intel/compiler: Remove INTEL_SCALAR_... env variables

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6826>
This commit is contained in:
Ian Romanick
2020-09-22 11:47:38 -07:00
parent d0ce24c8ca
commit 60e1d0f028

View File

@@ -110,21 +110,10 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
devinfo->gen >= 12 ||
(devinfo->gen >= 9 && (INTEL_DEBUG & DEBUG_TCS_EIGHT_PATCH));
if (devinfo->gen >= 10) {
/* We don't support vec4 mode on Cannonlake. */
for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++)
compiler->scalar_stage[i] = true;
} else {
compiler->scalar_stage[MESA_SHADER_VERTEX] =
devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
/* There is no vec4 mode on Gen10+, and we don't use it at all on Gen8+. */
for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++) {
compiler->scalar_stage[i] = devinfo->gen >= 8 ||
i == MESA_SHADER_FRAGMENT || i == MESA_SHADER_COMPUTE;
}
nir_lower_int64_options int64_options =