glsl: Pull enum ir_expression_operation out to its own file
No change except to the copyright symbol. The next patch will generate this file with Python, and Unicode + Python = pure rage. v2: Massive rebase... I guess a lot can change in a year. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
@@ -1353,323 +1353,7 @@ public:
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unsigned write_mask:4;
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};
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/* Update ir_expression::get_num_operands() and operator_strs when
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* updating this list.
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*/
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enum ir_expression_operation {
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ir_unop_bit_not,
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ir_unop_logic_not,
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ir_unop_neg,
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ir_unop_abs,
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ir_unop_sign,
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ir_unop_rcp,
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ir_unop_rsq,
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ir_unop_sqrt,
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ir_unop_exp, /**< Log base e on gentype */
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ir_unop_log, /**< Natural log on gentype */
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ir_unop_exp2,
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ir_unop_log2,
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ir_unop_f2i, /**< Float-to-integer conversion. */
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ir_unop_f2u, /**< Float-to-unsigned conversion. */
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ir_unop_i2f, /**< Integer-to-float conversion. */
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ir_unop_f2b, /**< Float-to-boolean conversion */
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ir_unop_b2f, /**< Boolean-to-float conversion */
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ir_unop_i2b, /**< int-to-boolean conversion */
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ir_unop_b2i, /**< Boolean-to-int conversion */
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ir_unop_u2f, /**< Unsigned-to-float conversion. */
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ir_unop_i2u, /**< Integer-to-unsigned conversion. */
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ir_unop_u2i, /**< Unsigned-to-integer conversion. */
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ir_unop_d2f, /**< Double-to-float conversion. */
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ir_unop_f2d, /**< Float-to-double conversion. */
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ir_unop_d2i, /**< Double-to-integer conversion. */
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ir_unop_i2d, /**< Integer-to-double conversion. */
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ir_unop_d2u, /**< Double-to-unsigned conversion. */
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ir_unop_u2d, /**< Unsigned-to-double conversion. */
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ir_unop_d2b, /**< Double-to-boolean conversion. */
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ir_unop_bitcast_i2f, /**< Bit-identical int-to-float "conversion" */
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ir_unop_bitcast_f2i, /**< Bit-identical float-to-int "conversion" */
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ir_unop_bitcast_u2f, /**< Bit-identical uint-to-float "conversion" */
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ir_unop_bitcast_f2u, /**< Bit-identical float-to-uint "conversion" */
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/**
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* \name Unary floating-point rounding operations.
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*/
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/*@{*/
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ir_unop_trunc,
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ir_unop_ceil,
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ir_unop_floor,
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ir_unop_fract,
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ir_unop_round_even,
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/*@}*/
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/**
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* \name Trigonometric operations.
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*/
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/*@{*/
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ir_unop_sin,
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ir_unop_cos,
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/*@}*/
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/**
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* \name Partial derivatives.
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*/
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/*@{*/
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ir_unop_dFdx,
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ir_unop_dFdx_coarse,
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ir_unop_dFdx_fine,
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ir_unop_dFdy,
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ir_unop_dFdy_coarse,
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ir_unop_dFdy_fine,
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/*@}*/
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/**
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* \name Floating point pack and unpack operations.
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*/
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/*@{*/
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ir_unop_pack_snorm_2x16,
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ir_unop_pack_snorm_4x8,
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ir_unop_pack_unorm_2x16,
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ir_unop_pack_unorm_4x8,
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ir_unop_pack_half_2x16,
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ir_unop_unpack_snorm_2x16,
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ir_unop_unpack_snorm_4x8,
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ir_unop_unpack_unorm_2x16,
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ir_unop_unpack_unorm_4x8,
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ir_unop_unpack_half_2x16,
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/*@}*/
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/**
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* \name Bit operations, part of ARB_gpu_shader5.
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*/
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/*@{*/
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ir_unop_bitfield_reverse,
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ir_unop_bit_count,
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ir_unop_find_msb,
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ir_unop_find_lsb,
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/*@}*/
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ir_unop_saturate,
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/**
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* \name Double packing, part of ARB_gpu_shader_fp64.
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*/
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/*@{*/
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ir_unop_pack_double_2x32,
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ir_unop_unpack_double_2x32,
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/*@}*/
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ir_unop_frexp_sig,
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ir_unop_frexp_exp,
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ir_unop_noise,
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ir_unop_subroutine_to_int,
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/**
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* Interpolate fs input at centroid
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*
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* operand0 is the fs input.
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*/
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ir_unop_interpolate_at_centroid,
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/**
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* Ask the driver for the total size of a buffer block.
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*
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* operand0 is the ir_constant buffer block index in the linked shader.
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*/
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ir_unop_get_buffer_size,
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/**
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* Calculate length of an unsized array inside a buffer block.
