nir: Add nir_lower_tex support for Broadcom's swizzled TG4 results.
V3D returns the texels in a different order in the resulting vec4 from what GLSL wants, so we need to put in a swizzle. Fixes dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.base_level.level_1 Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -611,6 +611,8 @@ v3d_lower_nir(struct v3d_compile *c)
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{
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struct nir_lower_tex_options tex_options = {
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.lower_txd = true,
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.lower_tg4_broadcom_swizzle = true,
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.lower_rect = false, /* XXX: Use this on V3D 3.x */
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.lower_txp = ~0,
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/* Apply swizzles to all samplers. */
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@@ -3085,6 +3085,12 @@ typedef struct nir_lower_tex_options {
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*/
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bool lower_txd_offset_clamp;
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/**
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* If true, apply a .bagr swizzle on tg4 results to handle Broadcom's
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* mixed-up tg4 locations.
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*/
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bool lower_tg4_broadcom_swizzle;
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enum nir_lower_tex_packing lower_tex_packing[32];
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} nir_lower_tex_options;
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@@ -738,6 +738,21 @@ get_zero_or_one(nir_builder *b, nir_alu_type type, uint8_t swizzle_val)
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return nir_build_imm(b, 4, 32, v);
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}
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static void
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swizzle_tg4_broadcom(nir_builder *b, nir_tex_instr *tex)
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{
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assert(tex->dest.is_ssa);
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b->cursor = nir_after_instr(&tex->instr);
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assert(nir_tex_instr_dest_size(tex) == 4);
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unsigned swiz[4] = { 2, 3, 1, 0 };
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nir_ssa_def *swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4, false);
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nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(swizzled),
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swizzled->parent_instr);
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}
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static void
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swizzle_result(nir_builder *b, nir_tex_instr *tex, const uint8_t swizzle[4])
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{
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@@ -937,6 +952,11 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
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progress = true;
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}
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if (tex->op == nir_texop_tg4 && options->lower_tg4_broadcom_swizzle) {
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swizzle_tg4_broadcom(b, tex);
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progress = true;
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}
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if (((1 << tex->texture_index) & options->swizzle_result) &&
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!nir_tex_instr_is_query(tex) &&
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!(tex->is_shadow && tex->is_new_style_shadow)) {
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