Execution engine is a singleton, for now keep it in the pipe.
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@@ -113,11 +113,11 @@ osmesa-only: depend subdirs $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME)
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# Make the GL library
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$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(STAND_ALONE_OBJECTS) $(SOFTPIPE_LIB)
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@ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
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$(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
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-major $(GL_MAJOR) -minor $(GL_MINOR) -patch $(GL_TINY) \
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-install $(TOP)/$(LIB_DIR) \
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$(MKLIB_OPTIONS) $(GL_LIB_DEPS) $(STAND_ALONE_OBJECTS) \
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$(SOFTPIPE_LIB)
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$(MKLIB_OPTIONS) $(STAND_ALONE_OBJECTS) \
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$(SOFTPIPE_LIB) $(GL_LIB_DEPS)
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# Make the OSMesa library
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$(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OSMESA_DRIVER_OBJECTS) $(OSMESA16_OBJECTS)
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@@ -98,6 +98,10 @@ void vertex_fetch(struct draw_context *draw,
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}
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}
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void execute_shader(void *dests, void *inputs, void *consts)
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{
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fprintf(stderr, "EXECUTING--\n");
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}
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/**
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* Called by the draw module when the vertx cache needs to be flushed.
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@@ -109,10 +113,33 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
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struct vertex_header *dests[VS_QUEUE_LENGTH];
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float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
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float outputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
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float (*consts)[4] = (float (*)[4]) draw->mapped_constants;
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struct ga_llvm_prog *prog = draw->vertex_shader->state->llvm_prog;
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fprintf(stderr, "--- XX q(%d) ", draw->vs.queue_nr);
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fprintf(stderr, "--- XX q(%d) \n", draw->vs.queue_nr);
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/* Consts does not require 16 byte alignment. */
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fprintf(stderr, "0AAAAA = %f %f %f %f\n",
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consts[0][0],
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consts[0][1],
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consts[0][2],
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consts[0][3]);
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fprintf(stderr, "1AAAAA = %f %f %f %f\n",
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consts[1][0],
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consts[1][1],
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consts[1][2],
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consts[1][3]);
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fprintf(stderr, "2AAAAA = %f %f %f %f\n",
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consts[2][0],
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consts[2][1],
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consts[2][2],
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consts[2][3]);
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fprintf(stderr, "3AAAAA = %f %f %f %f\n",
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consts[3][0],
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consts[3][1],
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consts[3][2],
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consts[3][3]);
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/* fetch the inputs */
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for (i = 0; i < draw->vs.queue_nr; ++i) {
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@@ -122,9 +149,12 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
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}
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/* batch execute the shaders on all the vertices */
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ga_llvm_prog_exec(prog, inputs, dests, consts,
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ga_llvm_prog_exec(prog, inputs, outputs, consts,
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draw->vs.queue_nr,
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draw->vertex_info.num_attribs);
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/* FIXME: finish conversion */
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/* dests = outputs */
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draw->vs.queue_nr = 0;
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}
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@@ -1,5 +1,6 @@
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#include "llvmtgsi.h"
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#include "pipe/p_context.h"
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#include "pipe/tgsi/exec/tgsi_exec.h"
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#include "pipe/tgsi/exec/tgsi_token.h"
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#include "pipe/tgsi/exec/tgsi_build.h"
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@@ -469,7 +470,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
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}
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struct ga_llvm_prog *
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ga_llvm_from_tgsi(const struct tgsi_token *tokens)
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ga_llvm_from_tgsi(struct pipe_context *pipe, const struct tgsi_token *tokens)
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{
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std::cout << "Creating llvm " <<std::endl;
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struct ga_llvm_prog *ga_llvm =
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@@ -487,20 +488,24 @@ ga_llvm_from_tgsi(const struct tgsi_token *tokens)
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llvm::ExistingModuleProvider *mp =
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new llvm::ExistingModuleProvider(mod);
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llvm::ExecutionEngine *ee =
