anv: Also cache the struct anv_pipeline_binding maps
This is state the we generate when compiling the shaders and we need it for mapping resources from descriptor sets to binding table indices.
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@@ -37,7 +37,8 @@ void anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
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struct brw_stage_prog_data *prog_data);
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void anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline,
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nir_shader *shader,
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struct brw_stage_prog_data *prog_data);
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struct brw_stage_prog_data *prog_data,
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struct anv_pipeline_bind_map *map);
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#ifdef __cplusplus
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}
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