ac: Add NIR lowering for NGG GS.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10740>
This commit is contained in:
Timur Kristóf
2021-04-22 14:43:54 +02:00
committed by Marge Bot
parent 9732881729
commit 60ac5dda82
2 changed files with 646 additions and 0 deletions

View File

@@ -103,6 +103,15 @@ ac_nir_lower_ngg_nogs(nir_shader *shader,
bool export_prim_id,
bool provoking_vtx_last);
void
ac_nir_lower_ngg_gs(nir_shader *shader,
unsigned wave_size,
unsigned max_workgroup_size,
unsigned esgs_ring_lds_bytes,
unsigned gs_out_vtx_bytes,
unsigned gs_total_out_vtx_bytes,
bool provoking_vtx_last);
#ifdef __cplusplus
}
#endif

View File

@@ -41,6 +41,135 @@ typedef struct
unsigned total_lds_bytes;
} lower_ngg_nogs_state;
typedef struct
{
/* bitsize of this component (max 32), or 0 if it's never written at all */
uint8_t bit_size : 6;
/* output stream index */
uint8_t stream : 2;
} gs_output_component_info;
typedef struct
{
nir_variable *output_vars[VARYING_SLOT_MAX][4];
nir_variable *current_clear_primflag_idx_var;
int const_out_vtxcnt[4];
int const_out_prmcnt[4];
unsigned max_num_waves;
unsigned num_vertices_per_primitive;
unsigned lds_addr_gs_out_vtx;
unsigned lds_addr_gs_scratch;
unsigned lds_bytes_per_gs_out_vertex;
unsigned lds_offs_primflags;
bool found_out_vtxcnt[4];
bool output_compile_time_known;
bool provoking_vertex_last;
gs_output_component_info output_component_info[VARYING_SLOT_MAX][4];
} lower_ngg_gs_state;
typedef struct {
nir_ssa_def *reduction_result;
nir_ssa_def *excl_scan_result;
} wg_scan_result;
static wg_scan_result
workgroup_reduce_and_exclusive_scan(nir_builder *b, nir_ssa_def *input_bool,
unsigned lds_addr_base, unsigned max_num_waves)
{
/* This performs a reduction along with an exclusive scan addition accross the workgroup.
* Assumes that all lanes are enabled (exec = -1) where this is emitted.
*
* Input: (1) divergent bool
* -- 1 if the lane has a live/valid vertex, 0 otherwise
* Output: (1) result of a reduction over the entire workgroup,
* -- the total number of vertices emitted by the workgroup
* (2) result of an exclusive scan over the entire workgroup
* -- used for vertex compaction, in order to determine
* which lane should export the current lane's vertex
*/
assert(input_bool->bit_size == 1);
/* Reduce the boolean -- result is the number of live vertices in the current wave */
nir_ssa_def *input_mask = nir_build_ballot(b, 1, 64, input_bool);
nir_ssa_def *wave_reduction = nir_bit_count(b, input_mask);
/* Take care of when we know in compile time that the maximum workgroup size is small */
if (max_num_waves == 1) {
wg_scan_result r = {
.reduction_result = wave_reduction,
.excl_scan_result = nir_build_mbcnt_amd(b, input_mask),
};
return r;
}
/* Number of LDS dwords written by all waves (if there is only 1, that is already handled above) */
unsigned num_lds_dwords = max_num_waves;
assert(num_lds_dwords >= 2 && num_lds_dwords <= 8);
/* NIR doesn't have vec6 and vec7 so just use 8 for these cases. */
if (num_lds_dwords == 6 || num_lds_dwords == 7)
num_lds_dwords = 8;
nir_ssa_def *wave_id = nir_build_load_subgroup_id(b);
nir_ssa_def *dont_care = nir_ssa_undef(b, num_lds_dwords, 32);
nir_if *if_first_lane = nir_push_if(b, nir_build_elect(b, 1));
