First batch of code for GL_NV_fragment_program.
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
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@@ -1,4 +1,4 @@
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/* $Id: extensions.c,v 1.85 2002/10/25 21:06:27 brianp Exp $ */
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/* $Id: extensions.c,v 1.86 2003/01/14 04:55:45 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -116,6 +116,7 @@ static struct {
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{ OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
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{ OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
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{ ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
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{ OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
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{ OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
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{ OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
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{ OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
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@@ -190,6 +191,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#if FEATURE_NV_vertex_program
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"GL_NV_vertex_program",
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"GL_NV_vertex_program1_1",
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#endif
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#if FEATURE_NV_fragment_program
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"GL_NV_fragment_program",
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#endif
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"GL_SGI_color_matrix",
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"GL_SGI_color_table",
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