nir: add two new texture ops for multisample fragment color/mask fetches
This introduces: - nir_texop_fragment_mask_fetch (fetch a fragment mask from a compressed multisampled color surface) - nir_texop_fragment_fetch (fetch a color fragment for a particular sample at corresponding fragment mask index). These two texture operations are necessary for implementing SPV_AMD_shader_fragment_mask. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3304>
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@@ -1040,6 +1040,12 @@ print_tex_instr(nir_tex_instr *instr, print_state *state)
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case nir_texop_tex_prefetch:
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fprintf(fp, "tex (pre-dispatchable) ");
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break;
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case nir_texop_fragment_fetch:
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fprintf(fp, "fragment_fetch ");
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break;
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case nir_texop_fragment_mask_fetch:
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fprintf(fp, "fragment_mask_fetch ");
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break;
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default:
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unreachable("Invalid texture operation");
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break;
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