/* The first lane of each wave stores the result of its subgroup reduction to LDS (NGG scratch). */
nir_ssa_def *wave_id_lds_addr = nir_imul_imm(b, wave_id, 4u);
nir_build_store_shared(b, wave_reduction, wave_id_lds_addr, .base = lds_addr_base, .align_mul = 4u, .write_mask = 0x1u);
/* Workgroup barrier: wait for all waves to finish storing their result */
nir_scoped_barrier(b, .execution_scope=NIR_SCOPE_WORKGROUP, .memory_scope=NIR_SCOPE_WORKGROUP,
.memory_semantics=NIR_MEMORY_ACQ_REL, .memory_modes=nir_var_mem_shared);
/* Only the first lane of each wave loads every wave's results from LDS, to avoid bank conflicts */
nir_ssa_def *reduction_vector = nir_build_load_shared(b, num_lds_dwords, 32, nir_imm_zero(b, 1, 32), .base = lds_addr_base, .align_mul = 16u);
nir_pop_if(b, if_first_lane);
reduction_vector = nir_if_phi(b, reduction_vector, dont_care);
nir_ssa_def *reduction_per_wave[8] = {0};
for (unsigned i = 0; i < num_lds_dwords; ++i) {
nir_ssa_def *reduction_wave_i = nir_channel(b, reduction_vector, i);
reduction_per_wave[i] = nir_build_read_first_invocation(b, reduction_wave_i);
}
nir_ssa_def *num_waves = nir_build_load_num_subgroups(b);
nir_ssa_def *wg_reduction = reduction_per_wave[0];
nir_ssa_def *wg_excl_scan_base = NULL;
for (unsigned i = 0; i < num_lds_dwords; ++i) {
/* Workgroup reduction:
* Add the reduction results from all waves up to and including wave_count.
*/
if (i != 0) {
nir_ssa_def *should_add = nir_ige(b, num_waves, nir_imm_int(b, i + 1u));
nir_ssa_def *addition = nir_bcsel(b, should_add, reduction_per_wave[i], nir_imm_zero(b, 1, 32));
wg_reduction = nir_iadd_nuw(b, wg_reduction, addition);
}
/* Base of workgroup exclusive scan:
* Add the reduction results from waves up to and excluding wave_id_in_tg.
*/
if (i != (num_lds_dwords - 1u)) {
nir_ssa_def *should_add = nir_ige(b, wave_id, nir_imm_int(b, i + 1u));
nir_ssa_def *addition = nir_bcsel(b, should_add, reduction_per_wave[i], nir_imm_zero(b, 1, 32));
wg_excl_scan_base = !wg_excl_scan_base ? addition : nir_iadd_nuw(b, wg_excl_scan_base, addition);
}
}
nir_ssa_def *sg_excl_scan = nir_build_mbcnt_amd(b, input_mask);
nir_ssa_def *wg_excl_scan = nir_iadd_nuw(b, wg_excl_scan_base, sg_excl_scan);
wg_scan_result r = {
.reduction_result = wg_reduction,
.excl_scan_result = wg_excl_scan,
};
return r;
}
static nir_ssa_def *
pervertex_lds_addr(nir_builder *b, nir_ssa_def *vertex_idx, unsigned per_vtx_bytes)
{
@@ -270,3 +399,511 @@ ac_nir_lower_ngg_nogs(nir_shader *shader,
return ret;
}
static nir_ssa_def *
ngg_gs_out_vertex_addr(nir_builder *b, nir_ssa_def *out_vtx_idx, lower_ngg_gs_state *s)
{
unsigned write_stride_2exp = ffs(MAX2(b->shader->info.gs.vertices_out, 1)) - 1;
/* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */
if (write_stride_2exp) {
nir_ssa_def *row = nir_ushr_imm(b, out_vtx_idx, 5);
nir_ssa_def *swizzle = nir_iand_imm(b, row, (1u << write_stride_2exp) - 1u);
out_vtx_idx = nir_ixor(b, out_vtx_idx, swizzle);
}
nir_ssa_def *out_vtx_offs = nir_imul_imm(b, out_vtx_idx, s->lds_bytes_per_gs_out_vertex);
return nir_iadd_imm_nuw(b, out_vtx_offs, s->lds_addr_gs_out_vtx);
}
static nir_ssa_def *
ngg_gs_emit_vertex_addr(nir_builder *b, nir_ssa_def *gs_vtx_idx, lower_ngg_gs_state *s)
{
nir_ssa_def *tid_in_tg = nir_build_load_local_invocation_index(b);
