Basic infrastructure for GL_ARB_vertex_buffer_object.
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src/mesa/main/bufferobj.c
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98
src/mesa/main/bufferobj.c
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/* $Id: bufferobj.c,v 1.1 2003/03/29 17:01:00 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file bufferobj.c
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* \brief Functions for the GL_ARB_vertex_buffer_object extension.
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* \author Brian Paul
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "bufferobj.h"
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void
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_mesa_BindBufferARB(GLenum target, GLuint buffer)
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{
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}
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void
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_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer)
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{
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}
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void
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_mesa_GenBuffersARB(GLsizei n, GLuint * buffer)
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{
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}
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GLboolean
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_mesa_IsBufferARB(GLuint buffer)
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{
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return GL_FALSE;
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}
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void
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_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
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const GLvoid * data, GLenum usage)
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{
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}
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void
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_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
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GLsizeiptrARB size, const GLvoid * data)
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{
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}
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void
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_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset,
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GLsizeiptrARB size, void * data)
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{
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}
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void
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_mesa_MapBufferARB(GLenum target, GLenum access)
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{
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}
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GLboolean
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_mesa_UnmapBufferARB(GLenum target)
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{
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return GL_FALSE;
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}
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void
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_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
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{
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}
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void
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_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
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{
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}
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