freedreno/a3xx: fix hang w/ large render targets and small gmem
Possibly other gen's have a similar limit. Fixes glmark2 -b shadow with larger resolutions on devices with small gmem (for example, fullscreen 1080p on 8x16/db410c). Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Rob Clark <robdclark@gmail.com>
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@@ -149,6 +149,9 @@ use_hw_binning(struct fd_batch *batch)
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if (gmem->minx || gmem->miny)
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return false;
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if ((gmem->maxpw * gmem->maxph) > 32)
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return false;
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return fd_binning_enabled && ((gmem->nbins_x * gmem->nbins_y) > 2);
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}
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@@ -219,6 +219,9 @@ calculate_tiles(struct fd_batch *batch)
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div_round_up(nbins_x, tpp_x)) > 8)
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tpp_x += 1;
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gmem->maxpw = tpp_x;
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gmem->maxph = tpp_y;
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/* configure pipes: */
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xoff = yoff = 0;
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for (i = 0; i < ARRAY_SIZE(ctx->pipe); i++) {
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@@ -57,6 +57,7 @@ struct fd_gmem_stateobj {
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uint16_t bin_w, nbins_x;
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uint16_t minx, miny;
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uint16_t width, height;
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uint16_t maxpw, maxph; /* maximum pipe width/height */
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};
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struct fd_batch;
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