nir_ssa_def *gs_out_vtx_base = nir_imul_imm(b, tid_in_tg, b->shader->info.gs.vertices_out);
nir_ssa_def *out_vtx_idx = nir_iadd_nuw(b, gs_out_vtx_base, gs_vtx_idx);
return ngg_gs_out_vertex_addr(b, out_vtx_idx, s);
}
static void
ngg_gs_clear_primflags(nir_builder *b, nir_ssa_def *num_vertices, unsigned stream, lower_ngg_gs_state *s)
{
nir_ssa_def *zero_u8 = nir_imm_zero(b, 1, 8);
nir_store_var(b, s->current_clear_primflag_idx_var, num_vertices, 0x1u);
nir_loop *loop = nir_push_loop(b);
{
nir_ssa_def *current_clear_primflag_idx = nir_load_var(b, s->current_clear_primflag_idx_var);
nir_if *if_break = nir_push_if(b, nir_uge(b, current_clear_primflag_idx, nir_imm_int(b, b->shader->info.gs.vertices_out)));
{
nir_jump(b, nir_jump_break);
}
nir_push_else(b, if_break);
{
nir_ssa_def *emit_vtx_addr = ngg_gs_emit_vertex_addr(b, current_clear_primflag_idx, s);
nir_build_store_shared(b, zero_u8, emit_vtx_addr, .base = s->lds_offs_primflags + stream, .align_mul = 1, .write_mask = 0x1u);
nir_store_var(b, s->current_clear_primflag_idx_var, nir_iadd_imm_nuw(b, current_clear_primflag_idx, 1), 0x1u);
}
nir_pop_if(b, if_break);
}
nir_pop_loop(b, loop);
}
static void
ngg_gs_shader_query(nir_builder *b, nir_intrinsic_instr *intrin, lower_ngg_gs_state *s)
{
nir_if *if_shader_query = nir_push_if(b, nir_build_load_shader_query_enabled_amd(b));
nir_ssa_def *num_prims_in_wave = NULL;
/* Calculate the "real" number of emitted primitives from the emitted GS vertices and primitives.
* GS emits points, line strips or triangle strips.
* Real primitives are points, lines or triangles.
*/
if (nir_src_is_const(intrin->src[0]) && nir_src_is_const(intrin->src[1])) {
unsigned gs_vtx_cnt = nir_src_as_uint(intrin->src[0]);
unsigned gs_prm_cnt = nir_src_as_uint(intrin->src[1]);
unsigned total_prm_cnt = gs_vtx_cnt - gs_prm_cnt * (s->num_vertices_per_primitive - 1u);
nir_ssa_def *num_threads = nir_bit_count(b, nir_build_ballot(b, 1, 64, nir_imm_bool(b, true)));
num_prims_in_wave = nir_imul_imm(b, num_threads, total_prm_cnt);
} else {
nir_ssa_def *gs_vtx_cnt = intrin->src[0].ssa;
nir_ssa_def *prm_cnt = intrin->src[1].ssa;
if (s->num_vertices_per_primitive > 1)
prm_cnt = nir_iadd_nuw(b, nir_imul_imm(b, prm_cnt, -1u * (s->num_vertices_per_primitive - 1)), gs_vtx_cnt);
num_prims_in_wave = nir_build_reduce(b, prm_cnt, .reduction_op = nir_op_iadd);
}
/* Store the query result to GDS using an atomic add. */
nir_if *if_first_lane = nir_push_if(b, nir_build_elect(b, 1));
nir_build_gds_atomic_add_amd(b, 32, num_prims_in_wave, nir_imm_int(b, 0), nir_imm_int(b, 0x100));
nir_pop_if(b, if_first_lane);
nir_pop_if(b, if_shader_query);
}
static bool
lower_ngg_gs_store_output(nir_builder *b, nir_intrinsic_instr *intrin, lower_ngg_gs_state *s)
{
assert(nir_src_is_const(intrin->src[1]));
b->cursor = nir_before_instr(&intrin->instr);
unsigned writemask = nir_intrinsic_write_mask(intrin);
unsigned base = nir_intrinsic_base(intrin);
unsigned component_offset = nir_intrinsic_component(intrin);
unsigned base_offset = nir_src_as_uint(intrin->src[1]);
nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin);
assert((base + base_offset) < VARYING_SLOT_MAX);
nir_ssa_def *store_val = intrin->src[0].ssa;
for (unsigned comp = 0; comp < 4; ++comp) {
if (!(writemask & (1 << comp)))
continue;
