radv: Move more stuff to variant create time.
Due to them depending on the linker result. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -3886,70 +3886,12 @@ static void ac_compile_llvm_module(struct ac_llvm_compiler *ac_llvm,
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fprintf(stderr, "compile failed\n");
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}
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if (options->dump_shader)
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fprintf(stderr, "disasm:\n%s\n", binary.disasm_string);
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ac_shader_binary_read_config(&binary, &config, 0, options->supports_spill);
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LLVMContextRef ctx = LLVMGetModuleContext(llvm_module);
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LLVMDisposeModule(llvm_module);
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LLVMContextDispose(ctx);
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if (stage == MESA_SHADER_FRAGMENT) {
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shader_info->num_input_vgprs = 0;
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if (G_0286CC_PERSP_SAMPLE_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 2;
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if (G_0286CC_PERSP_CENTER_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 2;
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if (G_0286CC_PERSP_CENTROID_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 2;
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if (G_0286CC_PERSP_PULL_MODEL_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 3;
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if (G_0286CC_LINEAR_SAMPLE_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 2;
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if (G_0286CC_LINEAR_CENTER_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 2;
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if (G_0286CC_LINEAR_CENTROID_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 2;
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if (G_0286CC_LINE_STIPPLE_TEX_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 1;
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if (G_0286CC_POS_X_FLOAT_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 1;
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if (G_0286CC_POS_Y_FLOAT_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 1;
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if (G_0286CC_POS_Z_FLOAT_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 1;
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if (G_0286CC_POS_W_FLOAT_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 1;
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if (G_0286CC_FRONT_FACE_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 1;
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if (G_0286CC_ANCILLARY_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 1;
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if (G_0286CC_SAMPLE_COVERAGE_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 1;
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if (G_0286CC_POS_FIXED_PT_ENA(config.spi_ps_input_addr))
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shader_info->num_input_vgprs += 1;
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}
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config.num_vgprs = MAX2(config.num_vgprs, shader_info->num_input_vgprs);
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/* +3 for scratch wave offset and VCC */
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config.num_sgprs = MAX2(config.num_sgprs,
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shader_info->num_input_sgprs + 3);
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/* Enable 64-bit and 16-bit denormals, because there is no performance
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* cost.
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*
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* If denormals are enabled, all floating-point output modifiers are
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* ignored.
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*
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* Don't enable denormals for 32-bit floats, because:
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* - Floating-point output modifiers would be ignored by the hw.
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* - Some opcodes don't support denormals, such as v_mad_f32. We would
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* have to stop using those.
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* - GFX6 & GFX7 would be very slow.
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*/
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config.float_mode |= V_00B028_FP_64_DENORMS;
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size_t disasm_size = binary.disasm_string ? strlen(binary.disasm_string) : 0;
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size_t llvm_ir_size = binary.llvm_ir_string ? strlen(binary.llvm_ir_string) : 0;
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size_t alloc_size = sizeof(struct radv_shader_binary_legacy) + binary.code_size +
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