compiler: Add SYSTEM_VALUE_FIRST_VERTEX and instrinsics
This VS system value will contain the value passed as <basevertex> for indexed draw calls or the value passed as <first> for non-indexed draw calls. It can be used to calculate the gl_VertexID as SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus SYSTEM_VALUE_FIRST_VERTEX. From the OpenGL 4.6 spec, 10.4 "Drawing Commands Using Vertex Arrays": - Page 352: "The index of any element transferred to the GL by DrawArraysOneInstance is referred to as its vertex ID, and may be read by a vertex shader as gl_VertexID. The vertex ID of the ith element transferred is first + i." - Page 355: "The index of any element transferred to the GL by DrawElementsOneInstance is referred to as its vertex ID, and may be read by a vertex shader as gl_VertexID. The vertex ID of the ith element transferred is the sum of basevertex and the value stored in the currently bound element array buffer at offset indices + i." Currently the gl_VertexID calculation uses SYSTEM_VALUE_BASE_VERTEX but this will have to change when the value of gl_BaseVertex is fixed. Currently its value is broken for non-indexed draw calls because it must be zero but we are setting it to <first>. v2: use SYSTEM_VALUE_FIRST_VERTEX as name for the value, instead of SYSTEM_VALUE_BASE_VERTEX_ID (Kenneth). v3 (idr): Rebase on Rob Clark converting nir_intrinsics.h to be generated. Reformat commit message to 72 columns. Reviewed-by: Neil Roberts <nroberts@igalia.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Ian Romanick

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@@ -503,6 +503,20 @@ typedef enum
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*/
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SYSTEM_VALUE_BASE_VERTEX,
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/**
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* Depending on the type of the draw call (indexed or non-indexed),
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* is the value of \c basevertex passed to \c glDrawElementsBaseVertex and
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* similar, or is the value of \c first passed to \c glDrawArrays and
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* similar.
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*
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* \note
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* It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as
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* \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX.
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*
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* \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID
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*/
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SYSTEM_VALUE_FIRST_VERTEX,
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/**
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* Value of \c baseinstance passed to instanced draw entry points
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*
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