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* This opcode is going to be replaced in a lowering pass inside
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* the linker.
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*
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* operand0 is the unsized array's ir_value for the calculation
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* of its length.
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*/
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ir_unop_ssbo_unsized_array_length,
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/**
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* Vote among threads on the value of the boolean argument.
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*/
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ir_unop_vote_any,
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ir_unop_vote_all,
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ir_unop_vote_eq,
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/**
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* A sentinel marking the last of the unary operations.
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*/
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ir_last_unop = ir_unop_vote_eq,
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ir_binop_add,
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ir_binop_sub,
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ir_binop_mul, /**< Floating-point or low 32-bit integer multiply. */
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ir_binop_imul_high, /**< Calculates the high 32-bits of a 64-bit multiply. */
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ir_binop_div,
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/**
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* Returns the carry resulting from the addition of the two arguments.
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*/
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/*@{*/
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ir_binop_carry,
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/*@}*/
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/**
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* Returns the borrow resulting from the subtraction of the second argument
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* from the first argument.
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*/
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/*@{*/
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ir_binop_borrow,
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/*@}*/
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/**
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* Takes one of two combinations of arguments:
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*
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* - mod(vecN, vecN)
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* - mod(vecN, float)
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*
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* Does not take integer types.
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*/
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ir_binop_mod,
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/**
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* \name Binary comparison operators which return a boolean vector.
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* The type of both operands must be equal.
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*/
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/*@{*/
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ir_binop_less,
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ir_binop_greater,
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ir_binop_lequal,
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ir_binop_gequal,
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ir_binop_equal,
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ir_binop_nequal,
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/**
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* Returns single boolean for whether all components of operands[0]
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* equal the components of operands[1].
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*/
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ir_binop_all_equal,
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/**
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* Returns single boolean for whether any component of operands[0]
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* is not equal to the corresponding component of operands[1].
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*/
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ir_binop_any_nequal,
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/*@}*/
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/**
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* \name Bit-wise binary operations.
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*/
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/*@{*/
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ir_binop_lshift,
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ir_binop_rshift,
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ir_binop_bit_and,
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ir_binop_bit_xor,
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ir_binop_bit_or,
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/*@}*/
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ir_binop_logic_and,
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ir_binop_logic_xor,
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ir_binop_logic_or,
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ir_binop_dot,
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ir_binop_min,
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ir_binop_max,
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ir_binop_pow,
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/**
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* Load a value the size of a given GLSL type from a uniform block.
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*
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* operand0 is the ir_constant uniform block index in the linked shader.
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* operand1 is a byte offset within the uniform block.
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*/
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ir_binop_ubo_load,
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/**
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* \name Multiplies a number by two to a power, part of ARB_gpu_shader5.
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*/
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/*@{*/
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ir_binop_ldexp,
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/*@}*/
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/**
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* Extract a scalar from a vector
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*
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* operand0 is the vector
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* operand1 is the index of the field to read from operand0
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*/
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ir_binop_vector_extract,
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/**
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* Interpolate fs input at offset
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*
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* operand0 is the fs input
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* operand1 is the offset from the pixel center
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*/
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ir_binop_interpolate_at_offset,
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/**
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* Interpolate fs input at sample position
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*
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* operand0 is the fs input
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* operand1 is the sample ID
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*/
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ir_binop_interpolate_at_sample,
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/**
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* A sentinel marking the last of the binary operations.
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*/
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ir_last_binop = ir_binop_interpolate_at_sample,
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/**
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* \name Fused floating-point multiply-add, part of ARB_gpu_shader5.
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*/
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/*@{*/
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ir_triop_fma,
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/*@}*/
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ir_triop_lrp,
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/**
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* \name Conditional Select
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*
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* A vector conditional select instruction (like ?:, but operating per-
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* component on vectors).
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*
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* \see lower_instructions_visitor::ldexp_to_arith
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*/
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/*@{*/
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ir_triop_csel,
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/*@}*/
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ir_triop_bitfield_extract,
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/**
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* Generate a value with one field of a vector changed
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*
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* operand0 is the vector
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* operand1 is the value to write into the vector result
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* operand2 is the index in operand0 to be modified
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*/
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ir_triop_vector_insert,
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/**
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* A sentinel marking the last of the ternary operations.
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*/
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ir_last_triop = ir_triop_vector_insert,
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ir_quadop_bitfield_insert,
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ir_quadop_vector,
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/**
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* A sentinel marking the last of the ternary operations.
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*/
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ir_last_quadop = ir_quadop_vector,
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/**
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* A sentinel marking the last of all operations.
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*/
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ir_last_opcode = ir_quadop_vector
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};
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#include "ir_expression_operation.h"
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class ir_expression : public ir_rvalue {
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public:
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