ac,radeonsi: move some VS input descriptions to ac_shader_abi
v2: use LLVM values instead of function parameter indices Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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src/amd/common/ac_shader_abi.h
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src/amd/common/ac_shader_abi.h
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/*
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* Copyright 2017 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef AC_SHADER_ABI_H
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#define AC_SHADER_ABI_H
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#include <llvm-c/Core.h>
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/* Document the shader ABI during compilation. This is what allows radeonsi and
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* radv to share a compiler backend.
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*/
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struct ac_shader_abi {
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LLVMValueRef base_vertex;
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LLVMValueRef start_instance;
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LLVMValueRef draw_id;
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LLVMValueRef vertex_id;
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LLVMValueRef instance_id;
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};
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#endif /* AC_SHADER_ABI_H */
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