lavapipe: add lavapipe specific shader stages define.
This currently does nothing, but we need to increase this to add task/mesh later. Reviewed-by: Brian Paul <brianp@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23065>
This commit is contained in:
@@ -98,7 +98,7 @@ VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateDescriptorSetLayout(
|
||||
else
|
||||
set_layout->size += binding->descriptorCount;
|
||||
|
||||
for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < MESA_SHADER_STAGES; stage++) {
|
||||
for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < LVP_SHADER_STAGES; stage++) {
|
||||
set_layout->binding[b].stage[stage].const_buffer_index = -1;
|
||||
set_layout->binding[b].stage[stage].shader_buffer_index = -1;
|
||||
set_layout->binding[b].stage[stage].sampler_index = -1;
|
||||
@@ -237,7 +237,7 @@ lvp_pipeline_layout_create(struct lvp_device *device,
|
||||
const struct lvp_descriptor_set_layout *set_layout =
|
||||
vk_to_lvp_descriptor_set_layout(layout->vk.set_layouts[set]);
|
||||
|
||||
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
for (unsigned i = 0; i < LVP_SHADER_STAGES; i++) {
|
||||
layout->stage[i].uniform_block_size += set_layout->stage[i].uniform_block_size;
|
||||
for (unsigned j = 0; j < set_layout->stage[i].uniform_block_count; j++) {
|
||||
assert(layout->stage[i].uniform_block_count + j < MAX_PER_STAGE_DESCRIPTOR_UNIFORM_BLOCKS * MAX_SETS);
|
||||
@@ -291,7 +291,7 @@ lvp_pipeline_layout_create(struct lvp_device *device,
|
||||
const VkPushConstantRange *range = pCreateInfo->pPushConstantRanges + i;
|
||||
layout->push_constant_size = MAX2(layout->push_constant_size,
|
||||
range->offset + range->size);
|
||||
layout->push_constant_stages |= (range->stageFlags & BITFIELD_MASK(MESA_SHADER_STAGES));
|
||||
layout->push_constant_stages |= (range->stageFlags & BITFIELD_MASK(LVP_SHADER_STAGES));
|
||||
}
|
||||
layout->push_constant_size = align(layout->push_constant_size, 16);
|
||||
return layout;
|
||||
@@ -318,7 +318,7 @@ lvp_descriptor_set_create(struct lvp_device *device,
|
||||
struct lvp_descriptor_set *set;
|
||||
size_t base_size = sizeof(*set) + layout->size * sizeof(set->descriptors[0]);
|
||||
size_t size = base_size;
|
||||
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
|
||||
for (unsigned i = 0; i < LVP_SHADER_STAGES; i++)
|
||||
size += layout->stage[i].uniform_block_size;
|
||||
set = vk_alloc(&device->vk.alloc /* XXX: Use the pool */, size, 8,
|
||||
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
|
||||
|
@@ -85,10 +85,10 @@ struct rendering_state {
|
||||
bool blend_color_dirty;
|
||||
bool ve_dirty;
|
||||
bool vb_dirty;
|
||||
bool constbuf_dirty[MESA_SHADER_STAGES];
|
||||
bool pcbuf_dirty[MESA_SHADER_STAGES];
|
||||
bool has_pcbuf[MESA_SHADER_STAGES];
|
||||
bool inlines_dirty[MESA_SHADER_STAGES];
|
||||
bool constbuf_dirty[LVP_SHADER_STAGES];
|
||||
bool pcbuf_dirty[LVP_SHADER_STAGES];
|
||||
bool has_pcbuf[LVP_SHADER_STAGES];
|
||||
bool inlines_dirty[LVP_SHADER_STAGES];
|
||||
bool vp_dirty;
|
||||
bool scissor_dirty;
|
||||
bool ib_dirty;
|
||||
@@ -129,29 +129,29 @@ struct rendering_state {
|
||||
ubyte index_size;
|
||||
unsigned index_offset;
|
||||
struct pipe_resource *index_buffer;
|
||||
struct pipe_constant_buffer const_buffer[MESA_SHADER_STAGES][16];
|
||||
int num_const_bufs[MESA_SHADER_STAGES];
|
||||
struct pipe_constant_buffer const_buffer[LVP_SHADER_STAGES][16];
|
||||
int num_const_bufs[LVP_SHADER_STAGES];
|
||||
int num_vb;
|
||||
unsigned start_vb;
|
||||
struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
|
||||
struct cso_velems_state velem;
