glsl2: Take out the spamming of debug flags I'd added.

This commit is contained in:
Eric Anholt
2010-06-25 17:23:31 -07:00
parent b2d7ed2aba
commit 6152fa16a1

View File

@@ -1448,7 +1448,6 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
}
}
}
ctx->Shader.Flags |= GLSL_UNIFORMS;
talloc_free(whole_program);
}