state_tracker: remove sw_primitive_restart from st_context
The VBO module now can handle primitive restart in software if required. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -79,7 +79,6 @@ struct st_context
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struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
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struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
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struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
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struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
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struct draw_stage *rastpos_stage; /**< For glRasterPos */
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struct draw_stage *rastpos_stage; /**< For glRasterPos */
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GLboolean sw_primitive_restart;
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GLboolean clamp_frag_color_in_shader;
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GLboolean clamp_frag_color_in_shader;
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GLboolean clamp_vert_color_in_shader;
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GLboolean clamp_vert_color_in_shader;
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@@ -601,7 +601,6 @@ void st_init_extensions(struct st_context *st)
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ctx->Extensions.NV_primitive_restart = GL_TRUE;
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ctx->Extensions.NV_primitive_restart = GL_TRUE;
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if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
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if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
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st->sw_primitive_restart = GL_TRUE;
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ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
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ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
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}
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}
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