changed allocation/initialization of API dispatch tables
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.13 2000/05/23 20:10:50 brianp Exp $ */
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/* $Id: state.c,v 1.14 2000/05/24 15:04:45 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -99,20 +99,17 @@ generic_noop(void)
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}
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/*
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* Set all pointers in the given dispatch table to point to a
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* generic no-op function.
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*/
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void
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_mesa_init_no_op_table(struct _glapi_table *table)
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_mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize)
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{
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/* Check to be sure the dispatcher's table is at least as big as Mesa's. */
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const GLuint size = sizeof(struct _glapi_table) / sizeof(void *);
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assert(_glapi_get_dispatch_table_size() >= size);
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{
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const GLuint n = _glapi_get_dispatch_table_size();
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GLuint i;
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void **dispatch = (void **) table;
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for (i = 0; i < n; i++) {
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dispatch[i] = (void *) generic_noop;
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}
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GLuint i;
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void **dispatch = (void **) table;
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for (i = 0; i < tableSize; i++) {
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dispatch[i] = (void *) generic_noop;
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}
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}
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@@ -122,10 +119,10 @@ _mesa_init_no_op_table(struct _glapi_table *table)
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* immediate-mode commands.
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*/
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void
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_mesa_init_exec_table(struct _glapi_table *exec)
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_mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
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{
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/* first initialize all dispatch slots to no-op */
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_mesa_init_no_op_table(exec);
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_mesa_init_no_op_table(exec, tableSize);
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/* load the dispatch slots we understand */
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exec->Accum = _mesa_Accum;
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