|
||||
|
||||
struct lvp_access_info access[MESA_SHADER_STAGES];
|
||||
struct pipe_sampler_view *sv[MESA_SHADER_STAGES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
|
||||
int num_sampler_views[MESA_SHADER_STAGES];
|
||||
struct pipe_sampler_state ss[MESA_SHADER_STAGES][PIPE_MAX_SAMPLERS];
|
||||
struct lvp_access_info access[LVP_SHADER_STAGES];
|
||||
struct pipe_sampler_view *sv[LVP_SHADER_STAGES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
|
||||
int num_sampler_views[LVP_SHADER_STAGES];
|
||||
struct pipe_sampler_state ss[LVP_SHADER_STAGES][PIPE_MAX_SAMPLERS];
|
||||
/* cso_context api is stupid */
|
||||
const struct pipe_sampler_state *cso_ss_ptr[MESA_SHADER_STAGES][PIPE_MAX_SAMPLERS];
|
||||
int num_sampler_states[MESA_SHADER_STAGES];
|
||||
bool sv_dirty[MESA_SHADER_STAGES];
|
||||
bool ss_dirty[MESA_SHADER_STAGES];
|
||||
const struct pipe_sampler_state *cso_ss_ptr[LVP_SHADER_STAGES][PIPE_MAX_SAMPLERS];
|
||||
int num_sampler_states[LVP_SHADER_STAGES];
|
||||
bool sv_dirty[LVP_SHADER_STAGES];
|
||||
bool ss_dirty[LVP_SHADER_STAGES];
|
||||
|
||||
struct pipe_image_view iv[MESA_SHADER_STAGES][PIPE_MAX_SHADER_IMAGES];
|
||||
int num_shader_images[MESA_SHADER_STAGES];
|
||||
struct pipe_shader_buffer sb[MESA_SHADER_STAGES][PIPE_MAX_SHADER_BUFFERS];
|
||||
int num_shader_buffers[MESA_SHADER_STAGES];
|
||||
bool iv_dirty[MESA_SHADER_STAGES];
|
||||
bool sb_dirty[MESA_SHADER_STAGES];
|
||||
struct pipe_image_view iv[LVP_SHADER_STAGES][PIPE_MAX_SHADER_IMAGES];
|
||||
int num_shader_images[LVP_SHADER_STAGES];
|
||||
struct pipe_shader_buffer sb[LVP_SHADER_STAGES][PIPE_MAX_SHADER_BUFFERS];
|
||||
int num_shader_buffers[LVP_SHADER_STAGES];
|
||||
bool iv_dirty[LVP_SHADER_STAGES];
|
||||
bool sb_dirty[LVP_SHADER_STAGES];
|
||||
bool disable_multisample;
|
||||
enum gs_output gs_output_lines : 2;
|
||||
|
||||
@@ -167,7 +167,7 @@ struct rendering_state {
|
||||
void *block[MAX_PER_STAGE_DESCRIPTOR_UNIFORM_BLOCKS * MAX_SETS];
|
||||
uint16_t size[MAX_PER_STAGE_DESCRIPTOR_UNIFORM_BLOCKS * MAX_SETS];
|
||||
uint16_t count;
|
||||
} uniform_blocks[MESA_SHADER_STAGES];
|
||||
} uniform_blocks[LVP_SHADER_STAGES];
|
||||
|
||||
VkRect2D render_area;
|
||||
bool suspending;
|
||||
@@ -194,7 +194,7 @@ struct rendering_state {
|
||||
struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS];
|
||||
uint32_t so_offsets[PIPE_MAX_SO_BUFFERS];
|
||||
|
||||
struct lvp_shader *shaders[MESA_SHADER_STAGES];
|
||||
struct lvp_shader *shaders[LVP_SHADER_STAGES];
|
||||
|
||||
bool tess_ccw;
|
||||
void *tess_states[2];
|
||||
@@ -524,8 +524,8 @@ static void emit_state(struct rendering_state *state)
|
||||
state->ve_dirty = false;
|
||||
}
|
||||
|
||||
bool constbuf_dirty[MESA_SHADER_STAGES] = {false};
|
||||
bool pcbuf_dirty[MESA_SHADER_STAGES] = {false};
|
||||
bool constbuf_dirty[LVP_SHADER_STAGES] = {false};
|
||||
bool pcbuf_dirty[LVP_SHADER_STAGES] = {false};
|
||||
|
||||
for (unsigned sh = 0; sh < MESA_SHADER_COMPUTE; sh++) {
|
||||
constbuf_dirty[sh] = state->constbuf_dirty[sh];
|
||||
@@ -1165,7 +1165,7 @@ struct dyn_info {
|
||||
uint16_t sampler_view_count;
|
||||
uint16_t image_count;
|
||||
uint16_t uniform_block_count;
|
||||
} stage[MESA_SHADER_STAGES];
|
||||
} stage[LVP_SHADER_STAGES];
|
||||
|
||||
uint32_t dyn_index;
|
||||
const uint32_t *dynamic_offsets;
|
||||
@@ -1350,7 +1350,7 @@ static void increment_dyn_info(struct dyn_info *dyn_info,
|
||||
const struct lvp_descriptor_set_layout *layout =
|
||||
vk_to_lvp_descriptor_set_layout(vk_layout);
|
||||
|
||||
for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < MESA_SHADER_STAGES; stage++) {
