glx: glX_proto_send.py: use correct compile guard GLX_INDIRECT_RENDERING
The code itself has nothing to do with shared glapi, thus having it behind GLX_SHARED_GLAPI is misleading. Use GLX_INDIRECT_RENDERING instead. The latter macro is set at global scope by the Autotools and Scons build systems. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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committed by
Emil Velikov

parent
123c1f69c0
commit
6177d60a37
@@ -382,7 +382,7 @@ const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
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procs[n] = func.static_glx_name(n)
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print """
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#ifdef GLX_SHARED_GLAPI
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#ifdef GLX_INDIRECT_RENDERING
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static const struct proc_pair
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{
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@@ -418,7 +418,7 @@ __indirect_get_proc_address(const char *name)
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return (pair) ? pair->proc : NULL;
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}
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#endif /* GLX_SHARED_GLAPI */
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#endif /* GLX_INDIRECT_RENDERING */
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"""
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return
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@@ -1113,7 +1113,7 @@ extern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
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break
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print ''
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print '#ifdef GLX_SHARED_GLAPI'
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print '#ifdef GLX_INDIRECT_RENDERING'
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print 'extern _X_HIDDEN void (*__indirect_get_proc_address(const char *name))(void);'
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print '#endif'
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