __constructor(const float f)
__asm vec4_sne __retVal, f, zero; __asm vec4_sne __retVal, f, zero;
} }
int __constructor(const bool b) bool __constructor(const bool b)
{
__retVal = b;
}
float __constructor(const bool b)
{ {
__retVal = b; __retVal = b;
} }
@@ -137,16 +142,11 @@ float __constructor(const int i)
__asm int_to_float __retVal, i; __asm int_to_float __retVal, i;
} }
bool __constructor(const bool b) float __constructor(const bool b)
{ {
__retVal = b; __retVal = b;
} }
int __constructor(const int i)
{
__retVal = i;
}
float __constructor(const float f) float __constructor(const float f)
{ {
__retVal = f; __retVal = f;