unsigned stream = (io_sem.gs_streams >> (comp * 2)) & 0x3;
if (!(b->shader->info.gs.active_stream_mask & (1 << stream)))
continue;
/* Small bitsize components consume the same amount of space as 32-bit components,
* but 64-bit ones consume twice as many. (Vulkan spec 15.1.5)
*/
unsigned num_consumed_components = MIN2(1, DIV_ROUND_UP(store_val->bit_size, 32));
nir_ssa_def *element = nir_channel(b, store_val, comp);
if (num_consumed_components > 1)
element = nir_extract_bits(b, &element, 1, 0, num_consumed_components, 32);
for (unsigned c = 0; c < num_consumed_components; ++c) {
unsigned component_index = (comp * num_consumed_components) + c + component_offset;
unsigned base_index = base + base_offset + component_index / 4;
component_index %= 4;
/* Save output usage info */
gs_output_component_info *info = &s->output_component_info[base_index][component_index];
info->bit_size = MAX2(info->bit_size, MIN2(store_val->bit_size, 32));
info->stream = stream;
/* Store the current component element */
nir_ssa_def *component_element = element;
if (num_consumed_components > 1)
component_element = nir_channel(b, component_element, c);
if (component_element->bit_size != 32)
component_element = nir_u2u32(b, component_element);
nir_store_var(b, s->output_vars[base_index][component_index], component_element, 0x1u);
}
}
nir_instr_remove(&intrin->instr);
return true;
}
static bool
lower_ngg_gs_emit_vertex_with_counter(nir_builder *b, nir_intrinsic_instr *intrin, lower_ngg_gs_state *s)
{
b->cursor = nir_before_instr(&intrin->instr);
unsigned stream = nir_intrinsic_stream_id(intrin);
if (!(b->shader->info.gs.active_stream_mask & (1 << stream))) {
nir_instr_remove(&intrin->instr);
return true;
}
nir_ssa_def *gs_emit_vtx_idx = intrin->src[0].ssa;
nir_ssa_def *current_vtx_per_prim = intrin->src[1].ssa;
nir_ssa_def *gs_emit_vtx_addr = ngg_gs_emit_vertex_addr(b, gs_emit_vtx_idx, s);
for (unsigned slot = 0; slot < VARYING_SLOT_MAX; ++slot) {
unsigned packed_location = util_bitcount64((b->shader->info.outputs_written & BITFIELD64_MASK(slot)));
for (unsigned comp = 0; comp < 4; ++comp) {
gs_output_component_info *info = &s->output_component_info[slot][comp];
if (info->stream != stream || !info->bit_size)
continue;
/* Store the output to LDS */
nir_ssa_def *out_val = nir_load_var(b, s->output_vars[slot][comp]);
if (info->bit_size != 32)
out_val = nir_u2u(b, out_val, info->bit_size);
nir_build_store_shared(b, out_val, gs_emit_vtx_addr, .base = packed_location * 16 + comp * 4, .align_mul = 4, .write_mask = 0x1u);
/* Clear the variable that holds the output */
nir_store_var(b, s->output_vars[slot][comp], nir_ssa_undef(b, 1, 32), 0x1u);
}
}
/* Calculate and store per-vertex primitive flags based on vertex counts:
* - bit 0: whether this vertex finishes a primitive (a real primitive, not the strip)
* - bit 1: whether the primitive index is odd (if we are emitting triangle strips, otherwise always 0)
* - bit 2: always 1 (so that we can use it for determining vertex liveness)
*/
nir_ssa_def *completes_prim = nir_ige(b, current_vtx_per_prim, nir_imm_int(b, s->num_vertices_per_primitive - 1));
nir_ssa_def *prim_flag = nir_bcsel(b, completes_prim, nir_imm_int(b, 0b101u), nir_imm_int(b, 0b100u));
if (s->num_vertices_per_primitive == 3) {
