glsl2: Take out the spamming of debug flags I'd added.
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@@ -1448,7 +1448,6 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
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}
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}
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}
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ctx->Shader.Flags |= GLSL_UNIFORMS;
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talloc_free(whole_program);
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}
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