|
||||
for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < LVP_SHADER_STAGES; stage++) {
|
||||
dyn_info->stage[stage].const_buffer_count += layout->stage[stage].const_buffer_count;
|
||||
dyn_info->stage[stage].shader_buffer_count += layout->stage[stage].shader_buffer_count;
|
||||
dyn_info->stage[stage].sampler_count += layout->stage[stage].sampler_count;
|
||||
@@ -4567,7 +4567,7 @@ VkResult lvp_execute_cmds(struct lvp_device *device,
|
||||
state->rs_state.scissor = true;
|
||||
state->rs_state.no_ms_sample_mask_out = true;
|
||||
|
||||
for (enum pipe_shader_type s = MESA_SHADER_VERTEX; s < MESA_SHADER_STAGES; s++) {
|
||||
for (enum pipe_shader_type s = MESA_SHADER_VERTEX; s < LVP_SHADER_STAGES; s++) {
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(state->cso_ss_ptr[s]); i++)
|
||||
state->cso_ss_ptr[s][i] = &state->ss[s][i];
|
||||
}
|
||||
|
@@ -74,7 +74,7 @@ shader_destroy(struct lvp_device *device, struct lvp_shader *shader)
|
||||
void
|
||||
lvp_pipeline_destroy(struct lvp_device *device, struct lvp_pipeline *pipeline)
|
||||
{
|
||||
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
|
||||
for (unsigned i = 0; i < LVP_SHADER_STAGES; i++)
|
||||
shader_destroy(device, &pipeline->shaders[i]);
|
||||
|
||||
if (pipeline->layout)
|
||||
|
@@ -113,7 +113,8 @@ void __lvp_finishme(const char *file, int line, const char *format, ...)
|
||||
return; \
|
||||
} while (0)
|
||||
|
||||
#define LVP_STAGE_MASK ((1 << MESA_SHADER_STAGES) - 1)
|
||||
#define LVP_SHADER_STAGES MESA_SHADER_STAGES
|
||||
#define LVP_STAGE_MASK ((1 << LVP_SHADER_STAGES) - 1)
|
||||
|
||||
#define lvp_foreach_stage(stage, stage_bits) \
|
||||
for (gl_shader_stage stage, \
|
||||
@@ -126,7 +127,7 @@ struct lvp_physical_device {
|
||||
|
||||
struct pipe_loader_device *pld;
|
||||
struct pipe_screen *pscreen;
|
||||
const nir_shader_compiler_options *drv_options[MESA_SHADER_STAGES];
|
||||
const nir_shader_compiler_options *drv_options[LVP_SHADER_STAGES];
|
||||
uint32_t max_images;
|
||||
|
||||
struct vk_sync_timeline_type sync_timeline_type;
|
||||
@@ -268,7 +269,7 @@ struct lvp_descriptor_set_binding_layout {
|
||||
int16_t image_index;
|
||||
int16_t uniform_block_index;
|
||||
int16_t uniform_block_offset;
|
||||
} stage[MESA_SHADER_STAGES];
|
||||
} stage[LVP_SHADER_STAGES];
|
||||
|
||||
/* Immutable samplers (or NULL if no immutable samplers) */
|
||||
struct pipe_sampler_state **immutable_samplers;
|
||||
@@ -299,7 +300,7 @@ struct lvp_descriptor_set_layout {
|
||||
uint16_t uniform_block_count;
|
||||
uint16_t uniform_block_size;
|
||||
uint16_t uniform_block_sizes[MAX_PER_STAGE_DESCRIPTOR_UNIFORM_BLOCKS]; //zero-indexed
|
||||
} stage[MESA_SHADER_STAGES];
|
||||
} stage[LVP_SHADER_STAGES];
|
||||
|
||||
/* Number of dynamic offsets used by this descriptor set */
|
||||
uint16_t dynamic_offset_count;
|
||||
@@ -396,7 +397,7 @@ struct lvp_pipeline_layout {
|
||||
uint16_t uniform_block_size;
|
||||
uint16_t uniform_block_count;
|
||||
uint16_t uniform_block_sizes[MAX_PER_STAGE_DESCRIPTOR_UNIFORM_BLOCKS * MAX_SETS];
|
||||
} stage[MESA_SHADER_STAGES];
|
||||
} stage[LVP_SHADER_STAGES];
|
||||
};
|
||||
|
||||
|
||||
@@ -465,7 +466,7 @@ struct lvp_pipeline {
|
||||
void *state_data;
|
||||
bool is_compute_pipeline;
|
||||
bool force_min_sample;
|
||||
struct lvp_shader shaders[MESA_SHADER_STAGES];
|
||||
struct lvp_shader shaders[LVP_SHADER_STAGES];
|
||||
gl_shader_stage last_vertex;
|
||||
struct vk_graphics_pipeline_state graphics_state;
|
||||
VkGraphicsPipelineLibraryFlagsEXT stages;
|
||||
|
Reference in New Issue
Block a user