improved animation rate

This commit is contained in:
Brian Paul
2005-01-09 18:00:49 +00:00
parent 7a663b315e
commit 612bf1fa2e

View File

@@ -50,7 +50,7 @@
#include <unistd.h>
/* return current time (in seconds) */
static int
static double
current_time(void)
{
struct timeval tv;
@@ -60,16 +60,23 @@ current_time(void)
struct timezone tz;
(void) gettimeofday(&tv, &tz);
#endif
return (int) tv.tv_sec;
return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
}
#else /*BENCHMARK*/
/* dummy */
static int
static double
current_time(void)
{
return 0;
/* update this function for other platforms! */
static double t = 0.0;
static int warn = 1;
if (warn) {
fprintf(stderr, "Warning: current_time() not implemented!!\n");
warn = 0;
}
return t += 1.0;
}
#endif /*BENCHMARK*/
@@ -499,31 +506,33 @@ event_loop(Display *dpy, Window win)
}
}
/* next frame */
angle += 2.0;
if (angle > 3600.0)
angle -= 3600.0;
draw();
glXSwapBuffers(dpy, win);
/* calc framerate */
{
static int t0 = -1;
static int frames = 0;
int t = current_time();
static double tRot0 = -1.0, tRate0 = -1.0;
double dt, t = current_time();
if (tRot0 < 0.0)
tRot0 = t;
dt = t - tRot0;
tRot0 = t;
if (t0 < 0)
t0 = t;
/* advance rotation for next frame */
angle += 70.0 * dt; /* 70 degrees per second */
if (angle > 3600.0)
angle -= 3600.0;
draw();
glXSwapBuffers(dpy, win);
frames++;
if (t - t0 >= 5.0) {
GLfloat seconds = t - t0;
if (tRate0 < 0.0)
tRate0 = t;
if (t - tRate0 >= 5.0) {
GLfloat seconds = t - tRate0;
GLfloat fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
fps);
t0 = t;
tRate0 = t;
frames = 0;
}
}