mesa: check/clamp texture/program matrix accesses

Further testing should reveal if any these assertions are hit...
This commit is contained in:
Brian Paul
2010-02-03 12:42:24 -07:00
parent d82c371344
commit 60527ff32a

View File

@@ -302,9 +302,11 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
matrix = &ctx->_ModelProjectMatrix;
}
else if (mat == STATE_TEXTURE_MATRIX) {
ASSERT(index < Elements(ctx->TextureMatrixStack));
matrix = ctx->TextureMatrixStack[index].Top;
}
else if (mat == STATE_PROGRAM_MATRIX) {
ASSERT(index < Elements(ctx->ProgramMatrixStack));
matrix = ctx->ProgramMatrixStack[index].Top;
}
else if (mat == STATE_COLOR_MATRIX) {
@@ -1075,7 +1077,9 @@ _mesa_load_tracked_matrices(GLcontext *ctx)
mat = ctx->ProjectionMatrixStack.Top;
}
else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top;
GLuint unit = MIN2(ctx->Texture.CurrentUnit,
Elements(ctx->TextureMatrixStack) - 1);
mat = ctx->TextureMatrixStack[unit].Top;
}
else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
mat = ctx->ColorMatrixStack.Top;
@@ -1087,7 +1091,7 @@ _mesa_load_tracked_matrices(GLcontext *ctx)
else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
ASSERT(n < MAX_PROGRAM_MATRICES);
ASSERT(n < Elements(ctx->ProgramMatrixStack));
mat = ctx->ProgramMatrixStack[n].Top;
}
else {