freedreno/ir3: add dev ptr to ir3_compiler

And use this for allocating bo's to hold the shader binary, rather than
accessing the dev via ctx ptr.  One step towards making shaders sharable
across contexts.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark
2016-03-01 17:31:21 -05:00
parent 1be953797e
commit 5fd152bae8
6 changed files with 10 additions and 8 deletions

View File

@@ -106,7 +106,7 @@ fd3_screen_init(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
screen->max_rts = A3XX_MAX_RENDER_TARGETS;
screen->compiler = ir3_compiler_create(screen->gpu_id);
screen->compiler = ir3_compiler_create(screen->dev, screen->gpu_id);
pscreen->context_create = fd3_context_create;
pscreen->is_format_supported = fd3_screen_is_format_supported;
}

View File

@@ -105,7 +105,7 @@ fd4_screen_init(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
screen->max_rts = A4XX_MAX_RENDER_TARGETS;
screen->compiler = ir3_compiler_create(screen->gpu_id);
screen->compiler = ir3_compiler_create(screen->dev, screen->gpu_id);
pscreen->context_create = fd4_context_create;
pscreen->is_format_supported = fd4_screen_is_format_supported;
}

View File

@@ -233,7 +233,7 @@ int main(int argc, char **argv)
tgsi_dump(toks, 0);
nir_shader *nir = ir3_tgsi_to_nir(toks);
s.compiler = ir3_compiler_create(gpu_id);
s.compiler = ir3_compiler_create(NULL, gpu_id);
s.nir = ir3_optimize_nir(&s, nir, NULL);
v.key = key;

View File

@@ -30,9 +30,10 @@
#include "ir3_compiler.h"
struct ir3_compiler * ir3_compiler_create(uint32_t gpu_id)
struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id)
{
struct ir3_compiler *compiler = rzalloc(NULL, struct ir3_compiler);
compiler->dev = dev;
compiler->gpu_id = gpu_id;
compiler->set = ir3_ra_alloc_reg_set(compiler);
return compiler;

View File

@@ -34,12 +34,13 @@
struct ir3_ra_reg_set;
struct ir3_compiler {
struct fd_device *dev;
uint32_t gpu_id;
struct ir3_ra_reg_set *set;
uint32_t shader_count;
};
struct ir3_compiler * ir3_compiler_create(uint32_t gpu_id);
struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id);
void ir3_compiler_destroy(struct ir3_compiler *compiler);
int ir3_compile_shader_nir(struct ir3_compiler *compiler,

View File

@@ -127,14 +127,14 @@ void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id)
static void
assemble_variant(struct ir3_shader_variant *v)
{
struct fd_context *ctx = fd_context(v->shader->pctx);
uint32_t gpu_id = v->shader->compiler->gpu_id;
struct ir3_compiler *compiler = v->shader->compiler;
uint32_t gpu_id = compiler->gpu_id;
uint32_t sz, *bin;
bin = ir3_shader_assemble(v, gpu_id);
sz = v->info.sizedwords * 4;
v->bo = fd_bo_new(ctx->dev, sz,
v->bo = fd_bo_new(compiler->dev, sz,
DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
DRM_FREEDRENO_GEM_TYPE_KMEM);