nir_ssa_def *odd = nir_iand_imm(b, current_vtx_per_prim, 1);
prim_flag = nir_iadd_nuw(b, prim_flag, nir_ishl(b, odd, nir_imm_int(b, 1)));
}
nir_build_store_shared(b, nir_u2u8(b, prim_flag), gs_emit_vtx_addr, .base = s->lds_offs_primflags + stream, .align_mul = 4u, .write_mask = 0x1u);
nir_instr_remove(&intrin->instr);
return true;
}
static bool
lower_ngg_gs_end_primitive_with_counter(nir_builder *b, nir_intrinsic_instr *intrin, UNUSED lower_ngg_gs_state *s)
{
b->cursor = nir_before_instr(&intrin->instr);
/* These are not needed, we can simply remove them */
nir_instr_remove(&intrin->instr);
return true;
}
static bool
lower_ngg_gs_set_vertex_and_primitive_count(nir_builder *b, nir_intrinsic_instr *intrin, lower_ngg_gs_state *s)
{
b->cursor = nir_before_instr(&intrin->instr);
unsigned stream = nir_intrinsic_stream_id(intrin);
if (stream > 0 && !(b->shader->info.gs.active_stream_mask & (1 << stream))) {
nir_instr_remove(&intrin->instr);
return true;
}
s->found_out_vtxcnt[stream] = true;
/* Clear the primitive flags of non-emitted vertices */
if (!nir_src_is_const(intrin->src[0]) || nir_src_as_uint(intrin->src[0]) < b->shader->info.gs.vertices_out)
ngg_gs_clear_primflags(b, intrin->src[0].ssa, stream, s);
ngg_gs_shader_query(b, intrin, s);
nir_instr_remove(&intrin->instr);
return true;
}
static bool
lower_ngg_gs_intrinsic(nir_builder *b, nir_instr *instr, void *state)
{
lower_ngg_gs_state *s = (lower_ngg_gs_state *) state;
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == nir_intrinsic_store_output)
return lower_ngg_gs_store_output(b, intrin, s);
else if (intrin->intrinsic == nir_intrinsic_emit_vertex_with_counter)
return lower_ngg_gs_emit_vertex_with_counter(b, intrin, s);
else if (intrin->intrinsic == nir_intrinsic_end_primitive_with_counter)
return lower_ngg_gs_end_primitive_with_counter(b, intrin, s);
else if (intrin->intrinsic == nir_intrinsic_set_vertex_and_primitive_count)
return lower_ngg_gs_set_vertex_and_primitive_count(b, intrin, s);
return false;
}
static void
lower_ngg_gs_intrinsics(nir_shader *shader, lower_ngg_gs_state *s)
{
nir_shader_instructions_pass(shader, lower_ngg_gs_intrinsic, nir_metadata_none, s);
}
static void
ngg_gs_export_primitives(nir_builder *b, nir_ssa_def *max_num_out_prims, nir_ssa_def *tid_in_tg,
nir_ssa_def *exporter_tid_in_tg, nir_ssa_def *primflag_0,
lower_ngg_gs_state *s)
{
nir_if *if_prim_export_thread = nir_push_if(b, nir_ilt(b, tid_in_tg, max_num_out_prims));
/* Only bit 0 matters here - set it to 1 when the primitive should be null */
nir_ssa_def *is_null_prim = nir_ixor(b, primflag_0, nir_imm_int(b, -1u));
nir_ssa_def *vtx_indices[3] = {0};
vtx_indices[s->num_vertices_per_primitive - 1] = exporter_tid_in_tg;
if (s->num_vertices_per_primitive >= 2)
vtx_indices[s->num_vertices_per_primitive - 2] = nir_isub(b, exporter_tid_in_tg, nir_imm_int(b, 1));
if (s->num_vertices_per_primitive == 3)
vtx_indices[s->num_vertices_per_primitive - 3] = nir_isub(b, exporter_tid_in_tg, nir_imm_int(b, 2));
if (s->num_vertices_per_primitive == 3) {
/* API GS outputs triangle strips, but NGG HW understands triangles.
* We already know the triangles due to how we set the primitive flags, but we need to
* make sure the vertex order is so that the front/back is correct, and the provoking vertex is kept.
