vc4: Translate 4-byte index buffers to 2 bytes.
Fixes assertion failures in 14 piglit tests (half of which now pass).
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@@ -209,19 +209,23 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
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*/
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if (info->indexed) {
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struct vc4_resource *rsc = vc4_resource(vc4->indexbuf.buffer);
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assert(vc4->indexbuf.index_size == 1 ||
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vc4->indexbuf.index_size == 2);
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uint32_t offset = vc4->indexbuf.offset;
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uint32_t index_size = vc4->indexbuf.index_size;
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if (rsc->shadow_parent) {
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vc4_update_shadow_index_buffer(pctx, &vc4->indexbuf);
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offset = 0;
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index_size = 2;
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}
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cl_start_reloc(&vc4->bcl, 1);
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cl_u8(&vc4->bcl, VC4_PACKET_GL_INDEXED_PRIMITIVE);
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cl_u8(&vc4->bcl,
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info->mode |
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(vc4->indexbuf.index_size == 2 ?
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(index_size == 2 ?
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VC4_INDEX_BUFFER_U16:
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VC4_INDEX_BUFFER_U8));
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cl_u32(&vc4->bcl, info->count);
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cl_reloc(vc4, &vc4->bcl, rsc->bo, vc4->indexbuf.offset);
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cl_reloc(vc4, &vc4->bcl, rsc->bo, offset);
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cl_u32(&vc4->bcl, max_index);
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} else {
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cl_u8(&vc4->bcl, VC4_PACKET_GL_ARRAY_PRIMITIVE);
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@@ -512,6 +512,52 @@ vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
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shadow->writes = orig->writes;
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}
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/**
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* Converts a 4-byte index buffer to 2 bytes.
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*
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* Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
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* include 4-byte index support, and we have to shrink it down.
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*
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* There's no fallback support for when indices end up being larger than 2^16,
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* though it will at least assertion fail. Also, if the original index data
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* was in user memory, it would be nice to not have uploaded it to a VBO
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* before translating.
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*/
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void
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vc4_update_shadow_index_buffer(struct pipe_context *pctx,
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const struct pipe_index_buffer *ib)
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{
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struct vc4_resource *shadow = vc4_resource(ib->buffer);
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struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
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uint32_t count = shadow->base.b.width0 / 2;
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if (shadow->writes == orig->writes)
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return;
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struct pipe_transfer *src_transfer;
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uint32_t *src = pipe_buffer_map_range(pctx, &orig->base.b,
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ib->offset,
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count * 4,
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PIPE_TRANSFER_READ, &src_transfer);
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struct pipe_transfer *dst_transfer;
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uint16_t *dst = pipe_buffer_map_range(pctx, &shadow->base.b,
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0,
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count * 2,
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PIPE_TRANSFER_WRITE, &dst_transfer);
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for (int i = 0; i < count; i++) {
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uint32_t src_index = src[i];
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assert(src_index <= 0xffff);
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dst[i] = src_index;
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}
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pctx->transfer_unmap(pctx, dst_transfer);
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pctx->transfer_unmap(pctx, src_transfer);
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shadow->writes = orig->writes;
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}
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void
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vc4_resource_screen_init(struct pipe_screen *pscreen)
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{
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@@ -67,9 +67,22 @@ struct vc4_resource {
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*
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* This is used to track when we need to update this shadow resource
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* from its parent in the case of GL_TEXTURE_BASE_LEVEL (which we
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* can't support in hardware).
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* can't support in hardware) or GL_UNSIGNED_INTEGER index buffers.
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*/
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uint64_t writes;
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/**
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* Resource containing the non-GL_TEXTURE_BASE_LEVEL-rebased texture
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* contents, or the 4-byte index buffer.
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*
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* If the parent is set for an texture, then this resource is actually
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* the texture contents just starting from the sampler_view's
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* first_level.
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*
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* If the parent is set for an index index buffer, then this resource
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* is actually a shadow containing a 2-byte index buffer starting from
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* the ib's offset.
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*/
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struct pipe_resource *shadow_parent;
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};
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@@ -97,5 +110,7 @@ struct pipe_resource *vc4_resource_create(struct pipe_screen *pscreen,
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const struct pipe_resource *tmpl);
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void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
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struct pipe_sampler_view *view);
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void vc4_update_shadow_index_buffer(struct pipe_context *pctx,
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const struct pipe_index_buffer *ib);
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#endif /* VC4_RESOURCE_H */
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@@ -281,10 +281,27 @@ vc4_set_index_buffer(struct pipe_context *pctx,
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struct vc4_context *vc4 = vc4_context(pctx);
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if (ib) {
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assert(!ib->user_buffer);
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if (ib->index_size == 4) {
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struct pipe_resource tmpl = *ib->buffer;
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assert(tmpl.format == PIPE_FORMAT_R8_UNORM);
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assert(tmpl.height0 == 1);
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tmpl.width0 = (tmpl.width0 - ib->offset) / 2;
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struct pipe_resource *pshadow =
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vc4_resource_create(&vc4->screen->base, &tmpl);
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struct vc4_resource *shadow = vc4_resource(pshadow);
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pipe_resource_reference(&shadow->shadow_parent, ib->buffer);
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pipe_resource_reference(&vc4->indexbuf.buffer, NULL);
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vc4->indexbuf.buffer = pshadow;
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vc4->indexbuf.index_size = 2;
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vc4->indexbuf.offset = 0;
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} else {
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pipe_resource_reference(&vc4->indexbuf.buffer, ib->buffer);
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vc4->indexbuf.index_size = ib->index_size;
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vc4->indexbuf.offset = ib->offset;
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vc4->indexbuf.user_buffer = ib->user_buffer;
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}
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} else {
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pipe_resource_reference(&vc4->indexbuf.buffer, NULL);
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}
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