Minor changes to get ready for OpenGL 2.1.
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@@ -58,6 +58,7 @@ static const struct {
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{ OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
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{ OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
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{ OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
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{ OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
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{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
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{ OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
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{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
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@@ -55,6 +55,7 @@ _mesa_GetString( GLenum name )
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static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;
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static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
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static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING;
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static const char *version_2_1 = "1.5 Mesa " MESA_VERSION_STRING;
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#if FEATURE_ARB_shading_language_100
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static const char *sl_version_110 = "1.10 Mesa " MESA_VERSION_STRING;
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@@ -114,8 +115,15 @@ _mesa_GetString( GLenum name )
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ctx->Extensions.ARB_vertex_shader &&
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ctx->Extensions.ARB_fragment_shader &&
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ctx->Extensions.ARB_texture_non_power_of_two) {
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if (ctx->Extensions.ARB_shading_language_120 &&
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ctx->Extensions.EXT_pixel_buffer_object &&
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ctx->Extensions.EXT_texture_sRGB) {
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return (const GLubyte *) version_2_1;
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}
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else {
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return (const GLubyte *) version_2_0;
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}
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}
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else {
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return (const GLubyte *) version_1_5;
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}
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@@ -2406,6 +2406,7 @@ struct gl_extensions
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GLboolean ARB_point_sprite;
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GLboolean ARB_shader_objects;
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GLboolean ARB_shading_language_100;
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GLboolean ARB_shading_language_120;
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GLboolean ARB_shadow;
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GLboolean ARB_texture_border_clamp;
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GLboolean ARB_texture_compression;
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