*/
nir_ssa_def *is_odd = nir_ubfe(b, primflag_0, nir_imm_int(b, 1), nir_imm_int(b, 1));
if (!s->provoking_vertex_last) {
vtx_indices[1] = nir_iadd(b, vtx_indices[1], is_odd);
vtx_indices[2] = nir_isub(b, vtx_indices[2], is_odd);
} else {
vtx_indices[0] = nir_iadd(b, vtx_indices[0], is_odd);
vtx_indices[1] = nir_isub(b, vtx_indices[1], is_odd);
}
}
nir_ssa_def *arg = emit_pack_ngg_prim_exp_arg(b, s->num_vertices_per_primitive, vtx_indices, is_null_prim);
nir_build_export_primitive_amd(b, arg);
nir_pop_if(b, if_prim_export_thread);
}
static void
ngg_gs_export_vertices(nir_builder *b, nir_ssa_def *max_num_out_vtx, nir_ssa_def *tid_in_tg,
nir_ssa_def *out_vtx_lds_addr, lower_ngg_gs_state *s)
{
nir_if *if_vtx_export_thread = nir_push_if(b, nir_ilt(b, tid_in_tg, max_num_out_vtx));
nir_ssa_def *exported_out_vtx_lds_addr = out_vtx_lds_addr;
if (!s->output_compile_time_known) {
/* Vertex compaction.
* The current thread will export a vertex that was live in another invocation.
* Load the index of the vertex that the current thread will have to export.
*/
nir_ssa_def *exported_vtx_idx = nir_build_load_shared(b, 1, 8, out_vtx_lds_addr, .base = s->lds_offs_primflags + 1, .align_mul = 1u);
exported_out_vtx_lds_addr = ngg_gs_out_vertex_addr(b, nir_u2u32(b, exported_vtx_idx), s);
}
for (unsigned slot = 0; slot < VARYING_SLOT_MAX; ++slot) {
if (!(b->shader->info.outputs_written & BITFIELD64_BIT(slot)))
continue;
unsigned packed_location = util_bitcount64((b->shader->info.outputs_written & BITFIELD64_MASK(slot)));
nir_io_semantics io_sem = { .location = slot, .num_slots = 1 };
for (unsigned comp = 0; comp < 4; ++comp) {
gs_output_component_info *info = &s->output_component_info[slot][comp];
if (info->stream != 0 || info->bit_size == 0)
continue;
nir_ssa_def *load = nir_build_load_shared(b, 1, info->bit_size, exported_out_vtx_lds_addr, .base = packed_location * 16u + comp * 4u, .align_mul = 4u);
nir_build_store_output(b, load, nir_imm_int(b, 0), .write_mask = 0x1u, .base = slot, .component = comp, .io_semantics = io_sem);
}
}
nir_build_export_vertex_amd(b);
nir_pop_if(b, if_vtx_export_thread);
}
static void
ngg_gs_setup_vertex_compaction(nir_builder *b, nir_ssa_def *vertex_live, nir_ssa_def *tid_in_tg,
nir_ssa_def *exporter_tid_in_tg, lower_ngg_gs_state *s)
{
assert(vertex_live->bit_size == 1);
nir_if *if_vertex_live = nir_push_if(b, vertex_live);
{
/* Setup the vertex compaction.
* Save the current thread's id for the thread which will export the current vertex.
* We reuse stream 1 of the primitive flag of the other thread's vertex for storing this.
*/
nir_ssa_def *exporter_lds_addr = ngg_gs_out_vertex_addr(b, exporter_tid_in_tg, s);
nir_ssa_def *tid_in_tg_u8 = nir_u2u8(b, tid_in_tg);
nir_build_store_shared(b, tid_in_tg_u8, exporter_lds_addr, .base = s->lds_offs_primflags + 1, .align_mul = 1u, .write_mask = 0x1u);
}
nir_pop_if(b, if_vertex_live);
}
static nir_ssa_def *
ngg_gs_load_out_vtx_primflag_0(nir_builder *b, nir_ssa_def *tid_in_tg, nir_ssa_def *vtx_lds_addr,
nir_ssa_def *max_num_out_vtx, lower_ngg_gs_state *s)
{
nir_ssa_def *zero = nir_imm_int(b, 0);
nir_if *if_outvtx_thread = nir_push_if(b, nir_ilt(b, tid_in_tg, max_num_out_vtx));
nir_ssa_def *primflag_0 = nir_build_load_shared(b, 1, 8, vtx_lds_addr, .base = s->lds_offs_primflags, .align_mul = 4u);
primflag_0 = nir_u2u32(b, primflag_0);
nir_pop_if(b, if_outvtx_thread);
return nir_if_phi(b, primflag_0, zero);
}
static void
ngg_gs_finale(nir_builder *b, lower_ngg_gs_state *s)
{
nir_ssa_def *tid_in_tg = nir_build_load_local_invocation_index(b);
nir_ssa_def *max_vtxcnt = nir_build_load_workgroup_num_input_vertices_amd(b);
nir_ssa_def *max_prmcnt = max_vtxcnt; /* They are currently practically the same; both RADV and RadeonSI do this. */
nir_ssa_def *out_vtx_lds_addr = ngg_gs_out_vertex_addr(b, tid_in_tg, s);
if (s->output_compile_time_known) {
/* When the output is compile-time known, the GS writes all possible vertices and primitives it can.
