glsl: Rename ir_function_signature::builtin_info to builtin_avail.

builtin_info was originally going to be a structure containing a bunch
of information, but after various rewrites, it turned into a boolean
availability predicate.

builtin_avail is a better name than builtin_info, since it doesn't
store any information other than availability.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Kenneth Graunke
2013-09-09 14:53:22 -07:00
parent 260965b7a7
commit 60850b7b9f
3 changed files with 7 additions and 7 deletions

View File

@@ -1617,7 +1617,7 @@ ir_variable::determine_interpolation_mode(bool flat_shade)
ir_function_signature::ir_function_signature(const glsl_type *return_type,
builtin_available_predicate b)
: return_type(return_type), is_defined(false), builtin_info(b),
: return_type(return_type), is_defined(false), builtin_avail(b),
_function(NULL)
{
this->ir_type = ir_type_function_signature;
@@ -1628,7 +1628,7 @@ ir_function_signature::ir_function_signature(const glsl_type *return_type,
bool
ir_function_signature::is_builtin() const
{
return builtin_info != NULL;
return builtin_avail != NULL;
}
@@ -1644,8 +1644,8 @@ ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state *state)
if (state == NULL)
return true;
assert(builtin_info != NULL);
return builtin_info(state);
assert(builtin_avail != NULL);
return builtin_avail(state);
}