i965: Drop render_target_start from binding table struct.
We have to start render targets at binding table index 0 in order to use headerless FB write messages, and in fact already assume this in a bunch of places in the code. Let's finish that off, and not bother storing 0 in a struct to pretend to add it in a few places. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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@@ -176,8 +176,10 @@ blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
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wm_prog_data->base.nr_params = 0;
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wm_prog_data->base.param = NULL;
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/* BLORP always just uses the first two binding table entries */
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wm_prog_data->binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX;
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/* BLORP always uses the first two binding table entries:
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* - Surface 0 is the render target (which always start from 0)
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* - Surface 1 is the source texture
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*/
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wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
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nir = brw_preprocess_nir(compiler, nir);
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@@ -681,7 +681,6 @@ struct brw_wm_prog_data {
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/** @{
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* surface indices the WM-specific surfaces
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*/
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uint32_t render_target_start;
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uint32_t render_target_read_start;
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/** @} */
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} binding_table;
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@@ -287,8 +287,6 @@ fs_generator::fire_fb_write(fs_inst *inst,
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* messages set "Render Target Index" to 0. Using a different binding
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* table index would make it impossible to use headerless messages.
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*/
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assert(prog_data->binding_table.render_target_start == 0);
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const uint32_t surf_index = inst->target;
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bool last_render_target = inst->eot ||
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@@ -427,8 +425,8 @@ fs_generator::generate_fb_read(fs_inst *inst, struct brw_reg dst,
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{
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assert(inst->size_written % REG_SIZE == 0);
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struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data);
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const unsigned surf_index =
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prog_data->binding_table.render_target_start + inst->target;
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/* We assume that render targets start at binding table index 0. */
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const unsigned surf_index = inst->target;
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gen9_fb_READ(p, dst, payload, surf_index,
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inst->header_size, inst->size_written / REG_SIZE,
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@@ -46,13 +46,11 @@ assign_fs_binding_table_offsets(const struct gen_device_info *devinfo,
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const struct brw_wm_prog_key *key,
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struct brw_wm_prog_data *prog_data)
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{
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uint32_t next_binding_table_offset = 0;
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/* If there are no color regions, we still perform an FB write to a null
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* renderbuffer, which we place at surface index 0.
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/* Render targets implicitly start at surface index 0. Even if there are
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* no color regions, we still perform an FB write to a null render target,
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* which will be surface 0.
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*/
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prog_data->binding_table.render_target_start = next_binding_table_offset;
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next_binding_table_offset += MAX2(key->nr_color_regions, 1);
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uint32_t next_binding_table_offset = MAX2(key->nr_color_regions, 1);
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next_binding_table_offset =
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brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
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