* The gs_alloc_req needs to happen on one wave only, otherwise the HW hangs.
*/
nir_if *if_wave_0 = nir_push_if(b, nir_ieq(b, nir_build_load_subgroup_id(b), nir_imm_zero(b, 1, 32)));
nir_build_alloc_vertices_and_primitives_amd(b, max_vtxcnt, max_prmcnt);
nir_pop_if(b, if_wave_0);
}
/* Workgroup barrier: wait for all GS threads to finish */
nir_scoped_barrier(b, .execution_scope=NIR_SCOPE_WORKGROUP, .memory_scope=NIR_SCOPE_WORKGROUP,
.memory_semantics=NIR_MEMORY_ACQ_REL, .memory_modes=nir_var_mem_shared);
nir_ssa_def *out_vtx_primflag_0 = ngg_gs_load_out_vtx_primflag_0(b, tid_in_tg, out_vtx_lds_addr, max_vtxcnt, s);
if (s->output_compile_time_known) {
ngg_gs_export_primitives(b, max_vtxcnt, tid_in_tg, tid_in_tg, out_vtx_primflag_0, s);
ngg_gs_export_vertices(b, max_vtxcnt, tid_in_tg, out_vtx_lds_addr, s);
return;
}
/* When the output is not known in compile time: there are gaps between the output vertices data in LDS.
* However, we need to make sure that the vertex exports are packed, meaning that there shouldn't be any gaps
* between the threads that perform the exports. We solve this using a perform a workgroup reduction + scan.
*/
nir_ssa_def *vertex_live = nir_ine(b, out_vtx_primflag_0, nir_imm_zero(b, 1, out_vtx_primflag_0->bit_size));
wg_scan_result wg_scan = workgroup_reduce_and_exclusive_scan(b, vertex_live, s->lds_addr_gs_scratch, s->max_num_waves);
/* Reduction result = total number of vertices emitted in the workgroup. */
nir_ssa_def *workgroup_num_vertices = wg_scan.reduction_result;
/* Exclusive scan result = the index of the thread in the workgroup that will export the current thread's vertex. */
nir_ssa_def *exporter_tid_in_tg = wg_scan.excl_scan_result;
/* When the workgroup emits 0 total vertices, we also must export 0 primitives (otherwise the HW can hang). */
nir_ssa_def *any_output = nir_ine(b, workgroup_num_vertices, nir_imm_int(b, 0));
max_prmcnt = nir_bcsel(b, any_output, max_prmcnt, nir_imm_int(b, 0));
/* Allocate export space. We currently don't compact primitives, just use the maximum number. */
nir_if *if_wave_0 = nir_push_if(b, nir_ieq(b, nir_build_load_subgroup_id(b), nir_imm_zero(b, 1, 32)));
nir_build_alloc_vertices_and_primitives_amd(b, workgroup_num_vertices, max_prmcnt);
nir_pop_if(b, if_wave_0);
/* Vertex compaction. This makes sure there are no gaps between threads that export vertices. */
ngg_gs_setup_vertex_compaction(b, vertex_live, tid_in_tg, exporter_tid_in_tg, s);
/* Workgroup barrier: wait for all LDS stores to finish. */
nir_scoped_barrier(b, .execution_scope=NIR_SCOPE_WORKGROUP, .memory_scope=NIR_SCOPE_WORKGROUP,
.memory_semantics=NIR_MEMORY_ACQ_REL, .memory_modes=nir_var_mem_shared);
ngg_gs_export_primitives(b, max_prmcnt, tid_in_tg, exporter_tid_in_tg, out_vtx_primflag_0, s);
ngg_gs_export_vertices(b, workgroup_num_vertices, tid_in_tg, out_vtx_lds_addr, s);
}
void
ac_nir_lower_ngg_gs(nir_shader *shader,
unsigned wave_size,
unsigned max_workgroup_size,
unsigned esgs_ring_lds_bytes,