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llvm::ExecutionEngine::create(mp, false);
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llvm::ExecutionEngine *ee = 0;
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if (!pipe->llvm_execution_engine) {
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ee = llvm::ExecutionEngine::create(mp, false);
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pipe->llvm_execution_engine = ee;
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} else {
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ee = (llvm::ExecutionEngine*)pipe->llvm_execution_engine;
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ee->addModuleProvider(mp);
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}
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ga_llvm->module = mod;
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ga_llvm->engine = ee;
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fprintf(stderr, "DUMPX \n");
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//tgsi_dump(tokens, TGSI_DUMP_VERBOSE);
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tgsi_dump(tokens, 0);
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fprintf(stderr, "DUMPEND \n");
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Function *func = mod->getFunction("run_vertex_shader");
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std::cout << "run_vertex_shader = "<<func;
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std::cout << "run_vertex_shader = "<<func<<std::endl;
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ga_llvm->function = ee->getPointerToFunctionOrStub(func);
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std::cout << " -- FUNC is " <<ga_llvm->function;
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std::cout << " -- FUNC is " <<ga_llvm->function<<std::endl;
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return ga_llvm;
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}
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@@ -515,15 +520,22 @@ void ga_llvm_prog_delete(struct ga_llvm_prog *prog)
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free(prog);
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}
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typedef void (*vertex_shader_runner)(float (*ainputs)[32][4],
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float (*dests)[32][4],
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float (*aconsts)[4],
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int count,
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int num_attribs);
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int ga_llvm_prog_exec(struct ga_llvm_prog *prog,
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float (*inputs)[32][4],
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void *dests[16*32*4],
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float (*dests)[32][4],
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float (*consts)[4],
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int count,
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int num_attribs)
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{
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std::cout << "---- START LLVM Execution "<<std::endl;
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vertex_shader_runner runner = reinterpret_cast<vertex_shader_runner>(prog->function);
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runner(inputs, dests, consts, count, num_attribs);
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std::cout << "---- END LLVM Execution "<<std::endl;
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return 0;
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@@ -8,6 +8,7 @@ extern "C" {
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struct tgsi_exec_machine;
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struct tgsi_token;
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struct tgsi_sampler;
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struct pipe_context;
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struct ga_llvm_prog {
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void *module;
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@@ -15,13 +16,13 @@ struct ga_llvm_prog {
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void *function;
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};
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struct ga_llvm_prog *
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ga_llvm_from_tgsi(const struct tgsi_token *tokens);
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ga_llvm_from_tgsi(struct pipe_context *pipe, const struct tgsi_token *tokens);
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void ga_llvm_prog_delete(struct ga_llvm_prog *prog);
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int ga_llvm_prog_exec(struct ga_llvm_prog *prog,
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float (*inputs)[32][4],
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void *dests[16*32*4],
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float (*dests)[32][4],
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float (*consts)[4],
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int count,
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int num_attribs);
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@@ -39,6 +39,8 @@ struct pipe_state_cache;
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struct pipe_context {
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struct pipe_winsys *winsys;
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void *llvm_execution_engine;
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void (*destroy)( struct pipe_context * );
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/*
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@@ -251,7 +251,7 @@ st_translate_vertex_program(struct st_context *st,
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tokensOut, maxTokens);
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vs.tokens = tokensOut;
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vs.llvm_prog = ga_llvm_from_tgsi(vs.tokens);
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vs.llvm_prog = ga_llvm_from_tgsi(st->pipe, vs.tokens);
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cso = st_cached_vs_state(st, &vs);
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stvp->vs = cso;
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@@ -407,7 +407,7 @@ st_translate_fragment_program(struct st_context *st,
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tokensOut, maxTokens);
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fs.tokens = tokensOut;
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fs.llvm_prog = ga_llvm_from_tgsi(fs.tokens);
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fs.llvm_prog = ga_llvm_from_tgsi(st->pipe, fs.tokens);
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cso = st_cached_fs_state(st, &fs);
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stfp->fs = cso;
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