unsigned gs_out_vtx_bytes,
unsigned gs_total_out_vtx_bytes,
bool provoking_vertex_last)
{
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
assert(impl);
lower_ngg_gs_state state = {
.max_num_waves = DIV_ROUND_UP(max_workgroup_size, wave_size),
.lds_addr_gs_out_vtx = esgs_ring_lds_bytes,
.lds_addr_gs_scratch = ALIGN(esgs_ring_lds_bytes + gs_total_out_vtx_bytes, 16u),
.lds_offs_primflags = gs_out_vtx_bytes,
.lds_bytes_per_gs_out_vertex = gs_out_vtx_bytes + 4u,
.provoking_vertex_last = provoking_vertex_last,
};
unsigned lds_scratch_bytes = state.max_num_waves * 4u;
unsigned total_lds_bytes = state.lds_addr_gs_scratch + lds_scratch_bytes;
shader->info.shared_size = total_lds_bytes;
nir_gs_count_vertices_and_primitives(shader, state.const_out_vtxcnt, state.const_out_prmcnt, 4u);
state.output_compile_time_known = state.const_out_vtxcnt[0] == shader->info.gs.vertices_out &&
state.const_out_prmcnt[0] != -1;
if (!state.output_compile_time_known)
state.current_clear_primflag_idx_var = nir_local_variable_create(impl, glsl_uint_type(), "current_clear_primflag_idx");
if (shader->info.gs.output_primitive == GL_POINTS)
state.num_vertices_per_primitive = 1;
else if (shader->info.gs.output_primitive == GL_LINE_STRIP)
state.num_vertices_per_primitive = 2;
else if (shader->info.gs.output_primitive == GL_TRIANGLE_STRIP)
state.num_vertices_per_primitive = 3;
else
unreachable("Invalid GS output primitive.");
/* Extract the full control flow. It is going to be wrapped in an if statement. */
nir_cf_list extracted;
nir_cf_extract(&extracted, nir_before_cf_list(&impl->body), nir_after_cf_list(&impl->body));
nir_builder builder;
nir_builder *b = &builder; /* This is to avoid the & */
nir_builder_init(b, impl);
b->cursor = nir_before_cf_list(&impl->body);
/* Workgroup barrier: wait for ES threads */
nir_scoped_barrier(b, .execution_scope=NIR_SCOPE_WORKGROUP, .memory_scope=NIR_SCOPE_WORKGROUP,
.memory_semantics=NIR_MEMORY_ACQ_REL, .memory_modes=nir_var_mem_shared);
/* Wrap the GS control flow. */
nir_if *if_gs_thread = nir_push_if(b, nir_build_has_input_primitive_amd(b));
/* Create and initialize output variables */
for (unsigned slot = 0; slot < VARYING_SLOT_MAX; ++slot) {
for (unsigned comp = 0; comp < 4; ++comp) {
state.output_vars[slot][comp] = nir_local_variable_create(impl, glsl_uint_type(), "output");
}
}
nir_cf_reinsert(&extracted, b->cursor);
b->cursor = nir_after_cf_list(&if_gs_thread->then_list);
nir_pop_if(b, if_gs_thread);
/* Lower the GS intrinsics */
lower_ngg_gs_intrinsics(shader, &state);
b->cursor = nir_after_cf_list(&impl->body);
if (!state.found_out_vtxcnt[0]) {
fprintf(stderr, "Could not find set_vertex_and_primitive_count for stream 0. This would hang your GPU.");
abort();
}
/* Emit the finale sequence */
ngg_gs_finale(b, &state);
nir_validate_shader(shader, "after emitting NGG GS");
/* Cleanup */
nir_lower_vars_to_ssa(shader);
nir_remove_dead_variables(shader, nir_var_function_temp, NULL);
nir_metadata_preserve(impl, nir_metadata_none);
}